Revision: 17762
http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=17762
Author: campbellbarton
Date: 2008-12-09 15:30:05 +0100 (Tue, 09 Dec 2008)
Log Message:
-----------
bugfix - [#18063] Projection paint branch: draw tool "drops out" when model
extends beyond view borders
reported by michael williamson.
Was caused by point inside triangle test using an error limit that didnt adjust
for different size triangles.
Modified Paths:
--------------
branches/projection-paint/source/blender/src/imagepaint.c
Modified: branches/projection-paint/source/blender/src/imagepaint.c
===================================================================
--- branches/projection-paint/source/blender/src/imagepaint.c 2008-12-09
14:16:10 UTC (rev 17761)
+++ branches/projection-paint/source/blender/src/imagepaint.c 2008-12-09
14:30:05 UTC (rev 17762)
@@ -1960,16 +1960,15 @@
#define ISECT_ALL3 ((1<<3)-1)
#define ISECT_ALL4 ((1<<4)-1)
+/* limit must be a fraction over 1.0f */
static int IsectPT2Df_limit(float pt[2], float v1[2], float v2[2], float
v3[2], float limit)
{
- return (AreaF2Dfl(v1,v2,v3) + limit) > (AreaF2Dfl(pt,v1,v2) +
AreaF2Dfl(pt,v2,v3) + AreaF2Dfl(pt,v3,v1));
+ return ((AreaF2Dfl(pt,v1,v2) + AreaF2Dfl(pt,v2,v3) +
AreaF2Dfl(pt,v3,v1)) / (AreaF2Dfl(v1,v2,v3))) < limit;
}
/* Clip the face by a bucket and set the uv-space bucket_bounds_uv
* so we have the clipped UV's to do pixel intersection tests with
* */
-
-
static int float_z_sort_flip(const void *p1, const void *p2) {
return (((float *)p1)[2] < ((float *)p2)[2] ? 1:-1);
}
@@ -2019,18 +2018,19 @@
/* use IsectPT2Df_limit here so we catch points are are touching the
tri edge (or a small fraction over) */
bucket_bounds_ss[0][0] = bucket_bounds->xmax;
bucket_bounds_ss[0][1] = bucket_bounds->ymin;
- inside_face_flag |= (IsectPT2Df_limit(bucket_bounds_ss[0], v1coSS,
v2coSS, v3coSS, 0.01f) ? ISECT_1 : 0);
+ inside_face_flag |= (IsectPT2Df_limit(bucket_bounds_ss[0], v1coSS,
v2coSS, v3coSS, 1+PROJ_GEOM_TOLERANCE) ? ISECT_1 : 0);
+
bucket_bounds_ss[1][0] = bucket_bounds->xmax;
bucket_bounds_ss[1][1] = bucket_bounds->ymax;
- inside_face_flag |= (IsectPT2Df_limit(bucket_bounds_ss[1], v1coSS,
v2coSS, v3coSS, 0.01f) ? ISECT_2 : 0);
+ inside_face_flag |= (IsectPT2Df_limit(bucket_bounds_ss[1], v1coSS,
v2coSS, v3coSS, 1+PROJ_GEOM_TOLERANCE) ? ISECT_2 : 0);
bucket_bounds_ss[2][0] = bucket_bounds->xmin;
bucket_bounds_ss[2][1] = bucket_bounds->ymax;
- inside_face_flag |= (IsectPT2Df_limit(bucket_bounds_ss[2], v1coSS,
v2coSS, v3coSS, 0.01f) ? ISECT_3 : 0);
+ inside_face_flag |= (IsectPT2Df_limit(bucket_bounds_ss[2], v1coSS,
v2coSS, v3coSS, 1+PROJ_GEOM_TOLERANCE) ? ISECT_3 : 0);
bucket_bounds_ss[3][0] = bucket_bounds->xmin;
bucket_bounds_ss[3][1] = bucket_bounds->ymin;
- inside_face_flag |= (IsectPT2Df_limit(bucket_bounds_ss[3], v1coSS,
v2coSS, v3coSS, 0.01f) ? ISECT_4 : 0);
+ inside_face_flag |= (IsectPT2Df_limit(bucket_bounds_ss[3], v1coSS,
v2coSS, v3coSS, 1+PROJ_GEOM_TOLERANCE) ? ISECT_4 : 0);
if (inside_face_flag == ISECT_ALL4) {
/* bucket is totally inside the screenspace face, we can safely
use weights */
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