Revision: 19825
          
http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=19825
Author:   ben2610
Date:     2009-04-20 23:20:33 +0200 (Mon, 20 Apr 2009)

Log Message:
-----------
BGE VideoTexture: fix bug with VideoTexture.materialID() since recent commit.

Modified Paths:
--------------
    trunk/blender/source/gameengine/VideoTexture/BlendType.h
    trunk/blender/source/gameengine/VideoTexture/Texture.cpp

Modified: trunk/blender/source/gameengine/VideoTexture/BlendType.h
===================================================================
--- trunk/blender/source/gameengine/VideoTexture/BlendType.h    2009-04-20 
18:31:48 UTC (rev 19824)
+++ trunk/blender/source/gameengine/VideoTexture/BlendType.h    2009-04-20 
21:20:33 UTC (rev 19825)
@@ -25,6 +25,7 @@
 
 
 /// class allows check type of blender python object and access its contained 
object
+/// MUST ONLY BE USED FOR KX classes that are descendent of PyObjectPlus
 template <class PyObj> class BlendType
 {
 public:
@@ -48,8 +49,9 @@
                // if pointer to type is set and don't match to type of 
provided object, return NULL
                else if (obj->ob_type != m_objType) 
                        return NULL;
-               // return pointer to object
-               return (PyObj*)obj;
+               // return pointer to object, this class can only be used for KX 
object =>
+               // the Py object is actually a proxy
+               return (PyObj*)BGE_PROXY_REF(obj);
        }
 
        /// parse arguments to get object

Modified: trunk/blender/source/gameengine/VideoTexture/Texture.cpp
===================================================================
--- trunk/blender/source/gameengine/VideoTexture/Texture.cpp    2009-04-20 
18:31:48 UTC (rev 19824)
+++ trunk/blender/source/gameengine/VideoTexture/Texture.cpp    2009-04-20 
21:20:33 UTC (rev 19825)
@@ -163,7 +163,8 @@
        // release renderer
        Py_XDECREF(self->m_source);
        // close texture
-       Texture_close(self);
+       PyObject* ret = Texture_close(self);
+       Py_DECREF(ret);
        // release scaled image buffer
        delete [] self->m_scaledImg;
        // release object


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