Revision: 19358
          
http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=19358
Author:   campbellbarton
Date:     2009-03-22 18:03:55 +0100 (Sun, 22 Mar 2009)

Log Message:
-----------
removed edgecode from the game engines RAS_Polygon class since its not used

Modified Paths:
--------------
    trunk/blender/source/gameengine/Rasterizer/RAS_Polygon.cpp
    trunk/blender/source/gameengine/Rasterizer/RAS_Polygon.h

Modified: trunk/blender/source/gameengine/Rasterizer/RAS_Polygon.cpp
===================================================================
--- trunk/blender/source/gameengine/Rasterizer/RAS_Polygon.cpp  2009-03-22 
16:25:14 UTC (rev 19357)
+++ trunk/blender/source/gameengine/Rasterizer/RAS_Polygon.cpp  2009-03-22 
17:03:55 UTC (rev 19358)
@@ -39,7 +39,7 @@
        m_offset[0]= m_offset[1]= m_offset[2]= m_offset[3]= 0;
        m_numvert = numvert;
 
-       m_edgecode = 255;
+//     m_edgecode = 255;
        m_polyflags = 0;
 }
 
@@ -63,6 +63,7 @@
        return m_offset[i];
 }
 
+/*
 int RAS_Polygon::GetEdgeCode()
 {
        return m_edgecode;
@@ -71,7 +72,7 @@
 void RAS_Polygon::SetEdgeCode(int edgecode)
 {
        m_edgecode = edgecode;
-}
+}*/
 
        
 bool RAS_Polygon::IsVisible()

Modified: trunk/blender/source/gameengine/Rasterizer/RAS_Polygon.h
===================================================================
--- trunk/blender/source/gameengine/Rasterizer/RAS_Polygon.h    2009-03-22 
16:25:14 UTC (rev 19357)
+++ trunk/blender/source/gameengine/Rasterizer/RAS_Polygon.h    2009-03-22 
17:03:55 UTC (rev 19358)
@@ -46,9 +46,13 @@
        unsigned short                          m_numvert;
 
        /* flags */
+#if 1
+       unsigned short                  m_polyflags;
+#else
        unsigned char                           m_edgecode;
        unsigned char                           m_polyflags;
-
+#endif
+       
 public:
        enum {
                VISIBLE = 1,
@@ -65,8 +69,9 @@
        int                                     GetVertexOffset(int i);
        
        // each bit is for a visible edge, starting with bit 1 for the first 
edge, bit 2 for second etc.
-       int                                     GetEdgeCode();
-       void                            SetEdgeCode(int edgecode);
+       // - Not used yet!
+/*     int                                     GetEdgeCode();
+       void                            SetEdgeCode(int edgecode); */
        
        bool                            IsVisible();
        void                            SetVisible(bool visible);


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