Revision: 20060
          
http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=20060
Author:   khughes
Date:     2009-05-04 18:03:54 +0200 (Mon, 04 May 2009)

Log Message:
-----------
Fix some spelling errors.

Modified Paths:
--------------
    trunk/blender/release/scripts/object_cookie_cutter.py

Modified: trunk/blender/release/scripts/object_cookie_cutter.py
===================================================================
--- trunk/blender/release/scripts/object_cookie_cutter.py       2009-05-04 
15:53:55 UTC (rev 20059)
+++ trunk/blender/release/scripts/object_cookie_cutter.py       2009-05-04 
16:03:54 UTC (rev 20060)
@@ -10,7 +10,7 @@
 __version__= "1.0"
 
 __bpydoc__= """\
-This script takes the selected mesh objects, devides them into 2 groups
+This script takes the selected mesh objects, divides them into 2 groups
 Cutters and The objects to be cut.
 
 Cutters are meshes with no faces, just edge loops. and any meshes with faces 
will be cut.
@@ -128,14 +128,14 @@
 
 def fake_length2d(pt1, pt2):
        '''
-       Only used for comparison so dont sqrt
+       Only used for comparison so don't sqrt
        '''
        #return math.sqrt(abs(pow(x1-x2, 2)+ pow(y1-y2, 2)))
        return pow(pt1[0]-pt2[0], 2) + pow(pt1[1]- pt2[1], 2)
 
 def length2d(pt1, pt2):
        '''
-       Only used for comparison so dont sqrt
+       Only used for comparison so don't sqrt
        '''
        #return math.sqrt(abs(pow(x1-x2, 2)+ pow(y1-y2, 2)))
        return sqrt(pow(pt1[0]-pt2[0], 2) + pow(pt1[1]- pt2[1], 2))
@@ -150,7 +150,7 @@
        return 0.25 * sqrt(abs(p*(p-2*e1)*(p-2*e2)*(p-2*e3)))
 
 def tri_pt_find_z_2d(pt, tri):
-       """ Takes a face and 3d vector and assigns teh vectors Z to its on the 
face"""
+       """ Takes a face and 3d vector and assigns the vectors Z to its on the 
face"""
        
        l1= tri_area_2d(tri[1], tri[2], pt)
        l2= tri_area_2d(tri[0], tri[2], pt)
@@ -170,7 +170,7 @@
 
 
 def tri_pt_find_uv_2d(pt, tri, uvs):
-       """ Takes a face and 3d vector and assigns teh vectors Z to its on the 
face"""
+       """ Takes a face and 3d vector and assigns the vectors Z to its on the 
face"""
        
        l1= tri_area_2d(tri[1], tri[2], pt)
        l2= tri_area_2d(tri[0], tri[2], pt)
@@ -288,12 +288,12 @@
                        # Loop through the cutter edges.
                        for ei_c, ed_c in enumerate(me_c.edges):
                                # If the cutter edge has 2 verts inside the 
same face then we can ignore it
-                               # Bothe are different faces or None
+                               # Both are different faces or None
                                if cut_vert_terrain_faces[ed_c.v1.index] != 
cut_vert_terrain_faces[ed_c.v2.index] or\
                                cut_vert_terrain_faces[ed_c.v1.index] == 
cut_vert_terrain_faces[ed_c.v2.index] == None:
                                        eb_c= c.edge_bounds[ei_c]
                                        if bounds_intersect(eb_t, eb_c): # 
face/edge bounds intersect?
-                                               # Now we know the 2 edges might 
intersect, we'll do a propper test
+                                               # Now we know the 2 edges might 
intersect, we'll do a proper test
                                                
                                                x= LineIntersect2D(ed_t.v1.co, 
ed_t.v2.co,   ed_c.v1.co, ed_c.v2.co)                                    
                                                if x:
@@ -340,7 +340,7 @@
                for f in faces:
                        faces_intersecting.setdefault(f.index, 
[]).append(ed_isect)
        
-       # this list is used to store edges that are totaly inside a face ( no 
intersections with terrain)
+       # this list is used to store edges that are totally inside a face ( no 
intersections with terrain)
        # we can remove these as we
        face_containing_edges= [[] for i in xrange(len(me_t.faces))]
        for ed_c in me_c.edges:
@@ -412,8 +412,8 @@
                
                
                
-               # edges that dont have a vert in the face have to span between 
to intersection points
-               # since we dont know the other point at any 1 time we need to 
remember edges that 
+               # edges that don't have a vert in the face have to span between 
to intersection points
+               # since we don't know the other point at any 1 time we need to 
remember edges that 
                # span a face and add them once we'v collected both
                # first add outline edges
                edge_span_face= {}
@@ -507,7 +507,7 @@
                                                # 0,2,3
                                                f_uv_mod= f_uv[0], f_uv[2], 
f_uv[3]
                                                f_vco_mod= f_vco[0], f_vco[2], 
f_vco[3]
-                                       # else - side of 0,1,2 - dont modify 
the quad
+                                       # else - side of 0,1,2 - don't modify 
the quad
                                
                                uvs[i]= tri_pt_find_uv_2d(v_co, f_vco_mod, 
f_uv_mod)    
                        
@@ -579,7 +579,7 @@
        for ob in obs:
                if ob.type == 'Mesh':
                        me= ob.getData(mesh=1)
-               elif ob.data.flag & 1: # Is the curve 3D? else dont use.
+               elif ob.data.flag & 1: # Is the curve 3D? else don't use.
                        me= BPyMesh.getMeshFromObject(ob) # get the curve
                else:
                        continue


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