Revision: 18319
          
http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=18319
Author:   theeth
Date:     2009-01-04 20:11:56 +0100 (Sun, 04 Jan 2009)

Log Message:
-----------
2.5

Missing call to free mesh octree in post transform function.
Was breaking x-mirror

Modified Paths:
--------------
    
branches/blender2.5/blender/source/blender/editors/transform/transform_conversions.c

Modified: 
branches/blender2.5/blender/source/blender/editors/transform/transform_conversions.c
===================================================================
--- 
branches/blender2.5/blender/source/blender/editors/transform/transform_conversions.c
        2009-01-04 19:10:57 UTC (rev 18318)
+++ 
branches/blender2.5/blender/source/blender/editors/transform/transform_conversions.c
        2009-01-04 19:11:56 UTC (rev 18319)
@@ -3829,6 +3829,18 @@
                /* clear flag that was set for time-slide drawing */
                saction->flag &= ~SACTION_MOVING;
        }
+       else if (t->obedit) {
+               // TRANSFORM_FIX_ME
+//             if (t->mode==TFM_BONESIZE || t->mode==TFM_BONE_ENVELOPE)
+//                     allqueue(REDRAWBUTSEDIT, 0);
+               
+               if (t->obedit->type == OB_MESH)
+               {
+                       EditMesh *em = ((Mesh *)t->obedit->data)->edit_mesh;
+                       /* table needs to be created for each edit command, 
since vertices can move etc */
+                       mesh_octree_table(t->obedit, em, NULL, 'e');
+               }
+       }
 #if 0 // TRANSFORM_FIX_ME
        else if (t->spacetype == SPACE_NLA) {
                recalc_all_ipos();      // bad
@@ -3865,13 +3877,6 @@
                if (G.sipo->blocktype==ID_SEQ)
                        resetslowpar= 0;
        }
-       else if (t->obedit) {
-               if (t->mode==TFM_BONESIZE || t->mode==TFM_BONE_ENVELOPE)
-                       allqueue(REDRAWBUTSEDIT, 0);
-               
-               /* table needs to be created for each edit command, since 
vertices can move etc */
-               mesh_octree_table(t->obedit, NULL, 'e');
-       }
        else if ((t->flag & T_POSE) && (t->poseobj)) {
                bArmature *arm;
                bPose   *pose;


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