Revision: 19955
          
http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=19955
Author:   campbellbarton
Date:     2009-04-28 15:02:49 +0200 (Tue, 28 Apr 2009)

Log Message:
-----------
- Updated BGE docs to match the game engines class inheritance more closely.
- Grouped deprecated functions for KX_Camera, KX_GameObject, SCA_ISensor, 
SCA_ILogicBrick, KX_Scene

Modified Paths:
--------------
    trunk/blender/source/gameengine/PyDoc/BL_Shader.py
    trunk/blender/source/gameengine/PyDoc/CListValue.py
    trunk/blender/source/gameengine/PyDoc/KX_BlenderMaterial.py
    trunk/blender/source/gameengine/PyDoc/KX_Camera.py
    trunk/blender/source/gameengine/PyDoc/KX_GameObject.py
    trunk/blender/source/gameengine/PyDoc/KX_MeshProxy.py
    trunk/blender/source/gameengine/PyDoc/KX_PhysicsObjectWrapper.py
    trunk/blender/source/gameengine/PyDoc/KX_PolyProxy.py
    trunk/blender/source/gameengine/PyDoc/KX_Scene.py
    trunk/blender/source/gameengine/PyDoc/KX_VehicleWrapper.py
    trunk/blender/source/gameengine/PyDoc/KX_VertexProxy.py
    trunk/blender/source/gameengine/PyDoc/SCA_ILogicBrick.py
    trunk/blender/source/gameengine/PyDoc/SCA_ISensor.py

Added Paths:
-----------
    trunk/blender/source/gameengine/PyDoc/CPropValue.py
    trunk/blender/source/gameengine/PyDoc/CValue.py
    trunk/blender/source/gameengine/PyDoc/PyObjectPlus.py
    trunk/blender/source/gameengine/PyDoc/SCA_IObject.py

Modified: trunk/blender/source/gameengine/PyDoc/BL_Shader.py
===================================================================
--- trunk/blender/source/gameengine/PyDoc/BL_Shader.py  2009-04-28 11:47:27 UTC 
(rev 19954)
+++ trunk/blender/source/gameengine/PyDoc/BL_Shader.py  2009-04-28 13:02:49 UTC 
(rev 19955)
@@ -1,4 +1,7 @@
-class BL_Shader: # (PyObjectPlus)
+
+from PyObjectPlus import *
+
+class BL_Shader(PyObjectPlus):
        """
        BL_Shader GLSL shaders.
        

Modified: trunk/blender/source/gameengine/PyDoc/CListValue.py
===================================================================
--- trunk/blender/source/gameengine/PyDoc/CListValue.py 2009-04-28 11:47:27 UTC 
(rev 19954)
+++ trunk/blender/source/gameengine/PyDoc/CListValue.py 2009-04-28 13:02:49 UTC 
(rev 19955)
@@ -1,4 +1,6 @@
-class CListValue: # (PyObjectPlus)
+from CPropValue import *
+
+class CListValue(CPropValue):
        """
        CListValue
        

Added: trunk/blender/source/gameengine/PyDoc/CPropValue.py
===================================================================
--- trunk/blender/source/gameengine/PyDoc/CPropValue.py                         
(rev 0)
+++ trunk/blender/source/gameengine/PyDoc/CPropValue.py 2009-04-28 13:02:49 UTC 
(rev 19955)
@@ -0,0 +1,8 @@
+# 
+# Documentation for CValue class
+from CValue import *
+class CPropValue(CValue):
+       """
+       This class has no python functions
+       """
+       pass

Added: trunk/blender/source/gameengine/PyDoc/CValue.py
===================================================================
--- trunk/blender/source/gameengine/PyDoc/CValue.py                             
(rev 0)
+++ trunk/blender/source/gameengine/PyDoc/CValue.py     2009-04-28 13:02:49 UTC 
(rev 19955)
@@ -0,0 +1,8 @@
+# 
+# Documentation for CValue class
+from PyObjectPlus import *
+class CValue(PyObjectPlus):
+       """
+       This class has no python functions
+       """
+       pass

Modified: trunk/blender/source/gameengine/PyDoc/KX_BlenderMaterial.py
===================================================================
--- trunk/blender/source/gameengine/PyDoc/KX_BlenderMaterial.py 2009-04-28 
11:47:27 UTC (rev 19954)
+++ trunk/blender/source/gameengine/PyDoc/KX_BlenderMaterial.py 2009-04-28 
13:02:49 UTC (rev 19955)
@@ -1,4 +1,7 @@
-class KX_BlenderMaterial: # (PyObjectPlus)
+
+from PyObjectPlus import *
+
+class KX_BlenderMaterial(PyObjectPlus): # , RAS_IPolyMaterial)
        """
        KX_BlenderMaterial
        

Modified: trunk/blender/source/gameengine/PyDoc/KX_Camera.py
===================================================================
--- trunk/blender/source/gameengine/PyDoc/KX_Camera.py  2009-04-28 11:47:27 UTC 
(rev 19954)
+++ trunk/blender/source/gameengine/PyDoc/KX_Camera.py  2009-04-28 13:02:49 UTC 
(rev 19955)
@@ -40,6 +40,8 @@
                               Regenerated every frame from the camera's 
position and orientation.
                               This is camera_to_world inverted.
        @type world_to_camera: 4x4 Matrix [[float]]
+       
+       @group Deprecated: enableViewport
        """
        
        def sphereInsideFrustum(centre, radius):
@@ -187,6 +189,7 @@
 
        def enableViewport(viewport):
                """
+               DEPRECATED: use the isViewport property
                Use this camera to draw a viewport on the screen (for split 
screen games or overlay scenes). The viewport region is defined with 
L{setViewport}.
                
                @type viewport: bool

Modified: trunk/blender/source/gameengine/PyDoc/KX_GameObject.py
===================================================================
--- trunk/blender/source/gameengine/PyDoc/KX_GameObject.py      2009-04-28 
11:47:27 UTC (rev 19954)
+++ trunk/blender/source/gameengine/PyDoc/KX_GameObject.py      2009-04-28 
13:02:49 UTC (rev 19955)
@@ -1,18 +1,18 @@
 # $Id$
 # Documentation for game objects
 
-# from SCA_IObject import *
+from SCA_IObject import *
 # from SCA_ISensor import *
 # from SCA_IController import *
 # from SCA_IActuator import *
 
 
-class KX_GameObject: # (SCA_IObject)
+class KX_GameObject(SCA_IObject):
        """
        All game objects are derived from this class.
        
        Properties assigned to game objects are accessible as attributes of 
this class.
-               - note: Calling ANY method or attribute on an object that has 
been removed from a scene will raise a RuntimeError, if an object may have been 
removed since last accessing it use the L{isValid} attribute to check.
+               - note: Calling ANY method or attribute on an object that has 
been removed from a scene will raise a SystemError, if an object may have been 
removed since last accessing it use the L{invalid} attribute to check.
 
        @ivar name: The object's name. (Read only)
                - note: Currently (Blender 2.49) the prefix "OB" is added to 
all objects name. This may change in blender 2.5.
@@ -79,8 +79,7 @@
                - note: This attribute is experemental and may be removed (but 
probably wont be).
                - note: Changes to this list will not update the KX_GameObject.
        @type actuators: list
-       @ivar isValid: Retuerns fails when the object has been removed from the 
scene and can no longer be used.
-       @type isValid: bool
+       @group Deprecated: getPosition, setPosition, setWorldPosition, 
getOrientation, setOrientation, getState, setState, getParent, getVisible, 
getMass, getMesh
        """
        def endObject():
                """

Modified: trunk/blender/source/gameengine/PyDoc/KX_MeshProxy.py
===================================================================
--- trunk/blender/source/gameengine/PyDoc/KX_MeshProxy.py       2009-04-28 
11:47:27 UTC (rev 19954)
+++ trunk/blender/source/gameengine/PyDoc/KX_MeshProxy.py       2009-04-28 
13:02:49 UTC (rev 19955)
@@ -1,7 +1,9 @@
 # $Id$
 # Documentation for KX_MeshProxy
 
-class KX_MeshProxy:
+from SCA_IObject import *
+
+class KX_MeshProxy(SCA_IObject):
        """
        A mesh object.
        

Modified: trunk/blender/source/gameengine/PyDoc/KX_PhysicsObjectWrapper.py
===================================================================
--- trunk/blender/source/gameengine/PyDoc/KX_PhysicsObjectWrapper.py    
2009-04-28 11:47:27 UTC (rev 19954)
+++ trunk/blender/source/gameengine/PyDoc/KX_PhysicsObjectWrapper.py    
2009-04-28 13:02:49 UTC (rev 19955)
@@ -1,4 +1,6 @@
-class KX_PhysicsObjectWrapper: # (PyObjectPlus)
+from PyObjectPlus import *
+
+class KX_PhysicsObjectWrapper(PyObjectPlus):
        """
        KX_PhysicsObjectWrapper
        

Modified: trunk/blender/source/gameengine/PyDoc/KX_PolyProxy.py
===================================================================
--- trunk/blender/source/gameengine/PyDoc/KX_PolyProxy.py       2009-04-28 
11:47:27 UTC (rev 19954)
+++ trunk/blender/source/gameengine/PyDoc/KX_PolyProxy.py       2009-04-28 
13:02:49 UTC (rev 19955)
@@ -1,7 +1,8 @@
 # $Id$
 # Documentation for the polygon proxy class
+from SCA_IObject import *
 
-class KX_PolyProxy:
+class KX_PolyProxy(SCA_IObject):
        """
        A polygon holds the index of the vertex forming the poylgon.
 

Modified: trunk/blender/source/gameengine/PyDoc/KX_Scene.py
===================================================================
--- trunk/blender/source/gameengine/PyDoc/KX_Scene.py   2009-04-28 11:47:27 UTC 
(rev 19954)
+++ trunk/blender/source/gameengine/PyDoc/KX_Scene.py   2009-04-28 13:02:49 UTC 
(rev 19955)
@@ -1,7 +1,9 @@
 # $Id$
 # Documentation for KX_Scene.py
 
-class KX_Scene:
+from PyObjectPlus import *
+
+class KX_Scene(PyObjectPlus):
        """
        Scene.
        
@@ -41,6 +43,12 @@
        @type name: string
        @ivar objects: A list of objects in the scene.
        @type objects: L{CListValue<CListValue.CListValue>} of 
L{KX_GameObject<KX_GameObject.KX_GameObject>}
+       @ivar objects_inactive: A list of objects on background layers (used 
for the addObject actuator).
+       @type objects_inactive: L{CListValue<CListValue.CListValue>} of 
L{KX_GameObject<KX_GameObject.KX_GameObject>}
+       @ivar lights: A list of lights in the scene.
+       @type lights: L{CListValue<CListValue.CListValue>} of 
L{KX_GameObject<KX_LightObject.KX_LightObject>}
+       @ivar cameras: A list of cameras in the scene.
+       @type cameras: L{CListValue<CListValue.CListValue>} of 
L{KX_GameObject<KX_Camera.KX_Camera>}
        @ivar active_camera: The current active camera
        @type active_camera: L{KX_Camera}
        @ivar suspended: True if the scene is suspended.
@@ -49,22 +57,26 @@
        @type activity_culling: boolean
        @ivar activity_culling_radius: The distance outside which to do 
activity culling.  Measured in manhattan distance.
        @type activity_culling_radius: float
+       @group Deprecated: getLightList, getObjectList, getName
        """
        
        def getLightList():
                """
+               DEPRECATED: use the 'lights' property.
                Returns the list of lights in the scene.
                
                @rtype: list [L{KX_LightObject}]
                """
        def getObjectList():
                """
+               DEPRECATED: use the 'objects' property.
                Returns the list of objects in the scene.
                
                @rtype: list [L{KX_GameObject}]
                """
        def getName():
                """
+               DEPRECATED: use the 'name' property.
                Returns the name of the scene.
                
                @rtype: string

Modified: trunk/blender/source/gameengine/PyDoc/KX_VehicleWrapper.py
===================================================================
--- trunk/blender/source/gameengine/PyDoc/KX_VehicleWrapper.py  2009-04-28 
11:47:27 UTC (rev 19954)
+++ trunk/blender/source/gameengine/PyDoc/KX_VehicleWrapper.py  2009-04-28 
13:02:49 UTC (rev 19955)
@@ -1,4 +1,6 @@
-class KX_VehicleWrapper: # (PyObjectPlus)
+from PyObjectPlus import *
+
+class KX_VehicleWrapper(PyObjectPlus):
        """
        KX_VehicleWrapper
        

Modified: trunk/blender/source/gameengine/PyDoc/KX_VertexProxy.py
===================================================================
--- trunk/blender/source/gameengine/PyDoc/KX_VertexProxy.py     2009-04-28 
11:47:27 UTC (rev 19954)
+++ trunk/blender/source/gameengine/PyDoc/KX_VertexProxy.py     2009-04-28 
13:02:49 UTC (rev 19955)
@@ -1,7 +1,9 @@
 # $Id$
 # Documentation for the vertex proxy class
 
-class KX_VertexProxy:
+from SCA_IObject import *
+
+class KX_VertexProxy(SCA_IObject):
        """
        A vertex holds position, UV, colour and normal information.
        

Added: trunk/blender/source/gameengine/PyDoc/PyObjectPlus.py
===================================================================
--- trunk/blender/source/gameengine/PyDoc/PyObjectPlus.py                       
        (rev 0)
+++ trunk/blender/source/gameengine/PyDoc/PyObjectPlus.py       2009-04-28 
13:02:49 UTC (rev 19955)
@@ -0,0 +1,26 @@
+#
+# Documentation for PyObjectPlus base class
+
+class PyObjectPlus:
+       """
+       PyObjectPlus base class of most other types in the Game Engine.
+       
+       @ivar invalid:  Test if the object has been freed by the game engine 
and is no longer valid.
+                                       
+                                       Normally this is not a problem but when 
storing game engine data in the GameLogic module,

@@ Diff output truncated at 10240 characters. @@

_______________________________________________
Bf-blender-cvs mailing list
[email protected]
http://lists.blender.org/mailman/listinfo/bf-blender-cvs

Reply via email to