Revision: 19600
          
http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=19600
Author:   ben2610
Date:     2009-04-08 18:25:00 +0200 (Wed, 08 Apr 2009)

Log Message:
-----------
BGE patch #18051: add localInertia attribute to GameObject.

Modified Paths:
--------------
    trunk/blender/source/gameengine/Ketsji/KX_BulletPhysicsController.cpp
    trunk/blender/source/gameengine/Ketsji/KX_BulletPhysicsController.h
    trunk/blender/source/gameengine/Ketsji/KX_GameObject.cpp
    trunk/blender/source/gameengine/Ketsji/KX_GameObject.h
    trunk/blender/source/gameengine/Ketsji/KX_IPhysicsController.h
    trunk/blender/source/gameengine/Ketsji/KX_SumoPhysicsController.cpp
    trunk/blender/source/gameengine/Ketsji/KX_SumoPhysicsController.h
    trunk/blender/source/gameengine/PyDoc/KX_GameObject.py

Modified: trunk/blender/source/gameengine/Ketsji/KX_BulletPhysicsController.cpp
===================================================================
--- trunk/blender/source/gameengine/Ketsji/KX_BulletPhysicsController.cpp       
2009-04-08 15:06:20 UTC (rev 19599)
+++ trunk/blender/source/gameengine/Ketsji/KX_BulletPhysicsController.cpp       
2009-04-08 16:25:00 UTC (rev 19600)
@@ -162,6 +162,20 @@
 
 }
 
+MT_Vector3 KX_BulletPhysicsController::GetLocalInertia()
+{
+    MT_Vector3 inertia(0.f, 0.f, 0.f);
+    btVector3 inv_inertia;
+    if (GetRigidBody()) {
+        inv_inertia = GetRigidBody()->getInvInertiaDiagLocal();
+               if (!btFuzzyZero(inv_inertia.getX()) && 
+                       !btFuzzyZero(inv_inertia.getY()) && 
+                       !btFuzzyZero(inv_inertia.getZ()))
+                       inertia = MT_Vector3(1.f/inv_inertia.getX(), 
1.f/inv_inertia.getY(), 1.f/inv_inertia.getZ());
+    }
+    return inertia;
+}
+
 MT_Scalar KX_BulletPhysicsController::GetRadius()
 {
        return MT_Scalar(CcdPhysicsController::GetRadius());

Modified: trunk/blender/source/gameengine/Ketsji/KX_BulletPhysicsController.h
===================================================================
--- trunk/blender/source/gameengine/Ketsji/KX_BulletPhysicsController.h 
2009-04-08 15:06:20 UTC (rev 19599)
+++ trunk/blender/source/gameengine/Ketsji/KX_BulletPhysicsController.h 
2009-04-08 16:25:00 UTC (rev 19600)
@@ -42,6 +42,7 @@
        virtual void setScaling(const MT_Vector3& scaling);
        virtual MT_Scalar       GetMass();
        virtual void    SetMass(MT_Scalar newmass);
+       virtual MT_Vector3      GetLocalInertia();
        virtual MT_Vector3      getReactionForce();
        virtual void    setRigidBody(bool rigid);
        virtual void    AddCompoundChild(KX_IPhysicsController* child);

Modified: trunk/blender/source/gameengine/Ketsji/KX_GameObject.cpp
===================================================================
--- trunk/blender/source/gameengine/Ketsji/KX_GameObject.cpp    2009-04-08 
15:06:20 UTC (rev 19599)
+++ trunk/blender/source/gameengine/Ketsji/KX_GameObject.cpp    2009-04-08 
16:25:00 UTC (rev 19600)
@@ -772,6 +772,16 @@
        return 0.0;
 }
 
+MT_Vector3 KX_GameObject::GetLocalInertia()
+{
+       MT_Vector3 local_inertia(0.0,0.0,0.0);
+       if (m_pPhysicsController1)
+       {
+               local_inertia = m_pPhysicsController1->GetLocalInertia();
+       }
+       return local_inertia;
+}
+
 MT_Vector3 KX_GameObject::GetLinearVelocity(bool local)
 {
        MT_Vector3 velocity(0.0,0.0,0.0), locvel;
@@ -1050,6 +1060,7 @@
        KX_PYATTRIBUTE_RW_FUNCTION("mass",              KX_GameObject, 
pyattr_get_mass,         pyattr_set_mass),
        KX_PYATTRIBUTE_RW_FUNCTION("visible",   KX_GameObject, 
pyattr_get_visible,      pyattr_set_visible),
        KX_PYATTRIBUTE_RW_FUNCTION("position",  KX_GameObject, 
pyattr_get_position,     pyattr_set_position),
+       KX_PYATTRIBUTE_RO_FUNCTION("localInertia",      KX_GameObject, 
pyattr_get_localInertia),
        
KX_PYATTRIBUTE_RW_FUNCTION("orientation",KX_GameObject,pyattr_get_orientation,pyattr_set_orientation),
        KX_PYATTRIBUTE_RW_FUNCTION("scaling",   KX_GameObject, 
pyattr_get_scaling,      pyattr_set_scaling),
        KX_PYATTRIBUTE_RW_FUNCTION("timeOffset",KX_GameObject, 
pyattr_get_timeOffset,pyattr_set_timeOffset),
@@ -1305,6 +1316,15 @@
        return 0;
 }
 
+PyObject* KX_GameObject::pyattr_get_localInertia(void *self_v, const 
KX_PYATTRIBUTE_DEF *attrdef)
+{
+       KX_GameObject* self= static_cast<KX_GameObject*>(self_v);
+       if (self->GetPhysicsController())
+       {
+               return 
PyObjectFrom(self->GetPhysicsController()->GetLocalInertia());
+       }
+       Py_RETURN_NONE;
+}
 
 PyObject* KX_GameObject::pyattr_get_orientation(void *self_v, const 
KX_PYATTRIBUTE_DEF *attrdef)
 {
@@ -1722,8 +1742,6 @@
        return PyFloat_FromDouble((GetPhysicsController() != NULL) ? 
GetPhysicsController()->GetMass() : 0.0f);
 }
 
-
-
 PyObject* KX_GameObject::PyGetReactionForce(PyObject* self)
 {
        // only can get the velocity if we have a physics object connected to 
us...

Modified: trunk/blender/source/gameengine/Ketsji/KX_GameObject.h
===================================================================
--- trunk/blender/source/gameengine/Ketsji/KX_GameObject.h      2009-04-08 
15:06:20 UTC (rev 19599)
+++ trunk/blender/source/gameengine/Ketsji/KX_GameObject.h      2009-04-08 
16:25:00 UTC (rev 19600)
@@ -281,6 +281,12 @@
                MT_Scalar       
        GetMass();
 
+       /**
+        * Return the local inertia vector of the object
+        */
+               MT_Vector3
+       GetLocalInertia();
+
        /** 
         * Return the angular velocity of the game object.
         */
@@ -820,6 +826,8 @@
        static int                      pyattr_set_visible(void *self_v, const 
KX_PYATTRIBUTE_DEF *attrdef, PyObject *value);
        static PyObject*        pyattr_get_position(void *self_v, const 
KX_PYATTRIBUTE_DEF *attrdef);
        static int                      pyattr_set_position(void *self_v, const 
KX_PYATTRIBUTE_DEF *attrdef, PyObject *value);
+       static PyObject*        pyattr_get_localInertia(void *self_v, const 
KX_PYATTRIBUTE_DEF *attrdef);
+       static int                      pyattr_set_localInertia(void *self_v, 
const KX_PYATTRIBUTE_DEF *attrdef, PyObject *value);
        static PyObject*        pyattr_get_orientation(void *self_v, const 
KX_PYATTRIBUTE_DEF *attrdef);
        static int                      pyattr_set_orientation(void *self_v, 
const KX_PYATTRIBUTE_DEF *attrdef, PyObject *value);
        static PyObject*        pyattr_get_scaling(void *self_v, const 
KX_PYATTRIBUTE_DEF *attrdef);

Modified: trunk/blender/source/gameengine/Ketsji/KX_IPhysicsController.h
===================================================================
--- trunk/blender/source/gameengine/Ketsji/KX_IPhysicsController.h      
2009-04-08 15:06:20 UTC (rev 19599)
+++ trunk/blender/source/gameengine/Ketsji/KX_IPhysicsController.h      
2009-04-08 16:25:00 UTC (rev 19600)
@@ -79,6 +79,7 @@
        virtual void setScaling(const MT_Vector3& scaling)=0;
        virtual MT_Scalar       GetMass()=0;
        virtual void    SetMass(MT_Scalar newmass)=0;
+       virtual MT_Vector3      GetLocalInertia()=0;
        virtual MT_Vector3      getReactionForce()=0;
        virtual void    setRigidBody(bool rigid)=0;
        virtual void    AddCompoundChild(KX_IPhysicsController* child) = 0;

Modified: trunk/blender/source/gameengine/Ketsji/KX_SumoPhysicsController.cpp
===================================================================
--- trunk/blender/source/gameengine/Ketsji/KX_SumoPhysicsController.cpp 
2009-04-08 15:06:20 UTC (rev 19599)
+++ trunk/blender/source/gameengine/Ketsji/KX_SumoPhysicsController.cpp 
2009-04-08 16:25:00 UTC (rev 19600)
@@ -209,6 +209,11 @@
 {
 }
 
+MT_Vector3  KX_SumoPhysicsController::GetLocalInertia()
+{
+    return MT_Vector3(0.f, 0.f, 0.f); // \todo
+}
+
 MT_Scalar      KX_SumoPhysicsController::GetRadius()
 {
        return SumoPhysicsController::GetRadius();

Modified: trunk/blender/source/gameengine/Ketsji/KX_SumoPhysicsController.h
===================================================================
--- trunk/blender/source/gameengine/Ketsji/KX_SumoPhysicsController.h   
2009-04-08 15:06:20 UTC (rev 19599)
+++ trunk/blender/source/gameengine/Ketsji/KX_SumoPhysicsController.h   
2009-04-08 16:25:00 UTC (rev 19600)
@@ -88,6 +88,7 @@
        virtual void setScaling(const MT_Vector3& scaling);
        virtual MT_Scalar       GetMass();
        virtual void            SetMass(MT_Scalar newmass);
+       virtual MT_Vector3      GetLocalInertia();
        virtual MT_Scalar       GetRadius();
        virtual MT_Vector3      getReactionForce();
        virtual void    setRigidBody(bool rigid);

Modified: trunk/blender/source/gameengine/PyDoc/KX_GameObject.py
===================================================================
--- trunk/blender/source/gameengine/PyDoc/KX_GameObject.py      2009-04-08 
15:06:20 UTC (rev 19599)
+++ trunk/blender/source/gameengine/PyDoc/KX_GameObject.py      2009-04-08 
16:25:00 UTC (rev 19600)
@@ -16,8 +16,10 @@
        @ivar name: The object's name. (Read only)
                - note: Currently (Blender 2.49) the prefix "OB" is added to 
all objects name. This may change in blender 2.5.
        @type name: string.
-       @ivar mass: The object's mass (provided the object has a physics 
controller). Read only.
+       @ivar mass: The object's mass (provided the object has a physics 
controller).
        @type mass: float
+       @ivar localInertia: the object's inertia vector in local coordinates. 
Read only.
+       @type localInertia: list [ix, iy, iz]
        @ivar parent: The object's parent object. (Read only)
        @type parent: L{KX_GameObject} or None
        @ivar visible: visibility flag.


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