Revision: 18341
          
http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=18341
Author:   ton
Date:     2009-01-05 16:48:24 +0100 (Mon, 05 Jan 2009)

Log Message:
-----------
Yeah, and then the game engine too!

Modified Paths:
--------------
    
branches/blender2.5/blender/source/gameengine/Converter/BL_ArmatureObject.cpp
    
branches/blender2.5/blender/source/gameengine/Converter/BL_BlenderDataConversion.cpp

Modified: 
branches/blender2.5/blender/source/gameengine/Converter/BL_ArmatureObject.cpp
===================================================================
--- 
branches/blender2.5/blender/source/gameengine/Converter/BL_ArmatureObject.cpp   
    2009-01-05 15:35:49 UTC (rev 18340)
+++ 
branches/blender2.5/blender/source/gameengine/Converter/BL_ArmatureObject.cpp   
    2009-01-05 15:48:24 UTC (rev 18341)
@@ -58,7 +58,7 @@
        m_activePriority(999),
        m_lastapplyframe(0.0)
 {
-       m_armature = get_armature(m_objArma);
+       m_armature = (bArmature *)armature->data;
 
        /* we make a copy of blender object's pose, and then always swap it with
         * the original pose before calling into blender functions, to deal with

Modified: 
branches/blender2.5/blender/source/gameengine/Converter/BL_BlenderDataConversion.cpp
===================================================================
--- 
branches/blender2.5/blender/source/gameengine/Converter/BL_BlenderDataConversion.cpp
        2009-01-05 15:35:49 UTC (rev 18340)
+++ 
branches/blender2.5/blender/source/gameengine/Converter/BL_BlenderDataConversion.cpp
        2009-01-05 15:48:24 UTC (rev 18341)
@@ -2353,7 +2353,7 @@
                        case PARBONE:
                        {
                                // parent this to a bone
-                               Bone *parent_bone = 
get_named_bone(get_armature(blenderchild->parent), blenderchild->parsubstr);
+                               Bone *parent_bone = get_named_bone( (bArmature 
*)(blenderchild->parent)->data, blenderchild->parsubstr);
 
                                if(parent_bone) {
                                        KX_BoneParentRelation 
*bone_parent_relation = KX_BoneParentRelation::New(parent_bone);


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