Revision: 18510
          
http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=18510
Author:   ben2610
Date:     2009-01-14 23:33:39 +0100 (Wed, 14 Jan 2009)

Log Message:
-----------
BGE patch 18065: gameobj mass writeable + setmass actuator. This patch allows 
to change the mass of a dynamic or rigid body object during the game. Two 
methods are available: in a Python script by setting the mass attribute of the 
game object; by logic brick with the Edit Object->Dynamics->Set Mass actuator. 
The mass can only be set on dynamic objects and must be a positive floating 
point value.

Modified Paths:
--------------
    trunk/blender/source/blender/makesdna/DNA_actuator_types.h
    trunk/blender/source/blender/src/buttons_logic.c
    trunk/blender/source/gameengine/Converter/KX_ConvertActuators.cpp
    trunk/blender/source/gameengine/Ketsji/KX_BulletPhysicsController.cpp
    trunk/blender/source/gameengine/Ketsji/KX_BulletPhysicsController.h
    trunk/blender/source/gameengine/Ketsji/KX_GameObject.cpp
    trunk/blender/source/gameengine/Ketsji/KX_IPhysicsController.h
    trunk/blender/source/gameengine/Ketsji/KX_SCA_DynamicActuator.cpp
    trunk/blender/source/gameengine/Ketsji/KX_SCA_DynamicActuator.h
    trunk/blender/source/gameengine/Ketsji/KX_SumoPhysicsController.cpp
    trunk/blender/source/gameengine/Ketsji/KX_SumoPhysicsController.h
    trunk/blender/source/gameengine/Physics/Bullet/CcdPhysicsController.cpp

Modified: trunk/blender/source/blender/makesdna/DNA_actuator_types.h
===================================================================
--- trunk/blender/source/blender/makesdna/DNA_actuator_types.h  2009-01-14 
19:26:11 UTC (rev 18509)
+++ trunk/blender/source/blender/makesdna/DNA_actuator_types.h  2009-01-14 
22:33:39 UTC (rev 18510)
@@ -82,7 +82,7 @@
        char name[32];
        float linVelocity[3]; /* initial lin. velocity on creation */
        float angVelocity[3]; /* initial ang. velocity on creation */
-       float pad;
+       float mass;
        short localflag; /* flag for the lin & ang. vel: apply locally   */
        short dyn_operation;
 } bEditObjectActuator;

Modified: trunk/blender/source/blender/src/buttons_logic.c
===================================================================
--- trunk/blender/source/blender/src/buttons_logic.c    2009-01-14 19:26:11 UTC 
(rev 18509)
+++ trunk/blender/source/blender/src/buttons_logic.c    2009-01-14 22:33:39 UTC 
(rev 18510)
@@ -2136,12 +2136,17 @@
                        uiDefButS(block, TOG, 0, "3D",  xco+width-50, yco-44, 
40, 19, &eoa->flag, 0.0, 0.0, 0, 0, "Enable 3D tracking");
                }
                else if(eoa->type==ACT_EDOB_DYNAMICS) {
-                       ysize= 48;
+                       ysize= 69;
                        glRects(xco, yco-ysize, xco+width, yco);
                        uiEmboss((float)xco, (float)yco-ysize, 
(float)xco+width, (float)yco, 1);
                        
-                       str= "Dynamic Operation %t|Restore Dynamics %x0|Suspend 
Dynamics %x1|Enable Rigid Body %x2|Disable Rigid Body %x3";
+                       str= "Dynamic Operation %t|Restore Dynamics %x0|Suspend 
Dynamics %x1|Enable Rigid Body %x2|Disable Rigid Body %x3|Set Mass %x4";
                        uiDefButS(block, MENU, B_REDR, str,             xco+40, 
yco-44, (width-80), 19,  &(eoa->dyn_operation), 0.0, 0.0, 0, 0, "");
+                       if(eoa->dyn_operation==4) {
+                               uiDefButF(block, NUM, 0, "",            xco+40, 
yco-63, width-80, 19,
+                                        &eoa->mass, 0.0, 10000.0, 10, 0,
+                                        "Mass for object.");
+                       }
                }
                str= "Edit Object %t|Add Object %x0|End Object %x1|Replace Mesh 
%x2|Track to %x3|Dynamics %x4";
                uiDefButS(block, MENU, B_REDR, str,             xco+40, yco-24, 
(width-80), 19, &eoa->type, 0.0, 0.0, 0, 0, "");

Modified: trunk/blender/source/gameengine/Converter/KX_ConvertActuators.cpp
===================================================================
--- trunk/blender/source/gameengine/Converter/KX_ConvertActuators.cpp   
2009-01-14 19:26:11 UTC (rev 18509)
+++ trunk/blender/source/gameengine/Converter/KX_ConvertActuators.cpp   
2009-01-14 22:33:39 UTC (rev 18510)
@@ -661,7 +661,8 @@
                                        {
                                                KX_SCA_DynamicActuator* 
tmpdynact 
                                                        = new 
KX_SCA_DynamicActuator(gameobj, 
-                                                               
editobact->dyn_operation
+                                                               
editobact->dyn_operation,
+                                                               editobact->mass
                                                                );
                                                        baseact = tmpdynact;
                                        }

Modified: trunk/blender/source/gameengine/Ketsji/KX_BulletPhysicsController.cpp
===================================================================
--- trunk/blender/source/gameengine/Ketsji/KX_BulletPhysicsController.cpp       
2009-01-14 19:26:11 UTC (rev 18509)
+++ trunk/blender/source/gameengine/Ketsji/KX_BulletPhysicsController.cpp       
2009-01-14 22:33:39 UTC (rev 18510)
@@ -303,6 +303,25 @@
        GetPhysicsEnvironment()->enableCcdPhysicsController(childCtrl);
 }
 
+void KX_BulletPhysicsController::SetMass(MT_Scalar newmass)
+{
+       btRigidBody *body = GetRigidBody();
+       if (body && body->getActivationState() != DISABLE_SIMULATION && 
+               newmass>MT_EPSILON && GetMass()>MT_EPSILON)
+       {
+               btVector3 grav = body->getGravity();
+               btVector3 accel = grav / GetMass();
+               
+               btBroadphaseProxy* handle = body->getBroadphaseHandle();
+               GetPhysicsEnvironment()->updateCcdPhysicsController(this, 
+                       newmass,
+                       body->getCollisionFlags(),
+                       handle->m_collisionFilterGroup, 
+                       handle->m_collisionFilterMask);
+               body->setGravity(accel);
+       }
+}
+
 void   KX_BulletPhysicsController::SuspendDynamics(bool ghost)
 {
        btRigidBody *body = GetRigidBody();
@@ -333,7 +352,7 @@
                        m_savedCollisionFlags,
                        m_savedCollisionFilterGroup,
                        m_savedCollisionFilterMask);
-               GetRigidBody()->forceActivationState(m_savedActivationState);
+               body->forceActivationState(m_savedActivationState);
        }
 }
 

Modified: trunk/blender/source/gameengine/Ketsji/KX_BulletPhysicsController.h
===================================================================
--- trunk/blender/source/gameengine/Ketsji/KX_BulletPhysicsController.h 
2009-01-14 19:26:11 UTC (rev 18509)
+++ trunk/blender/source/gameengine/Ketsji/KX_BulletPhysicsController.h 
2009-01-14 22:33:39 UTC (rev 18510)
@@ -41,6 +41,7 @@
        virtual void setPosition(const MT_Point3& pos);
        virtual void setScaling(const MT_Vector3& scaling);
        virtual MT_Scalar       GetMass();
+       virtual void    SetMass(MT_Scalar newmass);
        virtual MT_Vector3      getReactionForce();
        virtual void    setRigidBody(bool rigid);
        virtual void    AddCompoundChild(KX_IPhysicsController* child);

Modified: trunk/blender/source/gameengine/Ketsji/KX_GameObject.cpp
===================================================================
--- trunk/blender/source/gameengine/Ketsji/KX_GameObject.cpp    2009-01-14 
19:26:11 UTC (rev 18509)
+++ trunk/blender/source/gameengine/Ketsji/KX_GameObject.cpp    2009-01-14 
22:33:39 UTC (rev 18510)
@@ -1129,7 +1129,7 @@
        if (m_pPhysicsController1)
        {
                if (attr == "mass")
-                       return 
PyFloat_FromDouble(GetPhysicsController()->GetMass());
+                       return 
PyFloat_FromDouble(m_pPhysicsController1->GetMass());
        }
 
        if (attr == "parent")
@@ -1171,10 +1171,6 @@
 
 int KX_GameObject::_setattr(const STR_String& attr, PyObject *value)   // 
_setattr method
 {
-       if (attr == "mass") {
-               PyErr_SetString(PyExc_AttributeError, "attribute \"mass\" is 
read only");
-               return 1;
-       }
        
        if (attr == "parent") {
                PyErr_SetString(PyExc_AttributeError, "attribute \"mass\" is 
read only\nUse setParent()");
@@ -1203,6 +1199,11 @@
                                return 0;
                        }               
                }
+               if (attr == "mass") {
+                       if (m_pPhysicsController1)
+                               m_pPhysicsController1->SetMass(val);
+                       return 0;
+               }
        }
        
        if (PySequence_Check(value))

Modified: trunk/blender/source/gameengine/Ketsji/KX_IPhysicsController.h
===================================================================
--- trunk/blender/source/gameengine/Ketsji/KX_IPhysicsController.h      
2009-01-14 19:26:11 UTC (rev 18509)
+++ trunk/blender/source/gameengine/Ketsji/KX_IPhysicsController.h      
2009-01-14 22:33:39 UTC (rev 18510)
@@ -78,6 +78,7 @@
        virtual void setPosition(const MT_Point3& pos)=0;
        virtual void setScaling(const MT_Vector3& scaling)=0;
        virtual MT_Scalar       GetMass()=0;
+       virtual void    SetMass(MT_Scalar newmass)=0;
        virtual MT_Vector3      getReactionForce()=0;
        virtual void    setRigidBody(bool rigid)=0;
        virtual void    AddCompoundChild(KX_IPhysicsController* child) = 0;

Modified: trunk/blender/source/gameengine/Ketsji/KX_SCA_DynamicActuator.cpp
===================================================================
--- trunk/blender/source/gameengine/Ketsji/KX_SCA_DynamicActuator.cpp   
2009-01-14 19:26:11 UTC (rev 18509)
+++ trunk/blender/source/gameengine/Ketsji/KX_SCA_DynamicActuator.cpp   
2009-01-14 22:33:39 UTC (rev 18510)
@@ -133,10 +133,12 @@
 
 KX_SCA_DynamicActuator::KX_SCA_DynamicActuator(SCA_IObject *gameobj,
                                                                                
                           short dyn_operation,
+                                                                               
                           float setmass,
                                                                                
                           PyTypeObject* T) : 
 
        SCA_IActuator(gameobj, T),
-       m_dyn_operation(dyn_operation)
+       m_dyn_operation(dyn_operation),
+       m_setmass(setmass)
 {
 } /* End of constructor */
 
@@ -179,6 +181,9 @@
                case 3:
                        controller->setRigidBody(false);
                        break;
+               case 4:
+                       controller->SetMass(m_setmass);
+                       break;
        }
 
        return false;

Modified: trunk/blender/source/gameengine/Ketsji/KX_SCA_DynamicActuator.h
===================================================================
--- trunk/blender/source/gameengine/Ketsji/KX_SCA_DynamicActuator.h     
2009-01-14 19:26:11 UTC (rev 18509)
+++ trunk/blender/source/gameengine/Ketsji/KX_SCA_DynamicActuator.h     
2009-01-14 22:33:39 UTC (rev 18510)
@@ -45,10 +45,12 @@
 
        // dynamics operation to apply to the game object
        short m_dyn_operation;
+       float m_setmass;
  public:
        KX_SCA_DynamicActuator(
                SCA_IObject* gameobj, 
                short dyn_operation,
+               float setmass,
                PyTypeObject* T=&Type
        );
 

Modified: trunk/blender/source/gameengine/Ketsji/KX_SumoPhysicsController.cpp
===================================================================
--- trunk/blender/source/gameengine/Ketsji/KX_SumoPhysicsController.cpp 
2009-01-14 19:26:11 UTC (rev 18509)
+++ trunk/blender/source/gameengine/Ketsji/KX_SumoPhysicsController.cpp 
2009-01-14 22:33:39 UTC (rev 18510)
@@ -205,6 +205,10 @@
        return SumoPhysicsController::getMass();
 }
 
+void   KX_SumoPhysicsController::SetMass(MT_Scalar newmass)
+{
+}
+
 MT_Scalar      KX_SumoPhysicsController::GetRadius()
 {
        return SumoPhysicsController::GetRadius();

Modified: trunk/blender/source/gameengine/Ketsji/KX_SumoPhysicsController.h
===================================================================
--- trunk/blender/source/gameengine/Ketsji/KX_SumoPhysicsController.h   
2009-01-14 19:26:11 UTC (rev 18509)
+++ trunk/blender/source/gameengine/Ketsji/KX_SumoPhysicsController.h   
2009-01-14 22:33:39 UTC (rev 18510)
@@ -87,6 +87,7 @@
        virtual void setPosition(const MT_Point3& pos);
        virtual void setScaling(const MT_Vector3& scaling);
        virtual MT_Scalar       GetMass();
+       virtual void            SetMass(MT_Scalar newmass);
        virtual MT_Scalar       GetRadius();
        virtual MT_Vector3      getReactionForce();
        virtual void    setRigidBody(bool rigid);

Modified: 
trunk/blender/source/gameengine/Physics/Bullet/CcdPhysicsController.cpp
===================================================================
--- trunk/blender/source/gameengine/Physics/Bullet/CcdPhysicsController.cpp     
2009-01-14 19:26:11 UTC (rev 18509)
+++ trunk/blender/source/gameengine/Physics/Bullet/CcdPhysicsController.cpp     
2009-01-14 22:33:39 UTC (rev 18510)
@@ -74,10 +74,10 @@
        
 
 ///???
-#ifdef WIN32
+/*#ifdef WIN32
        if (GetRigidBody() && !GetRigidBody()->isStaticObject())
                GetRigidBody()->setLinearVelocity(startVel);
-#endif
+#endif*/
 
 }
 


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