Revision: 19103
http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=19103
Author: campbellbarton
Date: 2009-02-24 13:38:56 +0100 (Tue, 24 Feb 2009)
Log Message:
-----------
Making KX_GameObject names read only.
This was committed in revision 2832 but never accounted for existing object
name hashes which existed since revision 2.
Its possible to update the names elsewhere but unlikely anyone ever used this
successfully so removing.
Revision Links:
--------------
http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=2832
http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=2
Modified Paths:
--------------
trunk/blender/source/gameengine/Ketsji/KX_GameObject.cpp
trunk/blender/source/gameengine/PyDoc/KX_GameObject.py
Modified: trunk/blender/source/gameengine/Ketsji/KX_GameObject.cpp
===================================================================
--- trunk/blender/source/gameengine/Ketsji/KX_GameObject.cpp 2009-02-24
11:23:04 UTC (rev 19102)
+++ trunk/blender/source/gameengine/Ketsji/KX_GameObject.cpp 2009-02-24
12:38:56 UTC (rev 19103)
@@ -1279,8 +1279,14 @@
{
if (!strcmp(attr, "name"))
{
+#if 0 // was added in revision 2832, but never took into account
Object name mappings from revision 2
+ // unlikely anyone ever used this successfully ,
removing.
m_name = PyString_AsString(value);
return 0;
+#else
+ PyErr_SetString(PyExc_AttributeError, "object name
readonly");
+ return 1;
+#endif
}
}
Modified: trunk/blender/source/gameengine/PyDoc/KX_GameObject.py
===================================================================
--- trunk/blender/source/gameengine/PyDoc/KX_GameObject.py 2009-02-24
11:23:04 UTC (rev 19102)
+++ trunk/blender/source/gameengine/PyDoc/KX_GameObject.py 2009-02-24
12:38:56 UTC (rev 19103)
@@ -7,7 +7,7 @@
Properties assigned to game objects are accessible as attributes of
this class.
- @ivar name: The object's name.
+ @ivar name: The object's name. (Read only)
@type name: string.
@ivar mass: The object's mass (provided the object has a physics
controller). Read only.
@type mass: float
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