Revision: 19918
          
http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=19918
Author:   ben2610
Date:     2009-04-24 21:49:15 +0200 (Fri, 24 Apr 2009)

Log Message:
-----------
BGE: removed support for time dependent modifiers, they don't make sense in the 
GE. Disable modifiers when Bullet soft body is used: bullet needs the original 
vertex array.

Modified Paths:
--------------
    trunk/blender/source/blender/blenkernel/intern/DerivedMesh.c
    trunk/blender/source/gameengine/Converter/BL_ModifierDeformer.cpp

Modified: trunk/blender/source/blender/blenkernel/intern/DerivedMesh.c
===================================================================
--- trunk/blender/source/blender/blenkernel/intern/DerivedMesh.c        
2009-04-24 11:36:48 UTC (rev 19917)
+++ trunk/blender/source/blender/blenkernel/intern/DerivedMesh.c        
2009-04-24 19:49:15 UTC (rev 19918)
@@ -2158,6 +2158,7 @@
 
                        if((md->mode & required_mode) != required_mode) 
continue;
                        if(mti->isDisabled && mti->isDisabled(md)) continue;
+                       if(useDeform < 0 && mti->dependsOnTime && 
mti->dependsOnTime(md)) continue;
 
                        if(mti->type == eModifierTypeType_OnlyDeform) {
                                if(!deformedVerts)
@@ -2228,6 +2229,7 @@
                }
                if(mti->isDisabled && mti->isDisabled(md)) continue;
                if(needMapping && !modifier_supportsMapping(md)) continue;
+               if(useDeform < 0 && mti->dependsOnTime && 
mti->dependsOnTime(md)) continue;
 
                /* add an orco layer if needed by this modifier */
                if(dm && mti->requiredDataMask) {

Modified: trunk/blender/source/gameengine/Converter/BL_ModifierDeformer.cpp
===================================================================
--- trunk/blender/source/gameengine/Converter/BL_ModifierDeformer.cpp   
2009-04-24 11:36:48 UTC (rev 19917)
+++ trunk/blender/source/gameengine/Converter/BL_ModifierDeformer.cpp   
2009-04-24 19:49:15 UTC (rev 19918)
@@ -97,10 +97,16 @@
 {
        if (!ob->modifiers.first)
                return false;
+       // soft body cannot use mesh modifiers
+       if ((ob->gameflag & OB_SOFT_BODY) != 0)
+               return false;
        ModifierData* md;
        for (md = (ModifierData*)ob->modifiers.first; md; md = 
(ModifierData*)md->next) {
-               if (md->mode & eModifierMode_Realtime)
-                       return true;
+               if (modifier_dependsOnTime(md))
+                       continue;
+               if (!(md->mode & eModifierMode_Realtime))
+                       continue;
+               return true;
        }
        return false;
 }


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