Revision: 19936
          
http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=19936
Author:   erwin
Date:     2009-04-27 06:21:05 +0200 (Mon, 27 Apr 2009)

Log Message:
-----------
Lower the vertex welding threshold, for removing duplicate/nearby vertices for 
soft bodies (this broke susanne softbody regression test)

Modified Paths:
--------------
    trunk/blender/source/gameengine/Converter/KX_ConvertActuators.cpp
    trunk/blender/source/gameengine/Ketsji/KX_ConvertPhysicsObjects.cpp
    trunk/blender/source/gameengine/Ketsji/KX_Scene.cpp
    trunk/blender/source/gameengine/Ketsji/KX_Scene.h

Modified: trunk/blender/source/gameengine/Converter/KX_ConvertActuators.cpp
===================================================================
--- trunk/blender/source/gameengine/Converter/KX_ConvertActuators.cpp   
2009-04-27 00:49:01 UTC (rev 19935)
+++ trunk/blender/source/gameengine/Converter/KX_ConvertActuators.cpp   
2009-04-27 04:21:05 UTC (rev 19936)
@@ -38,7 +38,7 @@
 
 #include "KX_BlenderSceneConverter.h"
 #include "KX_ConvertActuators.h"
-
+#include "SND_Scene.h"
 // Actuators
 //SCA logiclibrary native logicbricks
 #include "SCA_PropertyActuator.h"

Modified: trunk/blender/source/gameengine/Ketsji/KX_ConvertPhysicsObjects.cpp
===================================================================
--- trunk/blender/source/gameengine/Ketsji/KX_ConvertPhysicsObjects.cpp 
2009-04-27 00:49:01 UTC (rev 19935)
+++ trunk/blender/source/gameengine/Ketsji/KX_ConvertPhysicsObjects.cpp 
2009-04-27 04:21:05 UTC (rev 19936)
@@ -905,7 +905,7 @@
 
                                // Soft bodies require welding. Only avoid 
remove doubles for non-soft bodies!
                                if (objprop->m_softbody)
-                                       
shapeInfo->setVertexWeldingThreshold1(0.01f); //todo: expose this to the UI
+                                       
shapeInfo->setVertexWeldingThreshold1(0.0001f); //todo: expose this to the UI
 
                                bm = shapeInfo->CreateBulletShape();
                                //no moving concave meshes, so don't bother 
calculating inertia

Modified: trunk/blender/source/gameengine/Ketsji/KX_Scene.cpp
===================================================================
--- trunk/blender/source/gameengine/Ketsji/KX_Scene.cpp 2009-04-27 00:49:01 UTC 
(rev 19935)
+++ trunk/blender/source/gameengine/Ketsji/KX_Scene.cpp 2009-04-27 04:21:05 UTC 
(rev 19936)
@@ -34,7 +34,7 @@
 
 #include "KX_Scene.h"
 #include "MT_assert.h"
-
+#include "SND_Scene.h"
 #include "KX_KetsjiEngine.h"
 #include "KX_BlenderMaterial.h"
 #include "RAS_IPolygonMaterial.h"

Modified: trunk/blender/source/gameengine/Ketsji/KX_Scene.h
===================================================================
--- trunk/blender/source/gameengine/Ketsji/KX_Scene.h   2009-04-27 00:49:01 UTC 
(rev 19935)
+++ trunk/blender/source/gameengine/Ketsji/KX_Scene.h   2009-04-27 04:21:05 UTC 
(rev 19936)
@@ -43,7 +43,7 @@
 #include "SG_IObject.h"
 #include "SCA_IScene.h"
 #include "MT_Transform.h"
-#include "SND_Scene.h"
+
 #include "RAS_FramingManager.h"
 #include "RAS_Rect.h"
 


_______________________________________________
Bf-blender-cvs mailing list
[email protected]
http://lists.blender.org/mailman/listinfo/bf-blender-cvs

Reply via email to