Revision: 19980
http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=19980
Author: campbellbarton
Date: 2009-04-29 18:54:45 +0200 (Wed, 29 Apr 2009)
Log Message:
-----------
ifdef's for future py3 support, after this adding py3 can mostly be done with
defines or batch renaming funcs (with the exception of CListValue slicing)
.
No changes for py2.x.
Modified Paths:
--------------
trunk/blender/source/gameengine/BlenderRoutines/KX_BlenderRenderTools.cpp
trunk/blender/source/gameengine/Converter/BL_ActionActuator.cpp
trunk/blender/source/gameengine/Converter/BL_ShapeActionActuator.cpp
trunk/blender/source/gameengine/Expressions/InputParser.cpp
trunk/blender/source/gameengine/Expressions/ListValue.cpp
trunk/blender/source/gameengine/Expressions/PyObjectPlus.cpp
trunk/blender/source/gameengine/Expressions/Value.cpp
trunk/blender/source/gameengine/GameLogic/SCA_2DFilterActuator.cpp
trunk/blender/source/gameengine/GameLogic/SCA_ANDController.cpp
trunk/blender/source/gameengine/GameLogic/SCA_ActuatorSensor.cpp
trunk/blender/source/gameengine/GameLogic/SCA_AlwaysSensor.cpp
trunk/blender/source/gameengine/GameLogic/SCA_DelaySensor.cpp
trunk/blender/source/gameengine/GameLogic/SCA_ILogicBrick.cpp
trunk/blender/source/gameengine/GameLogic/SCA_IObject.cpp
trunk/blender/source/gameengine/GameLogic/SCA_ISensor.cpp
trunk/blender/source/gameengine/GameLogic/SCA_JoystickSensor.cpp
trunk/blender/source/gameengine/GameLogic/SCA_KeyboardSensor.cpp
trunk/blender/source/gameengine/GameLogic/SCA_MouseSensor.cpp
trunk/blender/source/gameengine/GameLogic/SCA_NANDController.cpp
trunk/blender/source/gameengine/GameLogic/SCA_NORController.cpp
trunk/blender/source/gameengine/GameLogic/SCA_ORController.cpp
trunk/blender/source/gameengine/GameLogic/SCA_PropertyActuator.cpp
trunk/blender/source/gameengine/GameLogic/SCA_PropertySensor.cpp
trunk/blender/source/gameengine/GameLogic/SCA_PythonController.cpp
trunk/blender/source/gameengine/GameLogic/SCA_RandomActuator.cpp
trunk/blender/source/gameengine/GameLogic/SCA_RandomSensor.cpp
trunk/blender/source/gameengine/GameLogic/SCA_XNORController.cpp
trunk/blender/source/gameengine/GameLogic/SCA_XORController.cpp
trunk/blender/source/gameengine/Ketsji/BL_Shader.cpp
trunk/blender/source/gameengine/Ketsji/KXNetwork/KX_NetworkMessageActuator.cpp
trunk/blender/source/gameengine/Ketsji/KXNetwork/KX_NetworkMessageSensor.cpp
trunk/blender/source/gameengine/Ketsji/KX_BlenderMaterial.cpp
trunk/blender/source/gameengine/Ketsji/KX_CDActuator.cpp
trunk/blender/source/gameengine/Ketsji/KX_Camera.cpp
trunk/blender/source/gameengine/Ketsji/KX_CameraActuator.cpp
trunk/blender/source/gameengine/Ketsji/KX_ConstraintActuator.cpp
trunk/blender/source/gameengine/Ketsji/KX_ConstraintWrapper.cpp
trunk/blender/source/gameengine/Ketsji/KX_GameActuator.cpp
trunk/blender/source/gameengine/Ketsji/KX_GameObject.cpp
trunk/blender/source/gameengine/Ketsji/KX_IpoActuator.cpp
trunk/blender/source/gameengine/Ketsji/KX_Light.cpp
trunk/blender/source/gameengine/Ketsji/KX_MeshProxy.cpp
trunk/blender/source/gameengine/Ketsji/KX_MouseFocusSensor.cpp
trunk/blender/source/gameengine/Ketsji/KX_NearSensor.cpp
trunk/blender/source/gameengine/Ketsji/KX_ObjectActuator.cpp
trunk/blender/source/gameengine/Ketsji/KX_ParentActuator.cpp
trunk/blender/source/gameengine/Ketsji/KX_PhysicsObjectWrapper.cpp
trunk/blender/source/gameengine/Ketsji/KX_PolyProxy.cpp
trunk/blender/source/gameengine/Ketsji/KX_PolygonMaterial.cpp
trunk/blender/source/gameengine/Ketsji/KX_PyConstraintBinding.cpp
trunk/blender/source/gameengine/Ketsji/KX_PythonInit.cpp
trunk/blender/source/gameengine/Ketsji/KX_RadarSensor.cpp
trunk/blender/source/gameengine/Ketsji/KX_RaySensor.cpp
trunk/blender/source/gameengine/Ketsji/KX_SCA_AddObjectActuator.cpp
trunk/blender/source/gameengine/Ketsji/KX_SCA_DynamicActuator.cpp
trunk/blender/source/gameengine/Ketsji/KX_SCA_EndObjectActuator.cpp
trunk/blender/source/gameengine/Ketsji/KX_SCA_ReplaceMeshActuator.cpp
trunk/blender/source/gameengine/Ketsji/KX_Scene.cpp
trunk/blender/source/gameengine/Ketsji/KX_SceneActuator.cpp
trunk/blender/source/gameengine/Ketsji/KX_SoundActuator.cpp
trunk/blender/source/gameengine/Ketsji/KX_StateActuator.cpp
trunk/blender/source/gameengine/Ketsji/KX_TouchSensor.cpp
trunk/blender/source/gameengine/Ketsji/KX_TrackToActuator.cpp
trunk/blender/source/gameengine/Ketsji/KX_VehicleWrapper.cpp
trunk/blender/source/gameengine/Ketsji/KX_VertexProxy.cpp
trunk/blender/source/gameengine/Ketsji/KX_VisibilityActuator.cpp
trunk/blender/source/gameengine/VideoTexture/FilterBlueScreen.cpp
trunk/blender/source/gameengine/VideoTexture/FilterColor.cpp
trunk/blender/source/gameengine/VideoTexture/FilterNormal.cpp
trunk/blender/source/gameengine/VideoTexture/FilterSource.cpp
trunk/blender/source/gameengine/VideoTexture/ImageBuff.cpp
trunk/blender/source/gameengine/VideoTexture/ImageMix.cpp
trunk/blender/source/gameengine/VideoTexture/ImageRender.cpp
trunk/blender/source/gameengine/VideoTexture/ImageViewport.cpp
trunk/blender/source/gameengine/VideoTexture/Texture.cpp
trunk/blender/source/gameengine/VideoTexture/VideoFFmpeg.cpp
trunk/blender/source/gameengine/VideoTexture/blendVideoTex.cpp
Modified:
trunk/blender/source/gameengine/BlenderRoutines/KX_BlenderRenderTools.cpp
===================================================================
--- trunk/blender/source/gameengine/BlenderRoutines/KX_BlenderRenderTools.cpp
2009-04-29 16:48:00 UTC (rev 19979)
+++ trunk/blender/source/gameengine/BlenderRoutines/KX_BlenderRenderTools.cpp
2009-04-29 16:54:45 UTC (rev 19980)
@@ -268,6 +268,7 @@
// 'normal' object
glMultMatrixd(oglmatrix);
}
+ glMultMatrixd(oglmatrix);
}
}
Modified: trunk/blender/source/gameengine/Converter/BL_ActionActuator.cpp
===================================================================
--- trunk/blender/source/gameengine/Converter/BL_ActionActuator.cpp
2009-04-29 16:48:00 UTC (rev 19979)
+++ trunk/blender/source/gameengine/Converter/BL_ActionActuator.cpp
2009-04-29 16:54:45 UTC (rev 19980)
@@ -942,8 +942,13 @@
/* ------------------------------------------------------------------------- */
PyTypeObject BL_ActionActuator::Type = {
- PyObject_HEAD_INIT(NULL)
- 0,
+#if (PY_VERSION_HEX >= 0x02060000)
+ PyVarObject_HEAD_INIT(NULL, 0)
+#else
+ /* python 2.5 and below */
+ PyObject_HEAD_INIT( NULL ) /* required py macro */
+ 0, /* ob_size */
+#endif
"BL_ActionActuator",
sizeof(PyObjectPlus_Proxy),
0,
Modified: trunk/blender/source/gameengine/Converter/BL_ShapeActionActuator.cpp
===================================================================
--- trunk/blender/source/gameengine/Converter/BL_ShapeActionActuator.cpp
2009-04-29 16:48:00 UTC (rev 19979)
+++ trunk/blender/source/gameengine/Converter/BL_ShapeActionActuator.cpp
2009-04-29 16:54:45 UTC (rev 19980)
@@ -418,8 +418,13 @@
/* Integration hooks ------------------------------------------------------- */
PyTypeObject BL_ShapeActionActuator::Type = {
- PyObject_HEAD_INIT(NULL)
- 0,
+#if (PY_VERSION_HEX >= 0x02060000)
+ PyVarObject_HEAD_INIT(NULL, 0)
+#else
+ /* python 2.5 and below */
+ PyObject_HEAD_INIT( NULL ) /* required py macro */
+ 0, /* ob_size */
+#endif
"BL_ShapeActionActuator",
sizeof(PyObjectPlus_Proxy),
0,
Modified: trunk/blender/source/gameengine/Expressions/InputParser.cpp
===================================================================
--- trunk/blender/source/gameengine/Expressions/InputParser.cpp 2009-04-29
16:48:00 UTC (rev 19979)
+++ trunk/blender/source/gameengine/Expressions/InputParser.cpp 2009-04-29
16:54:45 UTC (rev 19980)
@@ -658,10 +658,29 @@
{ NULL,NULL} // Sentinel
};
+
+#if (PY_VERSION_HEX >= 0x03000000)
+static struct PyModuleDef Expression_module_def = {
+ {}, /* m_base */
+ "Expression", /* m_name */
+ 0, /* m_doc */
+ 0, /* m_size */
+ CParserMethods, /* m_methods */
+ 0, /* m_reload */
+ 0, /* m_traverse */
+ 0, /* m_clear */
+ 0, /* m_free */
+};
+#endif
+
extern "C" {
void initExpressionModule(void)
{
+#if (PY_VERSION_HEX >= 0x03000000)
+ PyModule_Create(&Expression_module_def);
+#else
Py_InitModule("Expression",CParserMethods);
+#endif
}
}
Modified: trunk/blender/source/gameengine/Expressions/ListValue.cpp
===================================================================
--- trunk/blender/source/gameengine/Expressions/ListValue.cpp 2009-04-29
16:48:00 UTC (rev 19979)
+++ trunk/blender/source/gameengine/Expressions/ListValue.cpp 2009-04-29
16:54:45 UTC (rev 19980)
@@ -212,9 +212,15 @@
listvalue_buffer_concat, /*sq_concat*/
NULL, /*sq_repeat*/
listvalue_buffer_item, /*sq_item*/
+#if (PY_VERSION_HEX >= 0x03000000) // TODO, slicing in py3?
+ NULL,
+ NULL,
+ NULL,
+#else
listvalue_buffer_slice, /*sq_slice*/
- NULL, /*sq_ass_item*/
- NULL /*sq_ass_slice*/
+ (ssizeobjargproc)NULL, /*sq_ass_item*/
+ NULL, /*sq_ass_slice*/
+#endif
};
@@ -229,8 +235,13 @@
PyTypeObject CListValue::Type = {
- PyObject_HEAD_INIT(NULL)
+#if (PY_VERSION_HEX >= 0x02060000)
+ PyVarObject_HEAD_INIT(NULL, 0)
+#else
+ /* python 2.5 and below */
+ PyObject_HEAD_INIT( NULL ) /* required py macro */
0, /*ob_size*/
+#endif
"CListValue", /*tp_name*/
sizeof(PyObjectPlus_Proxy), /*tp_basicsize*/
0, /*tp_itemsize*/
Modified: trunk/blender/source/gameengine/Expressions/PyObjectPlus.cpp
===================================================================
--- trunk/blender/source/gameengine/Expressions/PyObjectPlus.cpp
2009-04-29 16:48:00 UTC (rev 19979)
+++ trunk/blender/source/gameengine/Expressions/PyObjectPlus.cpp
2009-04-29 16:54:45 UTC (rev 19980)
@@ -56,8 +56,13 @@
PyTypeObject PyObjectPlus::Type = {
- PyObject_HEAD_INIT(NULL)
+#if (PY_VERSION_HEX >= 0x02060000)
+ PyVarObject_HEAD_INIT(NULL, 0)
+#else
+ /* python 2.5 and below */
+ PyObject_HEAD_INIT( NULL ) /* required py macro */
0, /*ob_size*/
+#endif
"PyObjectPlus", /*tp_name*/
sizeof(PyObjectPlus_Proxy), /*tp_basicsize*/
0, /*tp_itemsize*/
Modified: trunk/blender/source/gameengine/Expressions/Value.cpp
===================================================================
--- trunk/blender/source/gameengine/Expressions/Value.cpp 2009-04-29
16:48:00 UTC (rev 19979)
+++ trunk/blender/source/gameengine/Expressions/Value.cpp 2009-04-29
16:54:45 UTC (rev 19980)
@@ -36,8 +36,13 @@
#ifndef NO_EXP_PYTHON_EMBEDDING
PyTypeObject CValue::Type = {
- PyObject_HEAD_INIT(NULL)
- 0,
+#if (PY_VERSION_HEX >= 0x02060000)
+ PyVarObject_HEAD_INIT(NULL, 0)
+#else
+ /* python 2.5 and below */
+ PyObject_HEAD_INIT( NULL ) /* required py macro */
+ 0, /* ob_size */
+#endif
"CValue",
sizeof(PyObjectPlus_Proxy),
0,
@@ -751,10 +756,28 @@
}
*/
+#if (PY_VERSION_HEX >= 0x03000000)
+static struct PyModuleDef CValue_module_def = {
+ {}, /* m_base */
+ "CValue", /* m_name */
+ 0, /* m_doc */
+ 0, /* m_size */
+ CValueMethods, /* m_methods */
+ 0, /* m_reload */
+ 0, /* m_traverse */
+ 0, /* m_clear */
+ 0, /* m_free */
+};
+#endif
+
extern "C" {
void initCValue(void)
{
+#if (PY_VERSION_HEX >= 0x03000000)
+ PyModule_Create(&CValue_module_def);
+#else
Py_InitModule("CValue",CValueMethods);
+#endif
}
}
Modified: trunk/blender/source/gameengine/GameLogic/SCA_2DFilterActuator.cpp
===================================================================
--- trunk/blender/source/gameengine/GameLogic/SCA_2DFilterActuator.cpp
2009-04-29 16:48:00 UTC (rev 19979)
+++ trunk/blender/source/gameengine/GameLogic/SCA_2DFilterActuator.cpp
2009-04-29 16:54:45 UTC (rev 19980)
@@ -108,8 +108,13 @@
/* Integration hooks ------------------------------------------------------- */
PyTypeObject SCA_2DFilterActuator::Type = {
- PyObject_HEAD_INIT(NULL)
- 0,
+#if (PY_VERSION_HEX >= 0x02060000)
+ PyVarObject_HEAD_INIT(NULL, 0)
+#else
+ /* python 2.5 and below */
+ PyObject_HEAD_INIT( NULL ) /* required py macro */
+ 0, /* ob_size */
+#endif
"SCA_2DFilterActuator",
sizeof(PyObjectPlus_Proxy),
0,
Modified: trunk/blender/source/gameengine/GameLogic/SCA_ANDController.cpp
===================================================================
--- trunk/blender/source/gameengine/GameLogic/SCA_ANDController.cpp
2009-04-29 16:48:00 UTC (rev 19979)
+++ trunk/blender/source/gameengine/GameLogic/SCA_ANDController.cpp
2009-04-29 16:54:45 UTC (rev 19980)
@@ -107,8 +107,13 @@
/* Integration hooks ------------------------------------------------------- */
PyTypeObject SCA_ANDController::Type = {
- PyObject_HEAD_INIT(NULL)
- 0,
+#if (PY_VERSION_HEX >= 0x02060000)
+ PyVarObject_HEAD_INIT(NULL, 0)
+#else
+ /* python 2.5 and below */
+ PyObject_HEAD_INIT( NULL ) /* required py macro */
+ 0, /* ob_size */
+#endif
"SCA_ANDController",
sizeof(PyObjectPlus_Proxy),
0,
Modified: trunk/blender/source/gameengine/GameLogic/SCA_ActuatorSensor.cpp
===================================================================
--- trunk/blender/source/gameengine/GameLogic/SCA_ActuatorSensor.cpp
2009-04-29 16:48:00 UTC (rev 19979)
+++ trunk/blender/source/gameengine/GameLogic/SCA_ActuatorSensor.cpp
2009-04-29 16:54:45 UTC (rev 19980)
@@ -122,8 +122,13 @@
/* Integration hooks ------------------------------------------------------- */
PyTypeObject SCA_ActuatorSensor::Type = {
- PyObject_HEAD_INIT(NULL)
- 0,
+#if (PY_VERSION_HEX >= 0x02060000)
+ PyVarObject_HEAD_INIT(NULL, 0)
+#else
+ /* python 2.5 and below */
+ PyObject_HEAD_INIT( NULL ) /* required py macro */
+ 0, /* ob_size */
+#endif
"SCA_ActuatorSensor",
sizeof(PyObjectPlus_Proxy),
0,
Modified: trunk/blender/source/gameengine/GameLogic/SCA_AlwaysSensor.cpp
===================================================================
--- trunk/blender/source/gameengine/GameLogic/SCA_AlwaysSensor.cpp
2009-04-29 16:48:00 UTC (rev 19979)
+++ trunk/blender/source/gameengine/GameLogic/SCA_AlwaysSensor.cpp
2009-04-29 16:54:45 UTC (rev 19980)
@@ -105,8 +105,13 @@
/* Integration hooks ------------------------------------------------------- */
PyTypeObject SCA_AlwaysSensor::Type = {
- PyObject_HEAD_INIT(NULL)
- 0,
+#if (PY_VERSION_HEX >= 0x02060000)
+ PyVarObject_HEAD_INIT(NULL, 0)
+#else
+ /* python 2.5 and below */
+ PyObject_HEAD_INIT( NULL ) /* required py macro */
+ 0, /* ob_size */
+#endif
"SCA_AlwaysSensor",
sizeof(PyObjectPlus_Proxy),
0,
Modified: trunk/blender/source/gameengine/GameLogic/SCA_DelaySensor.cpp
===================================================================
--- trunk/blender/source/gameengine/GameLogic/SCA_DelaySensor.cpp
2009-04-29 16:48:00 UTC (rev 19979)
+++ trunk/blender/source/gameengine/GameLogic/SCA_DelaySensor.cpp
2009-04-29 16:54:45 UTC (rev 19980)
@@ -131,8 +131,13 @@
/* Integration hooks ------------------------------------------------------- */
PyTypeObject SCA_DelaySensor::Type = {
- PyObject_HEAD_INIT(NULL)
- 0,
+#if (PY_VERSION_HEX >= 0x02060000)
+ PyVarObject_HEAD_INIT(NULL, 0)
+#else
+ /* python 2.5 and below */
+ PyObject_HEAD_INIT( NULL ) /* required py macro */
+ 0, /* ob_size */
+#endif
"SCA_DelaySensor",
sizeof(PyObjectPlus_Proxy),
0,
Modified: trunk/blender/source/gameengine/GameLogic/SCA_ILogicBrick.cpp
===================================================================
--- trunk/blender/source/gameengine/GameLogic/SCA_ILogicBrick.cpp
2009-04-29 16:48:00 UTC (rev 19979)
+++ trunk/blender/source/gameengine/GameLogic/SCA_ILogicBrick.cpp
2009-04-29 16:54:45 UTC (rev 19980)
@@ -209,8 +209,13 @@
/* python stuff */
PyTypeObject SCA_ILogicBrick::Type = {
- PyObject_HEAD_INIT(NULL)
- 0,
@@ Diff output truncated at 10240 characters. @@
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