Revision: 19616
          
http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=19616
Author:   campbellbarton
Date:     2009-04-09 12:05:17 +0200 (Thu, 09 Apr 2009)

Log Message:
-----------
BGE Text - fix for tab drawing as an @ and not adding white space.
Tab width is always space*4.

Modified Paths:
--------------
    trunk/blender/source/blender/gpu/intern/gpu_draw.c

Modified: trunk/blender/source/blender/gpu/intern/gpu_draw.c
===================================================================
--- trunk/blender/source/blender/gpu/intern/gpu_draw.c  2009-04-09 09:50:17 UTC 
(rev 19615)
+++ trunk/blender/source/blender/gpu/intern/gpu_draw.c  2009-04-09 10:05:17 UTC 
(rev 19616)
@@ -83,7 +83,9 @@
                Image* ima;
                int characters, index, character;
                float centerx, centery, sizex, sizey, transx, transy, movex, 
movey, advance;
-
+               float advance_tab;
+               
+               
                /* multiline */
                float line_start= 0.0f, line_height; 
                if (v4)
@@ -107,6 +109,13 @@
 
                glPushMatrix();
                
+               /* get the tab width */
+               matrixGlyph((ImBuf *)ima->ibufs.first, ' ', & centerx, &centery,
+                       &sizex, &sizey, &transx, &transy, &movex, &movey, 
&advance);
+               
+               advance_tab= advance * 4; /* tab width could also be an option 
*/
+               
+               
                for (index = 0; index < characters; index++) {
                        float uv[4][2];
 
@@ -118,6 +127,12 @@
                                line_start = 0.0f;
                                continue;
                        }
+                       else if (character=='\t') {
+                               glTranslatef(advance_tab, 0.0, 0.0);
+                               line_start -= advance_tab; /* so we can go back 
to the start of the line */
+                               continue;
+                               
+                       }
                        
                        // space starts at offset 1
                        // character = character - ' ' + 1;


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