Revision: 18241
          
http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=18241
Author:   mfoxdogg
Date:     2009-01-02 04:16:38 +0100 (Fri, 02 Jan 2009)

Log Message:
-----------
  2.5
********
- added clear location/rotation/scale/origin
        - each action is a seperate operator
        - Drawing is delayed as the tag_region_redraw does not seem to have an 
effect perhaps a transformation notifier is needed
        - for the view to update just do some transformation, like press G

 - changed the shortcut key for area rip to alt-ctrl-r so it dosn't conflict 
with clear rotation

Modified Paths:
--------------
    branches/blender2.5/blender/source/blender/editors/object/object_edit.c
    branches/blender2.5/blender/source/blender/editors/object/object_intern.h
    branches/blender2.5/blender/source/blender/editors/object/object_ops.c
    branches/blender2.5/blender/source/blender/editors/screen/screen_ops.c

Modified: 
branches/blender2.5/blender/source/blender/editors/object/object_edit.c
===================================================================
--- branches/blender2.5/blender/source/blender/editors/object/object_edit.c     
2009-01-02 03:11:08 UTC (rev 18240)
+++ branches/blender2.5/blender/source/blender/editors/object/object_edit.c     
2009-01-02 03:16:38 UTC (rev 18241)
@@ -126,6 +126,10 @@
 #include "RNA_access.h"
 #include "RNA_define.h"
 
+/* for menu/popup icons etc etc*/
+#include "UI_interface.h"
+#include "UI_resources.h"
+
 #include "WM_api.h"
 #include "WM_types.h"
 
@@ -1200,6 +1204,7 @@
 
 static int object_de_select_all_exec(bContext *C, wmOperator *op)
 {
+       
        int a=0, ok=0; 
        
        CTX_DATA_BEGIN(C, Base*, base, visible_bases) {
@@ -1276,137 +1281,229 @@
        RNA_def_property_ui_text(prop, "Percent", "Max persentage that will be 
selected");
        RNA_def_property_int_default(prop, 50);
 }
-void clear_track(Scene *scene, View3D *v3d)
+
+/* ******** Clear object Translation *********** */
+
+static int object_clear_location_exec(bContext *C, wmOperator *op)
 {
-       Base *base;
-       int mode;
+       Scene *scene= CTX_data_scene(C);
+       int armature_clear= 0;
+
+       CTX_DATA_BEGIN(C, Object*, ob, selected_objects) {
+               if ((ob->flag & OB_POSEMODE)) {
+                       /* only clear pose transforms if:
+                        *      - with a mesh in weightpaint mode, it's related 
armature needs to be cleared
+                        *      - with clearing transform of object being 
edited at the time
+                        */
+                       if ((G.f & G_WEIGHTPAINT) || (ob==OBACT)) {
+// XXX                         clear_armature(ob, mode);
+                               armature_clear= 1;      /* silly system to 
prevent another dag update, so no action applied */
+                       }
+               }
+               else if((G.f & G_WEIGHTPAINT)==0) {
+                       if ((ob->protectflag & OB_LOCK_LOCX)==0)
+                               ob->loc[0]= ob->dloc[0]= 0.0f;
+                       if ((ob->protectflag & OB_LOCK_LOCY)==0)
+                               ob->loc[1]= ob->dloc[1]= 0.0f;
+                       if ((ob->protectflag & OB_LOCK_LOCZ)==0)
+                               ob->loc[2]= ob->dloc[2]= 0.0f;
+               }
+       }
+       CTX_DATA_END;
        
-       if(G.obedit) return;
-       if(scene->id.lib) return;
+       DAG_scene_sort(scene);
+       if(armature_clear==0) /* in this case flush was done */
+               ED_anim_dag_flush_update(C);    
+       BIF_undo_push("Clear Location");
+       
+       ED_region_tag_redraw(CTX_wm_region(C));
+       
+       return OPERATOR_FINISHED;
+}
 
-       mode= pupmenu("OK? %t|Clear Track %x1| Clear Track and Keep Transform 
%x2");
 
-       if(mode<1) return;
+void OBJECT_OT_clear_location(wmOperatorType *ot)
+{
+       PropertyRNA *prop;
+       
+       /* identifiers */
+       ot->name= "Clear Object Location";
+       ot->idname= "OBJECT_OT_clear_location";
+       
+       /* api callbacks */
+       ot->invoke= WM_operator_confirm;
+       ot->exec= object_clear_location_exec;
+       ot->poll= ED_operator_object_active;
+}
 
-       for(base= FIRSTBASE; base; base= base->next) {
-               if(TESTBASELIB(v3d, base)) {
-                       base->object->track= NULL;
-                       base->object->recalc |= OB_RECALC;
-                       
-                       if(mode==2) {
-                               apply_obmat(base->object);
-                       }                       
+static int object_clear_rotation_exec(bContext *C, wmOperator *op)
+{
+       Scene *scene= CTX_data_scene(C);
+       int armature_clear= 0;
+
+       CTX_DATA_BEGIN(C, Object*, ob, selected_objects) {
+               if ((ob->flag & OB_POSEMODE)) {
+                       /* only clear pose transforms if:
+                        *      - with a mesh in weightpaint mode, it's related 
armature needs to be cleared
+                        *      - with clearing transform of object being 
edited at the time
+                        */
+                       if ((G.f & G_WEIGHTPAINT) || (ob==OBACT)) {
+// XXX                         clear_armature(ob, mode);
+                               armature_clear= 1;      /* silly system to 
prevent another dag update, so no action applied */
+                       }
                }
+               else if((G.f & G_WEIGHTPAINT)==0) {
+                               /* eulers can only get cleared if they are not 
protected */
+                               if ((ob->protectflag & OB_LOCK_ROTX)==0)
+                                       ob->rot[0]= ob->drot[0]= 0.0f;
+                               if ((ob->protectflag & OB_LOCK_ROTY)==0)
+                                       ob->rot[1]= ob->drot[1]= 0.0f;
+                               if ((ob->protectflag & OB_LOCK_ROTZ)==0)
+                                       ob->rot[2]= ob->drot[2]= 0.0f;
+               }
        }
-
+       CTX_DATA_END;
+       
        DAG_scene_sort(scene);
-       allqueue(REDRAWVIEW3D, 0);
-       allqueue(REDRAWOOPS, 0);
+       if(armature_clear==0) /* in this case flush was done */
+               ED_anim_dag_flush_update(C);    
+       BIF_undo_push("Clear Rotation");
        
-       BIF_undo_push("Clear Track");   
+       ED_region_tag_redraw(CTX_wm_region(C));
+       
+       return OPERATOR_FINISHED;
 }
 
-void clear_object(Scene *scene, View3D *v3d, char mode)
+
+void OBJECT_OT_clear_rotation(wmOperatorType *ot)
 {
-       Base *base;
-       Object *ob;
-       float *v1, *v3, mat[3][3];
-       int armature_clear= 0;
-       char *str=NULL;
+       PropertyRNA *prop;
        
-       if(G.obedit) return;
-       if(scene->id.lib) return;
+       /* identifiers */
+       ot->name= "Clear Object Rotation";
+       ot->idname= "OBJECT_OT_clear_rotation";
        
-       if(mode=='r') str= "Clear rotation";
-       else if(mode=='g') str= "Clear location";
-       else if(mode=='s') str= "Clear scale";
-       else if(mode=='o') str= "Clear origin";
-       else return;
-       
-       for(base= FIRSTBASE; base; base= base->next) {
-               if(TESTBASELIB(v3d, base)) {
-                       ob= base->object;
-                       
-                       if ((ob->flag & OB_POSEMODE)) {
-                               /* only clear pose transforms if:
-                                *      - with a mesh in weightpaint mode, it's 
related armature needs to be cleared
-                                *      - with clearing transform of object 
being edited at the time
-                                */
-                               if ((G.f & G_WEIGHTPAINT) || (ob==OBACT)) {
-// XXX                                 clear_armature(ob, mode);
-                                       armature_clear= 1;      /* silly system 
to prevent another dag update, so no action applied */
-                               }
+       /* api callbacks */
+       ot->invoke= WM_operator_confirm;
+       ot->exec= object_clear_rotation_exec;
+       ot->poll= ED_operator_object_active;
+}
+
+static int object_clear_scale_exec(bContext *C, wmOperator *op)
+{
+       Scene *scene= CTX_data_scene(C);
+       int armature_clear= 0;
+
+       CTX_DATA_BEGIN(C, Object*, ob, selected_objects) {
+               if ((ob->flag & OB_POSEMODE)) {
+                       /* only clear pose transforms if:
+                        *      - with a mesh in weightpaint mode, it's related 
armature needs to be cleared
+                        *      - with clearing transform of object being 
edited at the time
+                        */
+                       if ((G.f & G_WEIGHTPAINT) || (ob==OBACT)) {
+// XXX                         clear_armature(ob, mode);
+                               armature_clear= 1;      /* silly system to 
prevent another dag update, so no action applied */
                        }
-                       else if((G.f & G_WEIGHTPAINT)==0) {
-                               /* only clear transforms of 'normal' (not 
armature) object if:
-                                *      - not in weightpaint mode or editmode
-                                *      - if that object's transform locks are 
not enabled (this is done on a per-channel basis)
-                                */
-                               if (mode=='r') {
-                                       /* eulers can only get cleared if they 
are not protected */
-                                       if ((ob->protectflag & OB_LOCK_ROTX)==0)
-                                               ob->rot[0]= ob->drot[0]= 0.0f;
-                                       if ((ob->protectflag & OB_LOCK_ROTY)==0)
-                                               ob->rot[1]= ob->drot[1]= 0.0f;
-                                       if ((ob->protectflag & OB_LOCK_ROTZ)==0)
-                                               ob->rot[2]= ob->drot[2]= 0.0f;
-                                       
-                                       /* quats here are not really used 
anymore anywhere, so it probably doesn't 
-                                        * matter to not clear them whether the 
euler-based rotation is used
-                                        */
-                                       /*QuatOne(ob->quat);
-                                       QuatOne(ob->dquat);*/
-                                       
-
+               }
+               else if((G.f & G_WEIGHTPAINT)==0) {
+                               if ((ob->protectflag & OB_LOCK_SCALEX)==0) {
+                                       ob->dsize[0]= 0.0f;
+                                       ob->size[0]= 1.0f;
                                }
-                               else if (mode=='g') {
-                                       if ((ob->protectflag & OB_LOCK_LOCX)==0)
-                                               ob->loc[0]= ob->dloc[0]= 0.0f;
-                                       if ((ob->protectflag & OB_LOCK_LOCY)==0)
-                                               ob->loc[1]= ob->dloc[1]= 0.0f;
-                                       if ((ob->protectflag & OB_LOCK_LOCZ)==0)
-                                               ob->loc[2]= ob->dloc[2]= 0.0f;
-                                       
+                               if ((ob->protectflag & OB_LOCK_SCALEY)==0) {
+                                       ob->dsize[1]= 0.0f;
+                                       ob->size[1]= 1.0f;
                                }
-                               else if (mode=='s') {
-                                       if ((ob->protectflag & 
OB_LOCK_SCALEX)==0) {
-                                               ob->dsize[0]= 0.0f;
-                                               ob->size[0]= 1.0f;
-                                       }
-                                       if ((ob->protectflag & 
OB_LOCK_SCALEY)==0) {
-                                               ob->dsize[1]= 0.0f;
-                                               ob->size[1]= 1.0f;
-                                       }
-                                       if ((ob->protectflag & 
OB_LOCK_SCALEZ)==0) {
-                                               ob->dsize[2]= 0.0f;
-                                               ob->size[2]= 1.0f;
-                                       }
+                               if ((ob->protectflag & OB_LOCK_SCALEZ)==0) {
+                                       ob->dsize[2]= 0.0f;
+                                       ob->size[2]= 1.0f;
                                }
-                               else if(mode=='o') {
-                                       if(ob->parent) {
-                                               v1= ob->loc;
-                                               v3= ob->parentinv[3];
-                                               
-                                               Mat3CpyMat4(mat, ob->parentinv);
-                                               VECCOPY(v3, v1);
-                                               v3[0]= -v3[0];
-                                               v3[1]= -v3[1];
-                                               v3[2]= -v3[2];
-                                               Mat3MulVecfl(mat, v3);
-                                       }
-                               }
+               }
+       }
+       CTX_DATA_END;
+       
+       DAG_scene_sort(scene);
+       if(armature_clear==0) /* in this case flush was done */
+               ED_anim_dag_flush_update(C);    
+       BIF_undo_push("Clear Scale");
+       
+       ED_region_tag_redraw(CTX_wm_region(C));
+       
+       return OPERATOR_FINISHED;
+}
+
+void OBJECT_OT_clear_scale(wmOperatorType *ot)
+{
+       PropertyRNA *prop;
+       
+       /* identifiers */
+       ot->name= "Clear Object Scale";
+       ot->idname= "OBJECT_OT_clear_scale";
+       
+       /* api callbacks */
+       ot->invoke= WM_operator_confirm;
+       ot->exec= object_clear_scale_exec;
+       ot->poll= ED_operator_object_active;
+}
+
+static int object_clear_origin_exec(bContext *C, wmOperator *op)
+{
+       Scene *scene= CTX_data_scene(C);
+       float *v1, *v3, mat[3][3];
+       int armature_clear= 0;
+
+       CTX_DATA_BEGIN(C, Object*, ob, selected_objects) {
+               if ((ob->flag & OB_POSEMODE)) {
+                       /* only clear pose transforms if:
+                        *      - with a mesh in weightpaint mode, it's related 
armature needs to be cleared
+                        *      - with clearing transform of object being 
edited at the time
+                        */
+                       if ((G.f & G_WEIGHTPAINT) || (ob==OBACT)) {
+// XXX                         clear_armature(ob, mode);
+                               armature_clear= 1;      /* silly system to 
prevent another dag update, so no action applied */
+                       }
+               }
+               else if((G.f & G_WEIGHTPAINT)==0) {
+                       if(ob->parent) {
+                               v1= ob->loc;
+                               v3= ob->parentinv[3];
                                
-                               ob->recalc |= OB_RECALC_OB;
-                       }                       
+                               Mat3CpyMat4(mat, ob->parentinv);
+                               VECCOPY(v3, v1);
+                               v3[0]= -v3[0];
+                               v3[1]= -v3[1];
+                               v3[2]= -v3[2];
+                               Mat3MulVecfl(mat, v3);
+                       }
                }
        }
+       CTX_DATA_END;
        
-       allqueue(REDRAWVIEW3D, 0);
+       
+       DAG_scene_sort(scene);
        if(armature_clear==0) /* in this case flush was done */
                ED_anim_dag_flush_update(C);    
-       BIF_undo_push(str);
+       BIF_undo_push("Clear origin");
+       
+       ED_region_tag_redraw(CTX_wm_region(C));
+       
+       return OPERATOR_FINISHED;
 }
 
+void OBJECT_OT_clear_origin(wmOperatorType *ot)
+{
+
+       /* identifiers */
+       ot->name= "Clear Object Origin";
+       ot->idname= "OBJECT_OT_clear_origin";
+       
+       /* api callbacks */
+       ot->invoke= WM_operator_confirm;
+       ot->exec= object_clear_origin_exec;
+       ot->poll= ED_operator_object_active;
+}
+/* ******************** **************** */
+
 void reset_slowparents(Scene *scene, View3D *v3d)
 {
        /* back to original locations */
@@ -1422,7 +1519,6 @@
                }
        }
 }
-
 void set_slowparent(Scene *scene, View3D *v3d)
 {
        Base *base;


@@ Diff output truncated at 10240 characters. @@

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