Revision: 19634
          
http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=19634
Author:   aligorith
Date:     2009-04-10 14:06:31 +0200 (Fri, 10 Apr 2009)

Log Message:
-----------
Action Editor - Part 2 of Code Cleanups

Nothing much to see here... there's still a few things to recode a bit nicer...

Modified Paths:
--------------
    
branches/blender2.5/blender/source/blender/editors/animation/keyframes_draw.c
    
branches/blender2.5/blender/source/blender/editors/animation/keyframes_edit.c
    
branches/blender2.5/blender/source/blender/editors/include/ED_keyframes_edit.h
    
branches/blender2.5/blender/source/blender/editors/space_action/action_select.c

Modified: 
branches/blender2.5/blender/source/blender/editors/animation/keyframes_draw.c
===================================================================
--- 
branches/blender2.5/blender/source/blender/editors/animation/keyframes_draw.c   
    2009-04-10 03:34:20 UTC (rev 19633)
+++ 
branches/blender2.5/blender/source/blender/editors/animation/keyframes_draw.c   
    2009-04-10 12:06:31 UTC (rev 19634)
@@ -449,8 +449,6 @@
                /* get filterflag */
                if (ads)
                        filterflag= ads->filterflag;
-               else if ((aki) && (aki->actmode == -1)) /* only set like this 
by NLA */
-                       filterflag= ADS_FILTER_NLADUMMY;
                else
                        filterflag= 0;
                

Modified: 
branches/blender2.5/blender/source/blender/editors/animation/keyframes_edit.c
===================================================================
--- 
branches/blender2.5/blender/source/blender/editors/animation/keyframes_edit.c   
    2009-04-10 03:34:20 UTC (rev 19633)
+++ 
branches/blender2.5/blender/source/blender/editors/animation/keyframes_edit.c   
    2009-04-10 12:06:31 UTC (rev 19634)
@@ -36,12 +36,12 @@
 
 #include "DNA_anim_types.h"
 #include "DNA_action_types.h"
-#include "DNA_constraint_types.h"
 #include "DNA_curve_types.h"
 #include "DNA_key_types.h"
 #include "DNA_object_types.h"
 #include "DNA_space_types.h"
 #include "DNA_scene_types.h"
+#include "DNA_world_types.h"
 
 #include "BKE_action.h"
 #include "BKE_fcurve.h"
@@ -71,7 +71,7 @@
  */
 
 /* ************************************************************************** 
*/
-/* IPO Editing Loops - Exposed API */
+/* Keyframe Editing Loops - Exposed API */
 
 /* --------------------------- Base Functions 
------------------------------------ */
 
@@ -121,14 +121,14 @@
     return 0;
 }
 
-/* -------------------------------- Further Abstracted 
----------------------------- */
+/* -------------------------------- Further Abstracted (Not Exposed Directly) 
----------------------------- */
 
 /* This function is used to loop over the keyframe data in an Action Group */
 static short agrp_keys_bezier_loop(BeztEditData *bed, bActionGroup *agrp, 
BeztEditFunc bezt_ok, BeztEditFunc bezt_cb, FcuEditFunc fcu_cb)
 {
        FCurve *fcu;
        
-       /* only iterate over the action-channels and their sub-channels that 
are in this group */
+       /* only iterate over the F-Curves that are in this group */
        for (fcu= agrp->channels.first; fcu && fcu->grp==agrp; fcu= fcu->next) {
                if (ANIM_fcurve_keys_bezier_loop(bed, fcu, bezt_ok, bezt_cb, 
fcu_cb))
                        return 1;
@@ -144,17 +144,73 @@
        
        /* just loop through all F-Curves */
        for (fcu= act->curves.first; fcu; fcu= fcu->next) {
-               ANIM_fcurve_keys_bezier_loop(bed, fcu, bezt_ok, bezt_cb, 
fcu_cb);
+               if (ANIM_fcurve_keys_bezier_loop(bed, fcu, bezt_ok, bezt_cb, 
fcu_cb))
+                       return 1;
        }
        
        return 0;
 }
 
+/* This function is used to loop over the keyframe data of an AnimData block */
+static short adt_keys_bezier_loop(BeztEditData *bed, AnimData *adt, 
BeztEditFunc bezt_ok, BeztEditFunc bezt_cb, FcuEditFunc fcu_cb, int filterflag)
+{
+       /* drivers or actions? */
+       if (filterflag & ADS_FILTER_ONLYDRIVERS) {
+               FCurve *fcu;
+               
+               /* just loop through all F-Curves acting as Drivers */
+               for (fcu= adt->drivers.first; fcu; fcu= fcu->next) {
+                       if (ANIM_fcurve_keys_bezier_loop(bed, fcu, bezt_ok, 
bezt_cb, fcu_cb))
+                               return 1;
+               }
+       }
+       else if (adt->action) {
+               /* call the function for actions */
+               if (act_keys_bezier_loop(bed, adt->action, bezt_ok, bezt_cb, 
fcu_cb))
+                       return 1;
+       }
+       
+       return 0;
+}
+
+/* This function is used to loop over the keyframe data in an Object */
+static short ob_keys_bezier_loop(BeztEditData *bed, Object *ob, BeztEditFunc 
bezt_ok, BeztEditFunc bezt_cb, FcuEditFunc fcu_cb, int filterflag)
+{
+       Key *key= ob_get_key(ob);
+       
+       /* firstly, Object's own AnimData */
+       if (ob->adt) 
+               adt_keys_bezier_loop(bed, ob->adt, bezt_ok, bezt_cb, fcu_cb, 
filterflag);
+       
+       /* shapekeys */
+       if ((key && key->adt) && !(filterflag & ADS_FILTER_NOSHAPEKEYS))
+               adt_keys_bezier_loop(bed, key->adt, bezt_ok, bezt_cb, fcu_cb, 
filterflag);
+               
+       // FIXME: add materials, etc. (but drawing code doesn't do it yet too! 
:)
+       
+       return 0;
+}
+
+/* This function is used to loop over the keyframe data in a Scene */
+static short scene_keys_bezier_loop(BeztEditData *bed, Scene *sce, 
BeztEditFunc bezt_ok, BeztEditFunc bezt_cb, FcuEditFunc fcu_cb, int filterflag)
+{
+       World *wo= sce->world;
+       
+       /* Scene's own animation */
+       if (sce->adt)
+               adt_keys_bezier_loop(bed, sce->adt, bezt_ok, bezt_cb, fcu_cb, 
filterflag);
+       
+       /* World */
+       if (wo && wo->adt)
+               adt_keys_bezier_loop(bed, wo->adt, bezt_ok, bezt_cb, fcu_cb, 
filterflag);
+       
+       return 0;
+}
+
 /* --- */
 
-
 /* This function is used to apply operation to all keyframes, regardless of 
the type */
-short ANIM_animchannel_keys_bezier_loop(BeztEditData *bed, bAnimListElem *ale, 
BeztEditFunc bezt_ok, BeztEditFunc bezt_cb, FcuEditFunc fcu_cb)
+short ANIM_animchannel_keys_bezier_loop(BeztEditData *bed, bAnimListElem *ale, 
BeztEditFunc bezt_ok, BeztEditFunc bezt_cb, FcuEditFunc fcu_cb, int filterflag)
 {
        /* sanity checks */
        if (ale == NULL)
@@ -173,6 +229,11 @@
                        return agrp_keys_bezier_loop(bed, (bActionGroup 
*)ale->data, bezt_ok, bezt_cb, fcu_cb);
                case ALE_ACT: /* action */
                        return act_keys_bezier_loop(bed, (bAction *)ale->data, 
bezt_ok, bezt_cb, fcu_cb);
+                       
+               case ALE_OB: /* object */
+                       return ob_keys_bezier_loop(bed, (Object *)ale->data, 
bezt_ok, bezt_cb, fcu_cb, filterflag);
+               case ALE_SCE: /* scene */
+                       return scene_keys_bezier_loop(bed, (Scene *)ale->data, 
bezt_ok, bezt_cb, fcu_cb, filterflag);
        }
        
        return 0;

Modified: 
branches/blender2.5/blender/source/blender/editors/include/ED_keyframes_edit.h
===================================================================
--- 
branches/blender2.5/blender/source/blender/editors/include/ED_keyframes_edit.h  
    2009-04-10 03:34:20 UTC (rev 19633)
+++ 
branches/blender2.5/blender/source/blender/editors/include/ED_keyframes_edit.h  
    2009-04-10 12:06:31 UTC (rev 19634)
@@ -30,6 +30,7 @@
 #define ED_KEYFRAMES_EDIT_H
 
 struct bAnimContext;
+struct bAnimListElem;
 struct FCurve;
 struct BezTriple;
 struct Scene;
@@ -107,8 +108,14 @@
 /* ---------------- Looping API --------------------- */
 
 /* functions for looping over keyframes */
-short ANIM_fcurve_keys_bezier_loop(BeztEditData *bed, struct FCurve *Fcu, 
BeztEditFunc bezt_ok, BeztEditFunc bezt_cb, FcuEditFunc fcu_cb);
+       /* function for working with F-Curve data only (i.e. when filters have 
been chosen to explicitly use this) */
+short ANIM_fcurve_keys_bezier_loop(BeztEditData *bed, struct FCurve *fcu, 
BeztEditFunc bezt_ok, BeztEditFunc bezt_cb, FcuEditFunc fcu_cb);
+       /* function for working with any type (i.e. one of the known types) of 
animation channel 
+        *      - filterflag is bDopeSheet->flag (DOPESHEET_FILTERFLAG)
+        */
+short ANIM_animchannel_keys_bezier_loop(BeztEditData *bed, struct 
bAnimListElem *ale, BeztEditFunc bezt_ok, BeztEditFunc bezt_cb, FcuEditFunc 
fcu_cb, int filterflag);
 
+
 /* functions for making sure all keyframes are in good order */
 void ANIM_editkeyframes_refresh(struct bAnimContext *ac);
 

Modified: 
branches/blender2.5/blender/source/blender/editors/space_action/action_select.c
===================================================================
--- 
branches/blender2.5/blender/source/blender/editors/space_action/action_select.c 
    2009-04-10 03:34:20 UTC (rev 19633)
+++ 
branches/blender2.5/blender/source/blender/editors/space_action/action_select.c 
    2009-04-10 12:06:31 UTC (rev 19634)
@@ -88,7 +88,6 @@
 /* used only by mouse_action. It is used to find the location of the nearest 
  * keyframe to where the mouse clicked, 
  */
-// XXX port this to new listview code...
 // XXX just merge this into the existing code!
 static void *get_nearest_action_key (bAnimContext *ac, int mval[2], float 
*selx, short *sel, short *ret_type, bActionGroup **par)
 {
@@ -129,8 +128,7 @@
                BLI_freelistN(&anim_data);
                return NULL;
        }
-       
-       {
+       else {
                /* found match - must return here... */
                Object *nob= ANIM_nla_mapping_get(ac, ale);
                ActKeysInc *aki= init_aki_data(ac, ale);
@@ -779,8 +777,8 @@
        BeztEditData bed;
        BeztEditFunc select_cb, ok_cb;
        void *anim_channel;
-       short sel, chan_type = 0;
-       float selx = 0.0f, selxa;
+       short sel, chan_type = 0, key_type = 0;
+       float selx = 0.0f;
        
        /* determine what type of data we are operating on */
        if (ac->datatype == ANIMCONT_ACTION) 
@@ -798,9 +796,11 @@
        switch (chan_type) {
                case ANIMTYPE_FCURVE:
                        fcu= (FCurve *)anim_channel;
+                       key_type= ALE_FCURVE;
                        break;
                case ANIMTYPE_GROUP:
                        agrp= (bActionGroup *)anim_channel;
+                       key_type= ALE_GROUP;
                        break;
 #if 0 // XXX fixme
                case ANIMTYPE_DSMAT:
@@ -821,12 +821,15 @@
 #endif // XXX fixme
                case ANIMTYPE_FILLACTD:
                        act= (bAction *)anim_channel;
+                       key_type= ALE_ACT;
                        break;
                case ANIMTYPE_OBJECT:
                        ob= ((Base *)anim_channel)->object;
+                       key_type= ALE_OB;
                        break;
                case ANIMTYPE_SCENE:
                        sce= (Scene *)anim_channel;
+                       key_type= ALE_SCE;
                        break;
                case ANIMTYPE_GPLAYER:
                        gpl= (bGPDlayer *)anim_channel;
@@ -874,58 +877,22 @@
        
        /* apply selection to keyframes */
        // XXX use more generic code looper for this stuff...
-       if (fcu)
-               ANIM_fcurve_keys_bezier_loop(&bed, fcu, ok_cb, select_cb, NULL);
-       else if (agrp) {
-               for (fcu= agrp->channels.first; fcu && fcu->grp==agrp; fcu= 
fcu->next)
-                       ANIM_fcurve_keys_bezier_loop(&bed, fcu, ok_cb, 
select_cb, NULL);
+       if (gpl) {
+               /* grease pencil */
+               //select_gpencil_frame(gpl, (int)selx, selectmode);
        }
-       else if (act) {
-               for (fcu= act->curves.first; fcu; fcu= fcu->next)
-                       ANIM_fcurve_keys_bezier_loop(&bed, fcu, ok_cb, 
select_cb, NULL);
-       }
-       else if (ob) {
-               AnimData *adt;
+       else {
+               bAnimListElem ale = {0};
                
-               /* Object's own animation */
-               if (ob->adt && ob->adt->action) {
-                       adt= ob->adt;
-                       act= adt->action;
-                       
-                       selxa= get_action_frame(ob, selx); // xxx
-                       bed.f1= selxa;
-                       
-                       for (fcu= act->curves.first; fcu; fcu= fcu->next)
-                               ANIM_fcurve_keys_bezier_loop(&bed, fcu, ok_cb, 
select_cb, NULL);
-               }
+               /* initialise just a few vars that the callback will use... */
+               // FIXME: this method is a mess anyways... it needs a recode
+               ale.datatype= key_type;
+               ale.key_data= anim_channel;
+               ale.data= anim_channel;
                
-               /* 'Sub-Object' animation data */
-               // TODO...
+               /* loop over all the relevant channels */
+               ANIM_animchannel_keys_bezier_loop(&bed, &ale, ok_cb, select_cb, 
NULL, ((ads) ? (ads->filterflag) : (0)));
        }
-       else if (sce) {
-               World *wo= sce->world;

@@ Diff output truncated at 10240 characters. @@

_______________________________________________
Bf-blender-cvs mailing list
[email protected]
http://lists.blender.org/mailman/listinfo/bf-blender-cvs

Reply via email to