Revision: 17468
          
http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=17468
Author:   aligorith
Date:     2008-11-15 12:26:21 +0100 (Sat, 15 Nov 2008)

Log Message:
-----------
AnimSys2: Improved drawing of 'sphere' empty drawtype

This now uses the same method used for armature bones points, with only a few 
core lines being drawn (one per axis).

Modified Paths:
--------------
    branches/animsys2/source/blender/src/drawobject.c

Modified: branches/animsys2/source/blender/src/drawobject.c
===================================================================
--- branches/animsys2/source/blender/src/drawobject.c   2008-11-15 04:31:12 UTC 
(rev 17467)
+++ branches/animsys2/source/blender/src/drawobject.c   2008-11-15 11:26:21 UTC 
(rev 17468)
@@ -4037,18 +4037,35 @@
 /* draw a sphere for use as an empty drawtype */
 static void draw_empty_sphere (float size)
 {
-       float cent=0;
-       GLUquadricObj *qobj = gluNewQuadric(); 
-       gluQuadricDrawStyle(qobj, GLU_SILHOUETTE); 
+       static GLuint displist=0;
+       
+       if (displist == 0) {
+               GLUquadricObj   *qobj;
                
-       glPushMatrix();
-       glTranslatef(cent, cent, cent);
-       glScalef(size, size, size);
-       gluSphere(qobj, 1.0, 8, 5);
+               displist= glGenLists(1);
+               glNewList(displist, GL_COMPILE_AND_EXECUTE);
                
-       glPopMatrix();
+               glPushMatrix();
+               
+               qobj    = gluNewQuadric(); 
+               gluQuadricDrawStyle(qobj, GLU_SILHOUETTE); 
+               gluDisk(qobj, 0.0,  1, 16, 1);
+               
+               glRotatef(90, 0, 1, 0);
+               gluDisk(qobj, 0.0,  1, 16, 1);
+               
+               glRotatef(90, 1, 0, 0);
+               gluDisk(qobj, 0.0,  1, 16, 1);
+               
+               gluDeleteQuadric(qobj);  
+               
+               glPopMatrix();
+               glEndList();
+       }
        
-       gluDeleteQuadric(qobj); 
+       glScalef(size, size, size);
+               glCallList(displist);
+       glScalef(1/size, 1/size, 1/size);
 }
 
 /* draw a cone for use as an empty drawtype */


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