Revision: 17159 http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=17159 Author: broken Date: 2008-10-22 02:09:12 +0200 (Wed, 22 Oct 2008)
Log Message: ----------- * Fixed a crash with using light cache on a plane (which doesn't really make sense, but shouldn't crash at least) Modified Paths: -------------- branches/sim_physics/source/blender/render/intern/source/volumetric.c branches/sim_physics/source/blender/src/drawnode.c Modified: branches/sim_physics/source/blender/render/intern/source/volumetric.c =================================================================== --- branches/sim_physics/source/blender/render/intern/source/volumetric.c 2008-10-21 23:41:09 UTC (rev 17158) +++ branches/sim_physics/source/blender/render/intern/source/volumetric.c 2008-10-22 00:09:12 UTC (rev 17159) @@ -245,7 +245,7 @@ const int res = shi->mat->vol_precache_resolution; CLAMP(x, 0, res-1); CLAMP(y, 0, res-1); - CLAMP(y, 0, res-1); + CLAMP(z, 0, res-1); return shi->obi->volume_precache[rgb*res*res*res + x*res*res + y*res + z]; } @@ -864,12 +864,13 @@ float i = 1.0f; double time, lasttime= PIL_check_seconds_timer(); const int res = ma->vol_precache_resolution; + RayTree *tree; R = *re; /* create a raytree with just the faces of the instanced ObjectRen, * used for checking if the cached point is inside or outside. */ - RayTree *tree = create_raytree_obi(obi, bbmin, bbmax); + tree = create_raytree_obi(obi, bbmin, bbmax); if (!tree) return; /* Need a shadeinput to calculate scattering */ @@ -893,6 +894,8 @@ res_3f = (float)res_3; VecSubf(voxel, bbmax, bbmin); + if ((voxel[0] < FLT_EPSILON) || (voxel[1] < FLT_EPSILON) || (voxel[2] < FLT_EPSILON)) + return; VecMulf(voxel, 1.0f/res); obi->volume_precache = MEM_callocN(sizeof(float)*res_3*3, "volume light cache"); Modified: branches/sim_physics/source/blender/src/drawnode.c =================================================================== --- branches/sim_physics/source/blender/src/drawnode.c 2008-10-21 23:41:09 UTC (rev 17158) +++ branches/sim_physics/source/blender/src/drawnode.c 2008-10-22 00:09:12 UTC (rev 17159) @@ -1550,7 +1550,7 @@ &nbd->maxspeed, 0, 1024, 0, 0, "If not zero, maximum speed in pixels"); uiDefButF(block, NUM, B_NODE_EXEC+node->nr, "BlurFac:", butr->xmin, dy+19, dx, 19, - &nbd->fac, 0.0f, 2.0f, 10, 2, "Scaling factor for motion vectors, actually 'shutter speed' in frames"); + &nbd->fac, 0.0f, 10.0f, 10, 2, "Scaling factor for motion vectors, actually 'shutter speed' in frames"); uiDefButS(block, TOG, B_NODE_EXEC+node->nr, "Curved", butr->xmin, dy, dx, 19, &nbd->curved, 0.0f, 2.0f, 10, 2, "Interpolate between frames in a bezier curve, rather than linearly"); _______________________________________________ Bf-blender-cvs mailing list Bf-blender-cvs@blender.org http://lists.blender.org/mailman/listinfo/bf-blender-cvs