Revision: 18547
          
http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=18547
Author:   nicholasbishop
Date:     2009-01-17 04:31:56 +0100 (Sat, 17 Jan 2009)

Log Message:
-----------
Added a brush cursor to sculpt mode.

Modified Paths:
--------------
    branches/blender2.5/blender/source/blender/blenkernel/BKE_sculpt.h
    branches/blender2.5/blender/source/blender/editors/include/ED_view3d.h
    branches/blender2.5/blender/source/blender/editors/sculpt/sculpt.c
    
branches/blender2.5/blender/source/blender/editors/space_view3d/view3d_intern.h
    
branches/blender2.5/blender/source/blender/editors/space_view3d/view3d_view.c

Modified: branches/blender2.5/blender/source/blender/blenkernel/BKE_sculpt.h
===================================================================
--- branches/blender2.5/blender/source/blender/blenkernel/BKE_sculpt.h  
2009-01-17 03:12:50 UTC (rev 18546)
+++ branches/blender2.5/blender/source/blender/blenkernel/BKE_sculpt.h  
2009-01-17 03:31:56 UTC (rev 18547)
@@ -55,7 +55,9 @@
        
        /* Used to cache the render of the active texture */
        unsigned int texcache_w, texcache_h, *texcache;
-       
+
+       void *cursor; /* wm handle */
+
        struct RadialControl *radialcontrol;
        
        struct SculptStroke *stroke;

Modified: branches/blender2.5/blender/source/blender/editors/include/ED_view3d.h
===================================================================
--- branches/blender2.5/blender/source/blender/editors/include/ED_view3d.h      
2009-01-17 03:12:50 UTC (rev 18546)
+++ branches/blender2.5/blender/source/blender/editors/include/ED_view3d.h      
2009-01-17 03:31:56 UTC (rev 18547)
@@ -59,10 +59,12 @@
 void initgrabz(struct View3D *v3d, float x, float y, float z);
 void window_to_3d(struct ARegion *ar, struct View3D *v3d, float *vec, short 
mx, short my);
 
+/* Depth buffer */
+float read_cached_depth(struct ViewContext *vc, int x, int y);
+void request_depth_update(struct ViewContext *vc);
+
 /* Projection */
 
-float read_cached_depth(struct ViewContext *vc, int x, int y);
-
 void project_short(struct ARegion *ar, struct View3D *v3d, float *vec, short 
*adr);
 void project_short_noclip(struct ARegion *ar, struct View3D *v3d, float *vec, 
short *adr);
 
@@ -97,7 +99,9 @@
 /* select */
 #define MAXPICKBUF      10000
 short view3d_opengl_select(struct ViewContext *vc, unsigned int *buffer, 
unsigned int bufsize, rcti *input);
+
 void view3d_set_viewcontext(struct bContext *C, struct ViewContext *vc);
+void view3d_operator_needs_opengl(const struct bContext *C);
 
 /* XXX should move to arithb.c */
 int edge_inside_circle(short centx, short centy, short rad, short x1, short 
y1, short x2, short y2);

Modified: branches/blender2.5/blender/source/blender/editors/sculpt/sculpt.c
===================================================================
--- branches/blender2.5/blender/source/blender/editors/sculpt/sculpt.c  
2009-01-17 03:12:50 UTC (rev 18546)
+++ branches/blender2.5/blender/source/blender/editors/sculpt/sculpt.c  
2009-01-17 03:31:56 UTC (rev 18547)
@@ -28,8 +28,6 @@
  *
  * Implements the Sculpt Mode tools
  *
- * BDR_sculptmode.h
- *
  */
 
 #include "MEM_guardedalloc.h"
@@ -79,8 +77,8 @@
 #include "ED_screen.h"
 #include "ED_sculpt.h"
 #include "ED_space_api.h"
+#include "ED_view3d.h"
 #include "sculpt_intern.h"
-#include "../space_view3d/view3d_intern.h" /* XXX: oh no, the next generation 
of bad level call! should move ViewDepths perhaps (also used for view matrices) 
*/
 
 #include "RNA_access.h"
 #include "RNA_define.h"
@@ -1714,10 +1712,6 @@
 {
        SculptData *sd = &CTX_data_scene(C)->sculptdata;
 
-       // XXX: temporary, much of sculptsession data should be in rna 
properties
-       sd->session = MEM_callocN(sizeof(SculptSession), "test sculpt session");
-       sd->session->cache = MEM_callocN(sizeof(StrokeCache), "stroke cache");
-       
        view3d_operator_needs_opengl(C);
        sculpt_brush_stroke_init_properties(C, op, event, sd->session);
 
@@ -1781,9 +1775,7 @@
 
        /* Finished */
        if(event->type == LEFTMOUSE && event->val == 0) {
-               View3D *v3d = ((View3D*)CTX_wm_area(C)->spacedata.first);
-               if(v3d->depths)
-                       v3d->depths->damaged= 1;
+               request_depth_update(&sd->session->cache->vc);
 
                sculpt_cache_free(sd->session->cache);
 
@@ -1858,19 +1850,48 @@
 
 /**** Toggle operator for turning sculpt mode on or off ****/
 
+/* XXX: The code for drawing all the paint cursors is really the same, would 
be better to unify them */
+static void draw_paint_cursor(bContext *C, int x, int y)
+{
+       SculptData *sd= &CTX_data_scene(C)->sculptdata;
+       
+       glTranslatef((float)x, (float)y, 0.0f);
+       
+       glColor4ub(255, 100, 100, 128);
+       glEnable( GL_LINE_SMOOTH );
+       glEnable(GL_BLEND);
+       glutil_draw_lined_arc(0.0, M_PI*2.0, sd->brush->size, 40);
+       glDisable(GL_BLEND);
+       glDisable( GL_LINE_SMOOTH );
+       
+       glTranslatef((float)-x, (float)-y, 0.0f);
+}
+
 static int sculpt_toggle_mode(bContext *C, wmOperator *op)
 {
+       Scene *sce = CTX_data_scene(C);
+
        if(G.f & G_SCULPTMODE) {
                /* Leave sculptmode */
                G.f &= ~G_SCULPTMODE;
+
+               WM_paint_cursor_end(CTX_wm_manager(C), 
sce->sculptdata.session->cursor);
+
+               sculptsession_free(sce);
        }
        else {
                /* Enter sculptmode */
 
                G.f |= G_SCULPTMODE;
 
+               sce->sculptdata.session = MEM_callocN(sizeof(SculptSession), 
"sculpt session");
+
                /* Needed for testing, if there's no brush then create one */
-               CTX_data_scene(C)->sculptdata.brush = add_brush("test brush");
+               sce->sculptdata.brush = add_brush("test brush");
+
+               /* Activate visible brush */
+               sce->sculptdata.session->cursor =
+                       WM_paint_cursor_activate(CTX_wm_manager(C), 
sculpt_brush_stroke_poll, draw_paint_cursor);
        }
 
        return OPERATOR_FINISHED;

Modified: 
branches/blender2.5/blender/source/blender/editors/space_view3d/view3d_intern.h
===================================================================
--- 
branches/blender2.5/blender/source/blender/editors/space_view3d/view3d_intern.h 
    2009-01-17 03:12:50 UTC (rev 18546)
+++ 
branches/blender2.5/blender/source/blender/editors/space_view3d/view3d_intern.h 
    2009-01-17 03:31:56 UTC (rev 18547)
@@ -127,8 +127,6 @@
 void VIEW3D_OT_smoothview(struct wmOperatorType *ot);
 void VIEW3D_OT_setcameratoview(struct wmOperatorType *ot);
 
-void view3d_operator_needs_opengl(const struct bContext *C);
-
 int boundbox_clip(View3D *v3d, float obmat[][4], struct BoundBox *bb);
 
 void view3d_project_short_clip(struct ARegion *ar, View3D *v3d, float *vec, 
short *adr, float projmat[4][4], float wmat[4][4]);

Modified: 
branches/blender2.5/blender/source/blender/editors/space_view3d/view3d_view.c
===================================================================
--- 
branches/blender2.5/blender/source/blender/editors/space_view3d/view3d_view.c   
    2009-01-17 03:12:50 UTC (rev 18546)
+++ 
branches/blender2.5/blender/source/blender/editors/space_view3d/view3d_view.c   
    2009-01-17 03:31:56 UTC (rev 18547)
@@ -509,6 +509,12 @@
                return 1;
 }
 
+void request_depth_update(ViewContext *vc)
+{
+       if(vc->v3d->depths)
+               vc->v3d->depths->damaged= 1;
+}
+
 void view3d_get_object_project_mat(View3D *v3d, Object *ob, float pmat[4][4], 
float vmat[4][4])
 {
        Mat4MulMat4(vmat, ob->obmat, v3d->viewmat);


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