Revision: 19432
          
http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=19432
Author:   elubie
Date:     2009-03-28 12:09:53 +0100 (Sat, 28 Mar 2009)

Log Message:
-----------
game engine compile fix for MSVC, game engine team might want to check.

Modified Paths:
--------------
    trunk/blender/source/gameengine/Converter/KX_ConvertActuators.cpp

Modified: trunk/blender/source/gameengine/Converter/KX_ConvertActuators.cpp
===================================================================
--- trunk/blender/source/gameengine/Converter/KX_ConvertActuators.cpp   
2009-03-28 10:52:51 UTC (rev 19431)
+++ trunk/blender/source/gameengine/Converter/KX_ConvertActuators.cpp   
2009-03-28 11:09:53 UTC (rev 19432)
@@ -585,25 +585,16 @@
                                                                originalval = 
converter->FindGameObject(editobact->ob);
                                                        }
                                                }
-                                               MT_Vector3 linvelvec (
-                                                       
KX_BLENDERTRUNC(editobact->linVelocity[0]),
-                                                       
KX_BLENDERTRUNC(editobact->linVelocity[1]),
-                                                       
KX_BLENDERTRUNC(editobact->linVelocity[2]));
                                                
-                                               MT_Vector3 angvelvec (
-                                                       
KX_BLENDERTRUNC(editobact->angVelocity[0]),
-                                                       
KX_BLENDERTRUNC(editobact->angVelocity[1]),
-                                                       
KX_BLENDERTRUNC(editobact->angVelocity[2]));
-                                               
                                                KX_SCA_AddObjectActuator* 
tmpaddact = 
                                                        new 
KX_SCA_AddObjectActuator(
                                                                gameobj, 
                                                                originalval,
                                                                editobact->time,
                                                                scene,
-                                                               
linvelvec.getValue(),
+                                                               
editobact->linVelocity,
                                                                
(editobact->localflag & ACT_EDOB_LOCAL_LINV)!=0,
-                                                               
angvelvec.getValue(),
+                                                               
editobact->angVelocity,
                                                                
(editobact->localflag & ACT_EDOB_LOCAL_ANGV)!=0
                                                                );
                                                                


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