Revision: 19087
          
http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=19087
Author:   aligorith
Date:     2009-02-23 07:22:47 +0100 (Mon, 23 Feb 2009)

Log Message:
-----------
Graph Editor: Tweaking the drawing of the channel colours for F-Curve channels. 

I'm not happy with this yet, but it seems a reasonable compromise. There is a 
commented-out method included here too.

Modified Paths:
--------------
    branches/blender2.5/blender/source/blender/editors/space_graph/graph_draw.c

Modified: 
branches/blender2.5/blender/source/blender/editors/space_graph/graph_draw.c
===================================================================
--- branches/blender2.5/blender/source/blender/editors/space_graph/graph_draw.c 
2009-02-22 22:00:35 UTC (rev 19086)
+++ branches/blender2.5/blender/source/blender/editors/space_graph/graph_draw.c 
2009-02-23 06:22:47 UTC (rev 19087)
@@ -1147,23 +1147,54 @@
                                gl_round_box(GL_POLYGON, x+offset,  yminc, 
(float)ACHANNEL_NAMEWIDTH, ymaxc, 8);
                        }
                        else {
-                               /* most of the time, only F-Curves are going to 
be drawn here */
-                               if (ale->type == ANIMTYPE_FCURVE) {
-                                       /* F-Curve channels are colored with 
whatever color the curve has stored  */
-                                       FCurve *fcu= (FCurve *)ale->data;
-                                       glColor3fv(fcu->color);
-                               }
-                               else
-                                       UI_ThemeColorShade(TH_HEADER, 
((indent==0)?20: (indent==1)?-20: -40));
+                               short shadefac= ((indent==0)?20: 
(indent==1)?-20: -40);
                                
                                indent += group;
                                offset += 7 * indent;
+                               
+                               /* draw channel backdrop */
+                               UI_ThemeColorShade(TH_HEADER, shadefac);
+                               
                                glBegin(GL_QUADS);
                                        glVertex2f(x+offset, yminc);
                                        glVertex2f(x+offset, ymaxc);
                                        glVertex2f((float)ACHANNEL_NAMEWIDTH, 
ymaxc);
                                        glVertex2f((float)ACHANNEL_NAMEWIDTH, 
yminc);
                                glEnd();
+                               
+                               /* most of the time, only F-Curves are going to 
be drawn here */
+                               if (ale->type == ANIMTYPE_FCURVE) {
+                                       /* F-Curve channels need to have a 
special 'color code' box drawn, which is colored with whatever 
+                                        * color the curve has stored 
+                                        */
+                                       FCurve *fcu= (FCurve *)ale->data;
+                                       glColor3fv(fcu->color);
+                                       
+                                       // NOTE: only enable the following line 
for the fading-out gradient
+                                       //glShadeModel(GL_SMOOTH);
+                                       
+                                       glBegin(GL_QUADS);
+                                               /* solid color for the area 
around the checkbox */
+                                               glVertex2f(x+offset, yminc);
+                                               glVertex2f(x+offset, ymaxc);
+                                               glVertex2f(x+offset+18, ymaxc);
+                                               glVertex2f(x+offset+18, yminc);
+                                               
+#if 0 // fading out gradient
+                                               /* fading out gradient for the 
rest of the box */
+                                               glVertex2f(x+offset+18, yminc);
+                                               glVertex2f(x+offset+18, ymaxc);
+                                               
+                                               UI_ThemeColorShade(TH_HEADER, 
shadefac); // XXX does this cause any problems on some cards?
+                                               
+                                               glVertex2f(x+offset+20, ymaxc);
+                                               glVertex2f(x+offset+20, yminc);
+#endif // fading out gradient
+                                       glEnd();
+                                       
+                                       // NOTE: only enable the following line 
for the fading-out gradient
+                                       //glShadeModel(GL_FLAT);
+                               }
                        }
                        
                        /* draw expand/collapse triangle */


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