Revision: 19557
          
http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=19557
Author:   campbellbarton
Date:     2009-04-06 10:17:04 +0200 (Mon, 06 Apr 2009)

Log Message:
-----------
Python ref-counting fixes

Modified Paths:
--------------
    trunk/blender/source/gameengine/BlenderRoutines/BL_KetsjiEmbedStart.cpp
    trunk/blender/source/gameengine/Ketsji/BL_Shader.h
    trunk/blender/source/gameengine/Ketsji/KX_PyConstraintBinding.cpp
    trunk/blender/source/gameengine/Ketsji/KX_PythonInit.cpp
    trunk/blender/source/gameengine/Ketsji/KX_Scene.cpp

Modified: 
trunk/blender/source/gameengine/BlenderRoutines/BL_KetsjiEmbedStart.cpp
===================================================================
--- trunk/blender/source/gameengine/BlenderRoutines/BL_KetsjiEmbedStart.cpp     
2009-04-06 04:12:31 UTC (rev 19556)
+++ trunk/blender/source/gameengine/BlenderRoutines/BL_KetsjiEmbedStart.cpp     
2009-04-06 08:17:04 UTC (rev 19557)
@@ -527,7 +527,9 @@
                SND_DeviceManager::Unsubscribe();
        
        } while (exitrequested == KX_EXIT_REQUEST_RESTART_GAME || exitrequested 
== KX_EXIT_REQUEST_START_OTHER_GAME);
-
+       
+       Py_DECREF(pyGlobalDict);
+       
        if (bfd) BLO_blendfiledata_free(bfd);
 
        BLI_strncpy(G.sce, oldsce, sizeof(G.sce));

Modified: trunk/blender/source/gameengine/Ketsji/BL_Shader.h
===================================================================
--- trunk/blender/source/gameengine/Ketsji/BL_Shader.h  2009-04-06 04:12:31 UTC 
(rev 19556)
+++ trunk/blender/source/gameengine/Ketsji/BL_Shader.h  2009-04-06 08:17:04 UTC 
(rev 19557)
@@ -203,6 +203,7 @@
 
        // Python interface
        virtual PyObject* py_getattro(PyObject *attr);
+       virtual PyObject* py_repr(void) { return 
PyString_FromFormat("BL_Shader\n\tvertex shader:%s\n\n\tfragment shader%s\n\n", 
vertProg, fragProg); }
 
        // -----------------------------------
        KX_PYMETHOD_DOC( BL_Shader, setSource );

Modified: trunk/blender/source/gameengine/Ketsji/KX_PyConstraintBinding.cpp
===================================================================
--- trunk/blender/source/gameengine/Ketsji/KX_PyConstraintBinding.cpp   
2009-04-06 04:12:31 UTC (rev 19556)
+++ trunk/blender/source/gameengine/Ketsji/KX_PyConstraintBinding.cpp   
2009-04-06 08:17:04 UTC (rev 19557)
@@ -582,6 +582,7 @@
   d = PyModule_GetDict(m);
   ErrorObject = PyString_FromString("PhysicsConstraints.error");
   PyDict_SetItemString(d, "error", ErrorObject);
+  Py_DECREF(ErrorObject);
 
   // XXXX Add constants here
 

Modified: trunk/blender/source/gameengine/Ketsji/KX_PythonInit.cpp
===================================================================
--- trunk/blender/source/gameengine/Ketsji/KX_PythonInit.cpp    2009-04-06 
04:12:31 UTC (rev 19556)
+++ trunk/blender/source/gameengine/Ketsji/KX_PythonInit.cpp    2009-04-06 
08:17:04 UTC (rev 19557)
@@ -113,9 +113,9 @@
 
 /* Macro for building the keyboard translation */
 //#define KX_MACRO_addToDict(dict, name) PyDict_SetItemString(dict, #name, 
PyInt_FromLong(SCA_IInputDevice::KX_##name))
-#define KX_MACRO_addToDict(dict, name) PyDict_SetItemString(dict, #name, 
PyInt_FromLong(name))
+#define KX_MACRO_addToDict(dict, name) PyDict_SetItemString(dict, #name, 
item=PyInt_FromLong(name)); Py_DECREF(item)
 /* For the defines for types from logic bricks, we do stuff explicitly... */
-#define KX_MACRO_addTypesToDict(dict, name, name2) PyDict_SetItemString(dict, 
#name, PyInt_FromLong(name2))
+#define KX_MACRO_addTypesToDict(dict, name, name2) PyDict_SetItemString(dict, 
#name, item=PyInt_FromLong(name2)); Py_DECREF(item)
 
 
 // temporarily python stuff, will be put in another place later !
@@ -916,26 +916,41 @@
 {
        PyObject* m;
        PyObject* d;
-
+       PyObject* item; /* temp PyObject* storage */
+       
        gp_KetsjiEngine = engine;
        gp_KetsjiScene = scene;
 
        gUseVisibilityTemp=false;
 
        // Create the module and add the functions
-       m = Py_InitModule4("GameLogic", game_methods,
+       
+       
+       m = PyImport_ImportModule("GameLogic");
+       
+       if(m==NULL) {
+               printf("Import for the first time!\n");
+               PyErr_Clear();
+               m = Py_InitModule4("GameLogic", game_methods,
                                           GameLogic_module_documentation,
                                           (PyObject*)NULL,PYTHON_API_VERSION);
-
+       }
+       else {
+               Py_DECREF(m); /**/
+               printf("Alredy imported!\n");
+               return(m);
+       }
        // Add some symbolic constants to the module
        d = PyModule_GetDict(m);
        
        // can be overwritten later for gameEngine instances that can load new 
blend files and re-initialize this module
        // for now its safe to make sure it exists for other areas such as the 
web plugin
-       PyDict_SetItemString(d, "globalDict", PyDict_New());
+       
+       PyDict_SetItemString(d, "globalDict", item=PyDict_New()); 
Py_DECREF(item);
 
        ErrorObject = PyString_FromString("GameLogic.error");
        PyDict_SetItemString(d, "error", ErrorObject);
+       Py_DECREF(ErrorObject);
        
        // XXXX Add constants here
        /* To use logic bricks, we need some sort of constants. Here, we 
associate */
@@ -1225,18 +1240,18 @@
 {
     PyObject *m = PyImport_AddModule("__builtin__");
     PyObject *d = PyModule_GetDict(m);
-
+       PyObject *item;
        switch (level) {
        case psl_Highest:
                //if (!g_security) {
                        //g_oldopen = PyDict_GetItemString(d, "open");
        
                        // functions we cant trust
-                       PyDict_SetItemString(d, "open", 
PyCFunction_New(meth_open, NULL));
-                       PyDict_SetItemString(d, "reload", 
PyCFunction_New(meth_reload, NULL));
-                       PyDict_SetItemString(d, "file", 
PyCFunction_New(meth_file, NULL));
-                       PyDict_SetItemString(d, "execfile", 
PyCFunction_New(meth_execfile, NULL));
-                       PyDict_SetItemString(d, "compile", 
PyCFunction_New(meth_compile, NULL));
+                       PyDict_SetItemString(d, "open", 
item=PyCFunction_New(meth_open, NULL));                 Py_DECREF(item);
+                       PyDict_SetItemString(d, "reload", 
item=PyCFunction_New(meth_reload, NULL));             Py_DECREF(item);
+                       PyDict_SetItemString(d, "file", 
item=PyCFunction_New(meth_file, NULL));                 Py_DECREF(item);
+                       PyDict_SetItemString(d, "execfile", 
item=PyCFunction_New(meth_execfile, NULL)); Py_DECREF(item);
+                       PyDict_SetItemString(d, "compile", 
item=PyCFunction_New(meth_compile, NULL));           Py_DECREF(item);
                        
                        // our own import
                        PyDict_SetItemString(d, "__import__", 
PyCFunction_New(meth_import, NULL));
@@ -1266,8 +1281,8 @@
        */
        default:
                        /* Allow importing internal text, from 
bpy_internal_import.py */
-                       PyDict_SetItemString(d, "reload", 
PyCFunction_New(bpy_reload, NULL));
-                       PyDict_SetItemString(d, "__import__", 
PyCFunction_New(bpy_import, NULL));       
+                       PyDict_SetItemString(d, "reload", 
item=PyCFunction_New(bpy_reload, NULL));              Py_DECREF(item);
+                       PyDict_SetItemString(d, "__import__", 
item=PyCFunction_New(bpy_import, NULL));  Py_DECREF(item);
                break;
        }
 }
@@ -1296,6 +1311,7 @@
 
 void exitGamePlayerPythonScripting()
 {
+       //clearGameModules(); // were closing python anyway
        Py_Finalize();
        bpy_import_main_set(NULL);
 }
@@ -1319,10 +1335,36 @@
        return PyModule_GetDict(moduleobj);
 }
 
+static void clearModule(PyObject *modules, const char *name)
+{
+       PyObject *mod= PyDict_GetItemString(modules, name);
+       
+       if (mod==NULL)
+               return;
+       
+       PyDict_Clear(PyModule_GetDict(mod)); /* incase there are any circular 
refs */
+       PyDict_DelItemString(modules, name);
+}
 
+static void clearGameModules()
+{
+       /* Note, user modules could still reference these modules
+        * but since the dict's are cleared their members wont be accessible */
+       
+       PyObject *modules= PySys_GetObject("modules");
+       clearModule(modules, "Expression");
+       clearModule(modules, "CValue"); 
+       clearModule(modules, "PhysicsConstraints");     
+       clearModule(modules, "GameLogic");      
+       clearModule(modules, "Rasterizer");     
+       clearModule(modules, "GameKeys");       
+       clearModule(modules, "VideoTexture");   
+       PyErr_Clear(); // incase some of these were alredy removed.
+}
 
 void exitGamePythonScripting()
 {
+       clearGameModules();
        bpy_import_main_set(NULL);
 }
 
@@ -1336,6 +1378,7 @@
 
   PyObject* m;
   PyObject* d;
+  PyObject* item;
 
   // Create the module and add the functions
   m = Py_InitModule4("Rasterizer", rasterizer_methods,
@@ -1346,6 +1389,7 @@
   d = PyModule_GetDict(m);
   ErrorObject = PyString_FromString("Rasterizer.error");
   PyDict_SetItemString(d, "error", ErrorObject);
+  Py_DECREF(ErrorObject);
 
   /* needed for get/setMaterialType */
   KX_MACRO_addTypesToDict(d, KX_TEXFACE_MATERIAL, KX_TEXFACE_MATERIAL);
@@ -1414,6 +1458,7 @@
 {
        PyObject* m;
        PyObject* d;
+       PyObject* item;
 
        // Create the module and add the functions
        m = Py_InitModule4("GameKeys", gamekeys_methods,

Modified: trunk/blender/source/gameengine/Ketsji/KX_Scene.cpp
===================================================================
--- trunk/blender/source/gameengine/Ketsji/KX_Scene.cpp 2009-04-06 04:12:31 UTC 
(rev 19556)
+++ trunk/blender/source/gameengine/Ketsji/KX_Scene.cpp 2009-04-06 08:17:04 UTC 
(rev 19557)
@@ -244,7 +244,7 @@
        {
                delete m_bucketmanager;
        }
-       //Py_DECREF(m_attrlist);
+       Py_DECREF(m_attrlist);
 }
 
 void KX_Scene::SetProjectionMatrix(MT_CmMatrix4x4& pmat)


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