Revision: 19630
          
http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=19630
Author:   campbellbarton
Date:     2009-04-10 00:15:26 +0200 (Fri, 10 Apr 2009)

Log Message:
-----------
BGE Bugfix
The End key didn't work work at all for the keyboard sensor.
Removed getEventList() since it was added since 2.48a release.

Modified Paths:
--------------
    trunk/blender/source/gameengine/BlenderRoutines/KX_BlenderKeyboardDevice.cpp
    trunk/blender/source/gameengine/GameLogic/SCA_KeyboardSensor.cpp
    trunk/blender/source/gameengine/GamePlayer/common/GPC_KeyboardDevice.cpp
    trunk/blender/source/gameengine/PyDoc/SCA_KeyboardSensor.py

Modified: 
trunk/blender/source/gameengine/BlenderRoutines/KX_BlenderKeyboardDevice.cpp
===================================================================
--- 
trunk/blender/source/gameengine/BlenderRoutines/KX_BlenderKeyboardDevice.cpp    
    2009-04-09 21:15:44 UTC (rev 19629)
+++ 
trunk/blender/source/gameengine/BlenderRoutines/KX_BlenderKeyboardDevice.cpp    
    2009-04-09 22:15:26 UTC (rev 19630)
@@ -74,7 +74,7 @@
        
        // now convert justpressed keyevents into regular (active) keyevents
        int previousTable = 1-m_currentTable;
-       for (int keyevent= KX_BEGINKEY; keyevent< KX_ENDKEY;keyevent++)
+       for (int keyevent= KX_BEGINKEY; keyevent<= KX_ENDKEY;keyevent++)
        {
                SCA_InputEvent& oldevent = 
m_eventStatusTables[previousTable][keyevent];
                if (oldevent.m_status == SCA_InputEvent::KX_JUSTACTIVATED ||
@@ -100,7 +100,7 @@
        KX_EnumInputs kxevent = this->ToNative(incode);
 
        // only process it, if it's a key
-       if (kxevent >= KX_BEGINKEY && kxevent < KX_ENDKEY)
+       if (kxevent >= KX_BEGINKEY && kxevent <= KX_ENDKEY)
        {
                int previousTable = 1-m_currentTable;
 

Modified: trunk/blender/source/gameengine/GameLogic/SCA_KeyboardSensor.cpp
===================================================================
--- trunk/blender/source/gameengine/GameLogic/SCA_KeyboardSensor.cpp    
2009-04-09 21:15:44 UTC (rev 19629)
+++ trunk/blender/source/gameengine/GameLogic/SCA_KeyboardSensor.cpp    
2009-04-09 22:15:26 UTC (rev 19630)
@@ -148,7 +148,7 @@
                bool justreleased = false;
                bool active = false;
 
-               for (int i=SCA_IInputDevice::KX_BEGINKEY ; i< 
SCA_IInputDevice::KX_ENDKEY;i++)
+               for (int i=SCA_IInputDevice::KX_BEGINKEY ; i<= 
SCA_IInputDevice::KX_ENDKEY;i++)
                {
                        const SCA_InputEvent & inevent = 
inputdev->GetEventValue((SCA_IInputDevice::KX_EnumInputs) i);
                        switch (inevent.m_status) 
@@ -387,7 +387,7 @@
                int index = 0;
                /* Check on all keys whether they were pushed. This does not
          * untangle the ordering, so don't type too fast :) */
-               for (int i=SCA_IInputDevice::KX_BEGINKEY ; i< 
SCA_IInputDevice::KX_ENDKEY;i++)
+               for (int i=SCA_IInputDevice::KX_BEGINKEY ; i<= 
SCA_IInputDevice::KX_ENDKEY;i++)
                {
                        const SCA_InputEvent & inevent = 
inputdev->GetEventValue((SCA_IInputDevice::KX_EnumInputs) i);
                        if (inevent.m_status == 
SCA_InputEvent::KX_JUSTACTIVATED) //NO_INPUTSTATUS)
@@ -522,7 +522,7 @@
                
                int index = 0;
                
-               for (int i=SCA_IInputDevice::KX_BEGINKEY ; i< 
SCA_IInputDevice::KX_ENDKEY;i++)
+               for (int i=SCA_IInputDevice::KX_BEGINKEY ; i<= 
SCA_IInputDevice::KX_ENDKEY;i++)
                {
                        const SCA_InputEvent & inevent = 
inputdev->GetEventValue((SCA_IInputDevice::KX_EnumInputs) i);
                        if ((inevent.m_status == 
SCA_InputEvent::KX_JUSTACTIVATED)
@@ -562,7 +562,7 @@
        {
                int index = 0;
                
-               for (int i=SCA_IInputDevice::KX_BEGINKEY ; i< 
SCA_IInputDevice::KX_ENDKEY;i++)
+               for (int i=SCA_IInputDevice::KX_BEGINKEY ; i<= 
SCA_IInputDevice::KX_ENDKEY;i++)
                {
                        const SCA_InputEvent & inevent = 
inputdev->GetEventValue((SCA_IInputDevice::KX_EnumInputs) i);
                        if ( (inevent.m_status == SCA_InputEvent::KX_ACTIVE)
@@ -583,30 +583,6 @@
        return resultlist;
 }
 
-
-KX_PYMETHODDEF_DOC_NOARGS(SCA_KeyboardSensor, getEventList,
-"getEventList()\n"
-"\tGet the list of the keyboard events in this frame.\n")
-{
-       ShowDeprecationWarning("getEventList()", "events");
-       
-       SCA_IInputDevice* inputdev = m_pKeyboardMgr->GetInputDevice();
-
-       PyObject* resultlist = PyList_New(0);
-       
-       for (int i=SCA_IInputDevice::KX_BEGINKEY ; i< 
SCA_IInputDevice::KX_ENDKEY;i++)
-       {
-               const SCA_InputEvent & inevent = 
inputdev->GetEventValue((SCA_IInputDevice::KX_EnumInputs) i);
-               if (inevent.m_status != SCA_InputEvent::KX_NO_INPUTSTATUS)
-               {
-                       PyObject* keypair = PyList_New(2);
-                       PyList_SET_ITEM(keypair,0,PyInt_FromLong(i));
-                       
PyList_SetItem(keypair,1,PyInt_FromLong(inevent.m_status));
-                       PyList_Append(resultlist,keypair);
-               }
-       }       
-       return resultlist;
-}
 //<---- Deprecated
 
 KX_PYMETHODDEF_DOC_O(SCA_KeyboardSensor, getKeyStatus,
@@ -673,7 +649,6 @@
        {"getPressedKeys", (PyCFunction) SCA_KeyboardSensor::sPyGetPressedKeys, 
METH_VARARGS, (PY_METHODCHAR)GetPressedKeys_doc},
        {"getCurrentlyPressedKeys", (PyCFunction) 
SCA_KeyboardSensor::sPyGetCurrentlyPressedKeys, METH_VARARGS, 
(PY_METHODCHAR)GetCurrentlyPressedKeys_doc},
        //<----- Deprecated
-       KX_PYMETHODTABLE_NOARGS(SCA_KeyboardSensor, getEventList),
        KX_PYMETHODTABLE_O(SCA_KeyboardSensor, getKeyStatus),
        {NULL,NULL} //Sentinel
 };
@@ -709,7 +684,7 @@
 
        PyObject* resultlist = PyList_New(0);
        
-       for (int i=SCA_IInputDevice::KX_BEGINKEY ; i< 
SCA_IInputDevice::KX_ENDKEY;i++)
+       for (int i=SCA_IInputDevice::KX_BEGINKEY ; i<= 
SCA_IInputDevice::KX_ENDKEY;i++)
        {
                const SCA_InputEvent & inevent = 
inputdev->GetEventValue((SCA_IInputDevice::KX_EnumInputs) i);
                if (inevent.m_status != SCA_InputEvent::KX_NO_INPUTSTATUS)

Modified: 
trunk/blender/source/gameengine/GamePlayer/common/GPC_KeyboardDevice.cpp
===================================================================
--- trunk/blender/source/gameengine/GamePlayer/common/GPC_KeyboardDevice.cpp    
2009-04-09 21:15:44 UTC (rev 19629)
+++ trunk/blender/source/gameengine/GamePlayer/common/GPC_KeyboardDevice.cpp    
2009-04-09 22:15:26 UTC (rev 19630)
@@ -42,7 +42,7 @@
 
        // Now convert justpressed key events into regular (active) keyevents
        int previousTable = 1-m_currentTable;
-       for (int keyevent= KX_BEGINKEY; keyevent< KX_ENDKEY;keyevent++)
+       for (int keyevent= KX_BEGINKEY; keyevent<= KX_ENDKEY;keyevent++)
        {
                SCA_InputEvent& oldevent = 
m_eventStatusTables[previousTable][keyevent];
                if (oldevent.m_status == SCA_InputEvent::KX_JUSTACTIVATED ||
@@ -69,7 +69,7 @@
        KX_EnumInputs kxevent = this->ToNative(incode);
 
        // only process it, if it's a key
-       if (kxevent >= KX_BEGINKEY && kxevent < KX_ENDKEY)
+       if (kxevent >= KX_BEGINKEY && kxevent <= KX_ENDKEY)
        {
                int previousTable = 1-m_currentTable;
 
@@ -114,9 +114,7 @@
                                }
                        }
                }
-       } else if(kxevent==KX_ENDKEY) {
-               exit(1);
-       }       
+       }
        return result;
 }
 

Modified: trunk/blender/source/gameengine/PyDoc/SCA_KeyboardSensor.py
===================================================================
--- trunk/blender/source/gameengine/PyDoc/SCA_KeyboardSensor.py 2009-04-09 
21:15:44 UTC (rev 19629)
+++ trunk/blender/source/gameengine/PyDoc/SCA_KeyboardSensor.py 2009-04-09 
22:15:26 UTC (rev 19630)
@@ -31,15 +31,6 @@
                        
        @type events: list [[keycode, status], ...]
        """
-       def getEventList():
-               """
-               Get a list of pressed keys that have either been pressed, or 
just released, or are active this frame.
-               
-               B{DEPRECATED: Use the "events" property instead}.
-               
-               @rtype: list of key status. [[keycode, status]]
-               @return: A list of keyboard events
-               """
        
        def getKeyStatus(keycode):
                """


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