Revision: 20012
          
http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=20012
Author:   ben2610
Date:     2009-04-30 21:00:17 +0200 (Thu, 30 Apr 2009)

Log Message:
-----------
BGE bug #18091: Hitbox of object X doesn't move along when object X is parented 
to object Y.

Modified Paths:
--------------
    trunk/blender/source/gameengine/Ketsji/KX_BulletPhysicsController.cpp
    trunk/blender/source/gameengine/Ketsji/KX_BulletPhysicsController.h

Modified: trunk/blender/source/gameengine/Ketsji/KX_BulletPhysicsController.cpp
===================================================================
--- trunk/blender/source/gameengine/Ketsji/KX_BulletPhysicsController.cpp       
2009-04-30 17:27:30 UTC (rev 20011)
+++ trunk/blender/source/gameengine/Ketsji/KX_BulletPhysicsController.cpp       
2009-04-30 19:00:17 UTC (rev 20012)
@@ -21,9 +21,13 @@
 : KX_IPhysicsController(dyna,compound,(PHY_IPhysicsController*)this),
 CcdPhysicsController(ci),
 m_savedCollisionFlags(0),
+m_savedCollisionFilterGroup(0),
+m_savedCollisionFilterMask(0),
+m_savedMass(0.0),
+m_savedDyna(false),
+m_suspended(false),
 m_bulletChildShape(NULL)
 {
-
 }
        
 KX_BulletPhysicsController::~KX_BulletPhysicsController ()
@@ -337,8 +341,7 @@
 void KX_BulletPhysicsController::SetMass(MT_Scalar newmass)
 {
        btRigidBody *body = GetRigidBody();
-       if (body && body->getActivationState() != DISABLE_SIMULATION && 
-               newmass>MT_EPSILON && GetMass()>MT_EPSILON)
+       if (body && !m_suspended && newmass>MT_EPSILON && GetMass()>MT_EPSILON)
        {
                btVector3 grav = body->getGravity();
                btVector3 accel = grav / GetMass();
@@ -356,7 +359,7 @@
 void   KX_BulletPhysicsController::SuspendDynamics(bool ghost)
 {
        btRigidBody *body = GetRigidBody();
-       if (body && body->getActivationState() != DISABLE_SIMULATION)
+       if (body && !m_suspended)
        {
                btBroadphaseProxy* handle = body->getBroadphaseHandle();
                m_savedCollisionFlags = body->getCollisionFlags();
@@ -364,8 +367,7 @@
                m_savedDyna = m_bDyna;
                m_savedCollisionFilterGroup = handle->m_collisionFilterGroup;
                m_savedCollisionFilterMask = handle->m_collisionFilterMask;
-               m_savedActivationState = body->getActivationState();
-               body->forceActivationState(DISABLE_SIMULATION);
+               m_suspended = true;
                GetPhysicsEnvironment()->updateCcdPhysicsController(this, 
                        0.0,
                        
btCollisionObject::CF_STATIC_OBJECT|((ghost)?btCollisionObject::CF_NO_CONTACT_RESPONSE:(m_savedCollisionFlags&btCollisionObject::CF_NO_CONTACT_RESPONSE)),
@@ -378,15 +380,16 @@
 void   KX_BulletPhysicsController::RestoreDynamics()
 {
        btRigidBody *body = GetRigidBody();
-       if (body && body->getActivationState() == DISABLE_SIMULATION)
+       if (body && m_suspended)
        {
                GetPhysicsEnvironment()->updateCcdPhysicsController(this, 
                        m_savedMass,
                        m_savedCollisionFlags,
                        m_savedCollisionFilterGroup,
                        m_savedCollisionFilterMask);
-               body->forceActivationState(m_savedActivationState);
+               body->activate();
                m_bDyna = m_savedDyna;
+               m_suspended = false;
        }
 }
 

Modified: trunk/blender/source/gameengine/Ketsji/KX_BulletPhysicsController.h
===================================================================
--- trunk/blender/source/gameengine/Ketsji/KX_BulletPhysicsController.h 
2009-04-30 17:27:30 UTC (rev 20011)
+++ trunk/blender/source/gameengine/Ketsji/KX_BulletPhysicsController.h 
2009-04-30 19:00:17 UTC (rev 20012)
@@ -14,6 +14,7 @@
        short int m_savedCollisionFilterMask;
        MT_Scalar m_savedMass;
        bool m_savedDyna;
+       bool m_suspended;
        btCollisionShape* m_bulletChildShape;
 
 public:


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