Revision: 18310
          
http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=18310
Author:   broken
Date:     2009-01-04 08:50:41 +0100 (Sun, 04 Jan 2009)

Log Message:
-----------
* Enabled disabled drawing for 'locked' buttons 
(made with uiBlockSetButLock())

Modified Paths:
--------------
    branches/blender2.5/blender/source/blender/editors/include/UI_resources.h
    branches/blender2.5/blender/source/blender/editors/interface/interface.c
    
branches/blender2.5/blender/source/blender/editors/interface/interface_draw.c
    branches/blender2.5/blender/source/blender/editors/interface/resources.c

Modified: 
branches/blender2.5/blender/source/blender/editors/include/UI_resources.h
===================================================================
--- branches/blender2.5/blender/source/blender/editors/include/UI_resources.h   
2009-01-04 07:47:11 UTC (rev 18309)
+++ branches/blender2.5/blender/source/blender/editors/include/UI_resources.h   
2009-01-04 07:50:41 UTC (rev 18310)
@@ -904,6 +904,7 @@
 void   UI_ThemeColorBlend(int colorid1, int colorid2, float fac);
 // same, with shade offset
 void    UI_ThemeColorBlendShade(int colorid1, int colorid2, float fac, int 
offset);
+void   UI_ThemeColorBlendShadeAlpha(int colorid1, int colorid2, float fac, int 
offset, int alphaoffset);
 
 // returns one value, not scaled
 float  UI_GetThemeValuef(int colorid);

Modified: 
branches/blender2.5/blender/source/blender/editors/interface/interface.c
===================================================================
--- branches/blender2.5/blender/source/blender/editors/interface/interface.c    
2009-01-04 07:47:11 UTC (rev 18309)
+++ branches/blender2.5/blender/source/blender/editors/interface/interface.c    
2009-01-04 07:50:41 UTC (rev 18310)
@@ -2035,6 +2035,12 @@
        if(block->flag & UI_BLOCK_NO_HILITE)
                but->flag |= UI_NO_HILITE;
 
+       if (but->lock) {
+               if (but->lockstr) {
+                       but->flag |= UI_BUT_DISABLED;
+               }
+       }
+
        return but;
 }
 

Modified: 
branches/blender2.5/blender/source/blender/editors/interface/interface_draw.c
===================================================================
--- 
branches/blender2.5/blender/source/blender/editors/interface/interface_draw.c   
    2009-01-04 07:47:11 UTC (rev 18309)
+++ 
branches/blender2.5/blender/source/blender/editors/interface/interface_draw.c   
    2009-01-04 07:50:41 UTC (rev 18310)
@@ -436,13 +436,14 @@
 /* plain fake antialiased unfilled round rectangle */
 void uiRoundRectFakeAA(float minx, float miny, float maxx, float maxy, float 
rad, float asp)
 {
-       float color[4];
+       float color[4], alpha;
        float raddiff;
        int i, passes=4;
        
        /* get the colour and divide up the alpha */
        glGetFloatv(GL_CURRENT_COLOR, color);
-       color[3]= 1/(float)passes;
+       alpha = color[3];
+       color[3]= alpha/(float)passes;
        glColor4fv(color);
        
        /* set the 'jitter amount' */
@@ -456,6 +457,9 @@
        }
        
        glDisable( GL_BLEND );
+       
+       color[3] = alpha;
+       glColor4fv(color);
 }
 
 /* (old, used in outliner) plain antialiased filled box */
@@ -706,6 +710,8 @@
                else if(but->flag & UI_ACTIVE);
                else blend= -60;
        }
+       if (but->flag & UI_BUT_DISABLED) blend = -100;
+       
        UI_icon_draw_aspect_blended(xs, ys, icon, aspect, blend);
        
        glDisable(GL_BLEND);
@@ -909,6 +915,7 @@
 /* shaded round button */
 static void round_button_shaded(int type, int colorid, float asp, float x1, 
float y1, float x2, float y2, int flag, int rad)
 {
+       int alpha_offs= (flag & UI_BUT_DISABLED)?UI_DISABLED_ALPHA_OFFS:0;
        float shadefac;
        
        /* colour shading */
@@ -928,7 +935,7 @@
        gl_round_box_shade(GL_POLYGON, x1, y1, x2, y2, rad, shadefac, 
-shadefac);
        
        /* outline */
-       UI_ThemeColorBlendShade(TH_BUT_OUTLINE, TH_BACK, 0.1, -40);
+       UI_ThemeColorBlendShadeAlpha(TH_BUT_OUTLINE, TH_BACK, 0.1, -40, 
alpha_offs);
        
        uiRoundRectFakeAA(x1, y1, x2, y2, rad, asp);
        /* end outline */       
@@ -937,6 +944,8 @@
 /* base round flat button */
 static void round_button_flat(int colorid, float asp, float x1, float y1, 
float x2, float y2, int flag, float rad)
 {      
+       int alpha_offs= (flag & UI_BUT_DISABLED)?UI_DISABLED_ALPHA_OFFS:0;
+       
        /* colour shading */
        if(flag & UI_SELECT) {
                if (flag & UI_ACTIVE) UI_ThemeColorShade(colorid, -20);
@@ -952,7 +961,7 @@
        gl_round_box(GL_POLYGON, x1, y1, x2, y2, rad);
        
        /* outline */
-       UI_ThemeColorBlendShade(TH_BUT_OUTLINE, TH_BACK, 0.1, -30);
+       UI_ThemeColorBlendShadeAlpha(TH_BUT_OUTLINE, TH_BACK, 0.1, -30, 
alpha_offs);
        
        uiRoundRectFakeAA(x1, y1, x2, y2, rad, asp);
        /* end outline */

Modified: 
branches/blender2.5/blender/source/blender/editors/interface/resources.c
===================================================================
--- branches/blender2.5/blender/source/blender/editors/interface/resources.c    
2009-01-04 07:47:11 UTC (rev 18309)
+++ branches/blender2.5/blender/source/blender/editors/interface/resources.c    
2009-01-04 07:50:41 UTC (rev 18310)
@@ -838,13 +838,37 @@
        g= offset+floor((1.0-fac)*cp1[1] + fac*cp2[1]);
        b= offset+floor((1.0-fac)*cp1[2] + fac*cp2[2]);
        
-       r= r<0?0:(r>255?255:r);
-       g= g<0?0:(g>255?255:g);
-       b= b<0?0:(b>255?255:b);
+       CLAMP(r, 0, 255);
+       CLAMP(g, 0, 255);
+       CLAMP(b, 0, 255);
        
        glColor3ub(r, g, b);
 }
 
+// blend between to theme colors, shade it, and set it
+void UI_ThemeColorBlendShadeAlpha(int colorid1, int colorid2, float fac, int 
offset, int alphaoffset)
+{
+       int r, g, b, a;
+       char *cp1, *cp2;
+       
+       cp1= UI_ThemeGetColorPtr(theme_active, theme_spacetype, colorid1);
+       cp2= UI_ThemeGetColorPtr(theme_active, theme_spacetype, colorid2);
+
+       if(fac<0.0) fac=0.0; else if(fac>1.0) fac= 1.0;
+       r= offset+floor((1.0-fac)*cp1[0] + fac*cp2[0]);
+       g= offset+floor((1.0-fac)*cp1[1] + fac*cp2[1]);
+       b= offset+floor((1.0-fac)*cp1[2] + fac*cp2[2]);
+       a= alphaoffset+floor((1.0-fac)*cp1[3] + fac*cp2[3]);
+       
+       CLAMP(r, 0, 255);
+       CLAMP(g, 0, 255);
+       CLAMP(b, 0, 255);
+       CLAMP(a, 0, 255);
+
+       glColor4ub(r, g, b, a);
+}
+
+
 // get individual values, not scaled
 float UI_GetThemeValuef(int colorid)
 {


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