Revision: 19566
          
http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=19566
Author:   ton
Date:     2009-04-06 17:44:30 +0200 (Mon, 06 Apr 2009)

Log Message:
-----------
2.5

- fixed pixel offset error for listview (outliner)
- removed a lot of old drawing code
- put back special widgets Normal, Curve, Colorband

Modified Paths:
--------------
    branches/blender2.5/blender/source/blender/editors/interface/interface.c
    
branches/blender2.5/blender/source/blender/editors/interface/interface_draw.c
    
branches/blender2.5/blender/source/blender/editors/interface/interface_intern.h
    
branches/blender2.5/blender/source/blender/editors/interface/interface_widgets.c
    branches/blender2.5/blender/source/blender/editors/interface/view2d.c

Modified: 
branches/blender2.5/blender/source/blender/editors/interface/interface.c
===================================================================
--- branches/blender2.5/blender/source/blender/editors/interface/interface.c    
2009-04-06 15:35:53 UTC (rev 19565)
+++ branches/blender2.5/blender/source/blender/editors/interface/interface.c    
2009-04-06 15:44:30 UTC (rev 19566)
@@ -944,66 +944,7 @@
 
 /* *************************************************************** */
 
-/* XXX 2.50 no button editing */
 
-#if 0
-static void setup_file(uiBlock *block)
-{
-       uiBut *but;
-       FILE *fp;
-
-       fp= fopen("butsetup","w");
-       if(fp==NULL);
-       else {
-               but= block->buttons.first;
-               while(but) {
-                       ui_check_but(but);
-                       fprintf(fp,"%d,%d,%d,%d   %s %s\n", (int)but->x1, 
(int)but->y1, (int)( but->x2-but->x1), (int)(but->y2-but->y1), but->str, 
but->tip);
-                       but= but->next;
-               }
-               fclose(fp);
-       }
-}
-
-
-static void edit_but(uiBlock *block, uiBut *but, uiEvent *uevent)
-{
-       short dx, dy, mval[2], mvalo[2], didit=0;
-       
-       getmouseco_sc(mvalo);
-       while(TRUE) {
-               if( !(get_mbut() & L_MOUSE) ) break;    
-       
-               getmouseco_sc(mval);
-               dx= (mval[0]-mvalo[0]);
-               dy= (mval[1]-mvalo[1]);
-               
-               if(dx!=0 || dy!=0) {
-                       mvalo[0]= mval[0];
-                       mvalo[1]= mval[1];
-                       
-                       cpack(0xc0c0c0);
-                       glRectf(but->x1-2, but->y1-2, but->x2+2, but->y2+2); 
-                       
-                       if((uevent->qual & LR_SHIFTKEY)==0) {
-                               but->x1 += dx;
-                               but->y1 += dy;
-                       }
-                       but->x2 += dx;
-                       but->y2 += dy;
-                       
-                       ui_draw_but(ar, but);
-                       ui_block_flush_back(but->block);
-                       didit= 1;
-
-               }
-               /* idle for this poor code */
-               else PIL_sleep_ms(30);
-       }
-       if(didit) setup_file(block);
-}
-#endif
-
 /* XXX 2.50 no links supported yet */
 #if 0
 static void ui_delete_active_linkline(uiBlock *block)
@@ -2430,8 +2371,6 @@
        but->func_arg1= block->func_arg1;
        but->func_arg2= block->func_arg2;
        
-       ui_set_embossfunc(but, block->dt);
-       
        but->pos= -1;   /* cursor invisible */
 
        if(ELEM(but->type, NUM, NUMABS)) {      /* add a space to name */

Modified: 
branches/blender2.5/blender/source/blender/editors/interface/interface_draw.c
===================================================================
--- 
branches/blender2.5/blender/source/blender/editors/interface/interface_draw.c   
    2009-04-06 15:35:53 UTC (rev 19565)
+++ 
branches/blender2.5/blender/source/blender/editors/interface/interface_draw.c   
    2009-04-06 15:44:30 UTC (rev 19566)
@@ -156,55 +156,9 @@
        glColor3fv(col);
 }
 
-/* only for headers */
-static void gl_round_box_topshade(float minx, float miny, float maxx, float 
maxy, float rad)
-{
-       float vec[7][2]= {{0.195, 0.02}, {0.383, 0.067}, {0.55, 0.169}, {0.707, 
0.293},
-                         {0.831, 0.45}, {0.924, 0.617}, {0.98, 0.805}};
-       char col[7]= {140, 165, 195, 210, 230, 245, 255};
-       int a;
-       char alpha=255;
-       
-       if(roundboxtype & UI_RB_ALPHA) alpha= 128;
-       
-       /* mult */
-       for(a=0; a<7; a++) {
-               vec[a][0]*= rad; vec[a][1]*= rad;
-       }
 
-       /* shades from grey->white->grey */
-       glBegin(GL_LINE_STRIP);
-       
-       if(roundboxtype & 3) {
-               /* corner right-top */
-               glColor4ub(140, 140, 140, alpha);
-               glVertex2f( maxx, maxy-rad);
-               for(a=0; a<7; a++) {
-                       glColor4ub(col[a], col[a], col[a], alpha);
-                       glVertex2f( maxx-vec[a][1], maxy-rad+vec[a][0]);
-               }
-               glColor4ub(225, 225, 225, alpha);
-               glVertex2f( maxx-rad, maxy);
-       
-               
-               /* corner left-top */
-               glVertex2f( minx+rad, maxy);
-               for(a=0; a<7; a++) {
-                       glColor4ub(col[6-a], col[6-a], col[6-a], alpha);
-                       glVertex2f( minx+rad-vec[a][0], maxy-vec[a][1]);
-               }
-               glVertex2f( minx, maxy-rad);
-       }
-       else {
-               glColor4ub(225, 225, 225, alpha);
-               glVertex2f( minx, maxy);
-               glVertex2f( maxx, maxy);
-       }
-       
-       glEnd();
-}
-
 /* linear horizontal shade within button or in outline */
+/* view2d scrollers use it */
 void gl_round_box_shade(int mode, float minx, float miny, float maxx, float 
maxy, float rad, float shadetop, float shadedown)
 {
        float vec[7][2]= {{0.195, 0.02}, {0.383, 0.067}, {0.55, 0.169}, {0.707, 
0.293},
@@ -313,6 +267,7 @@
 }
 
 /* linear vertical shade within button or in outline */
+/* view2d scrollers use it */
 void gl_round_box_vertical_shade(int mode, float minx, float miny, float maxx, 
float maxy, float rad, float shadeLeft, float shadeRight)
 {
        float vec[7][2]= {{0.195, 0.02}, {0.383, 0.067}, {0.55, 0.169}, {0.707, 
0.293},
@@ -497,82 +452,7 @@
        glDisable( GL_LINE_SMOOTH );
 }
 
-void uiTriangleFakeAA(float x1, float y1, float x2, float y2, float x3, float 
y3, float asp)
-{
-       float color[4], alpha;
-       float jitter;
-       int i, passes=4;
-       
-       /* get the colour and divide up the alpha */
-       glGetFloatv(GL_CURRENT_COLOR, color);
-       alpha = color[3];
-       color[3]= alpha/(float)passes;
-       glColor4fv(color);
-       
-       /* set the 'jitter amount' */
-       jitter = 0.65/(float)passes * asp;
-       
-       glEnable( GL_BLEND );
-       
-       /* draw lots of lines on top of each other */
-       for (i=passes; i>=(-passes); i--) {
-               glBegin(GL_TRIANGLES);
-               
-               /* 'point' first, then two base vertices */
-               glVertex2f(x1, y1+(i*jitter));
-               glVertex2f(x2, y2+(i*jitter));
-               glVertex2f(x3, y3+(i*jitter));
-               glEnd();
-       }
-       
-       glDisable( GL_BLEND );
-       
-       color[3] = alpha;
-       glColor4fv(color);
-}
 
-/* for headers and floating panels */
-void uiRoundBoxEmboss(float minx, float miny, float maxx, float maxy, float 
rad, int active)
-{
-       float color[4];
-       
-       if(roundboxtype & UI_RB_ALPHA) {
-               glGetFloatv(GL_CURRENT_COLOR, color);
-               color[3]= 0.5;
-               glColor4fv(color);
-               glEnable( GL_BLEND );
-       }
-       
-       /* solid part */
-       //if(active)
-       //      gl_round_box_shade(GL_POLYGON, minx, miny, maxx, maxy, rad, 
0.10, -0.05);
-       // else
-       /* shading doesnt work for certain buttons yet (pulldown) need smarter 
buffer caching (ton) */
-       gl_round_box(GL_POLYGON, minx, miny, maxx, maxy, rad);
-       
-       /* set antialias line */
-       if (UI_GetThemeValue(TH_BUT_DRAWTYPE) != TH_MINIMAL) {
-               glEnable( GL_LINE_SMOOTH );
-               glEnable( GL_BLEND );
-       }
-
-       /* top shade */
-       gl_round_box_topshade(minx+1, miny+1, maxx-1, maxy-1, rad);
-
-       /* total outline */
-       if(roundboxtype & UI_RB_ALPHA) glColor4ub(0,0,0, 128); else 
glColor4ub(0,0,0, 200);
-       gl_round_box(GL_LINE_LOOP, minx, miny, maxx, maxy, rad);
-   
-       glDisable( GL_LINE_SMOOTH );
-
-       /* bottom shade for header down */
-       if((roundboxtype & 12)==12) {
-               glColor4ub(0,0,0, 80);
-               fdrawline(minx+rad-1.0, miny+1.0, maxx-rad+1.0, miny+1.0);
-       }
-       glDisable( GL_BLEND );
-}
-
 /* ************** safe rasterpos for pixmap alignment with pixels 
************* */
 
 void ui_rasterpos_safe(float x, float y, float aspect)
@@ -604,6 +484,8 @@
 
 /* ************** generic embossed rect, for window sliders etc ************* 
*/
 
+
+/* text_draw.c uses this */
 void uiEmboss(float x1, float y1, float x2, float y2, int sel)
 {
        
@@ -696,1510 +578,8 @@
 }
 
 
-/* ************** DEFAULT THEME, SHADED BUTTONS ************* */
 
 
-#define M_WHITE                UI_ThemeColorShade(colorid, 80)
-
-#define M_ACT_LIGHT    UI_ThemeColorShade(colorid, 55)
-#define M_LIGHT                UI_ThemeColorShade(colorid, 45)
-#define M_HILITE       UI_ThemeColorShade(colorid, 25)
-#define M_LMEDIUM      UI_ThemeColorShade(colorid, 10)
-#define M_MEDIUM       UI_ThemeColor(colorid)
-#define M_LGREY                UI_ThemeColorShade(colorid, -20)
-#define M_GREY         UI_ThemeColorShade(colorid, -45)
-#define M_DARK         UI_ThemeColorShade(colorid, -80)
-
-#define M_NUMTEXT                              UI_ThemeColorShade(colorid, 25)
-#define M_NUMTEXT_ACT_LIGHT            UI_ThemeColorShade(colorid, 35)
-
-#define MM_WHITE       UI_ThemeColorShade(TH_BUT_NEUTRAL, 120)
-
-/* Used for the subtle sunken effect around buttons.
- * One option is to hardcode to white, with alpha, however it causes a 
- * weird 'building up' efect, so it's commented out for now.
- */
-
-#define MM_WHITE_OP    UI_ThemeColorShadeAlpha(TH_BACK, 55, -100)
-#define MM_WHITE_TR    UI_ThemeColorShadeAlpha(TH_BACK, 55, -255)
-
-#define MM_LIGHT       UI_ThemeColorShade(TH_BUT_OUTLINE, 45)
-#define MM_MEDIUM      UI_ThemeColor(TH_BUT_OUTLINE)
-#define MM_GREY                UI_ThemeColorShade(TH_BUT_OUTLINE, -45)
-#define MM_DARK                UI_ThemeColorShade(TH_BUT_OUTLINE, -80)
-
-/* base shaded button */
-static void shaded_button(float x1, float y1, float x2, float y2, float asp, 
int colorid, int flag, int mid)
-{
-       /* 'mid' arg determines whether the button is in the middle of
-        * an alignment group or not. 0 = not middle, 1 = is in the middle.
-        * Done to allow cleaner drawing
-        */
-        
-       /* *** SHADED BUTTON BASE *** */
-       glShadeModel(GL_SMOOTH);
-       glBegin(GL_QUADS);
-       
-       if(flag & UI_SELECT) {
-               if(flag & UI_ACTIVE) M_MEDIUM;
-               else M_LGREY;
-       } else {
-               if(flag & UI_ACTIVE) M_LIGHT;
-               else M_HILITE;
-       }
-
-       glVertex2f(x1,y1);
-       glVertex2f(x2,y1);
-
-       if(flag & UI_SELECT) {
-               if(flag & UI_ACTIVE) M_LGREY;
-               else M_GREY;
-       } else {
-               if(flag & UI_ACTIVE) M_ACT_LIGHT;
-               else M_LIGHT;
-       }
-
-       glVertex2f(x2,(y2-(y2-y1)/3));
-       glVertex2f(x1,(y2-(y2-y1)/3));
-       glEnd();
-       
-
-       glShadeModel(GL_FLAT);
-       glBegin(GL_QUADS);
-       
-       if(flag & UI_SELECT) {
-               if(flag & UI_ACTIVE) M_LGREY;
-               else M_GREY;
-       } else {
-               if(flag & UI_ACTIVE) M_ACT_LIGHT;
-               else M_LIGHT;
-       }
-       
-       glVertex2f(x1,(y2-(y2-y1)/3));
-       glVertex2f(x2,(y2-(y2-y1)/3));
-       glVertex2f(x2,y2);
-       glVertex2f(x1,y2);
-
-       glEnd();
-       /* *** END SHADED BUTTON BASE *** */
-       
-       /* *** INNER OUTLINE *** */
-       /* left */
-       if(!(flag & UI_SELECT)) {
-               glShadeModel(GL_SMOOTH);
-               glBegin(GL_LINES);
-               M_MEDIUM;
-               glVertex2f(x1+1,y1+2);
-               M_WHITE;
-               glVertex2f(x1+1,y2);
-               glEnd();
-       }
-       
-       /* right */
-               if(!(flag & UI_SELECT)) {
-               glShadeModel(GL_SMOOTH);
-               glBegin(GL_LINES);
-               M_MEDIUM;
-               glVertex2f(x2-1,y1+2);
-               M_WHITE;
-               glVertex2f(x2-1,y2);
-               glEnd();
-       }
-       
-       glShadeModel(GL_FLAT);
-       
-       /* top */
-       if(flag & UI_SELECT) {
-               if(flag & UI_ACTIVE) M_LGREY;
-               else M_GREY;
-       } else {
-               if(flag & UI_ACTIVE) M_WHITE;
-               else M_WHITE;
-       }
-
-       fdrawline(x1, (y2-1), x2, (y2-1));
-       
-       /* bottom */
-       if(flag & UI_SELECT) {
-               if(flag & UI_ACTIVE) M_MEDIUM;
-               else M_LGREY;
-       } else {
-               if(flag & UI_ACTIVE) M_LMEDIUM;
-               else M_MEDIUM;
-       }
-       fdrawline(x1, (y1+1), x2, (y1+1));
-       /* *** END INNER OUTLINE *** */
-       
-       /* *** OUTER OUTLINE *** */
-       if (mid) {
-               // we draw full outline, its not AA, and it works better button 
mouse-over hilite
-               MM_DARK;
-               
-               // left right
-               fdrawline(x1, y1, x1, y2);
-               fdrawline(x2, y1, x2, y2);
-       
-               // top down
-               fdrawline(x1, y2, x2, y2);
-               fdrawline(x1, y1, x2, y1); 
-       } else {
-               MM_DARK;
-               gl_round_box(GL_LINE_LOOP, x1, y1, x2, y2, 1.5);
-       }
-       /* END OUTER OUTLINE */
-}
-
-/* base flat button */
-static void flat_button(float x1, float y1, float x2, float y2, float asp, int 
colorid, int flag, int mid)
-{
-       /* 'mid' arg determines whether the button is in the middle of

@@ Diff output truncated at 10240 characters. @@

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