Revision: 20080
          
http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=20080
Author:   campbellbarton
Date:     2009-05-06 06:24:01 +0200 (Wed, 06 May 2009)

Log Message:
-----------
- Export hard edge and face info
- Use Edges field rather then 2 vert faces (worked in some apps but crashed 
maya)

Modified Paths:
--------------
    trunk/blender/release/scripts/export_fbx.py

Modified: trunk/blender/release/scripts/export_fbx.py
===================================================================
--- trunk/blender/release/scripts/export_fbx.py 2009-05-06 02:19:16 UTC (rev 
20079)
+++ trunk/blender/release/scripts/export_fbx.py 2009-05-06 04:24:01 UTC (rev 
20080)
@@ -1,13 +1,13 @@
 #!BPY
 """
 Name: 'Autodesk FBX (.fbx)...'
-Blender: 244
+Blender: 249
 Group: 'Export'
 Tooltip: 'Selection to an ASCII Autodesk FBX '
 """
 __author__ = "Campbell Barton"
 __url__ = ['www.blender.org', 'blenderartists.org']
-__version__ = "1.1"
+__version__ = "1.2"
 
 __bpydoc__ = """\
 This script is an exporter to the FBX file format.
@@ -1385,22 +1385,18 @@
                                else:                           
file.write(',%i,%i,%i,%i' % fi )
                        i+=1
                
-               ed_val = [None, None]
-               LOOSE = Blender.Mesh.EdgeFlags.LOOSE
+               file.write('\n\t\tEdges: ')
+               i=-1
                for ed in me.edges:
-                       if ed.flag & LOOSE:
-                               ed_val[0] = ed.v1.index
-                               ed_val[1] = -(ed.v2.index+1)
                                if i==-1:
-                                       file.write('%i,%i' % tuple(ed_val) )
+                                       file.write('%i,%i' % (ed.v1.index, 
ed.v2.index))
                                        i=0
                                else:
                                        if i==13:
                                                file.write('\n\t\t')
                                                i=0
-                                       file.write(',%i,%i' % tuple(ed_val) )
+                                       file.write(',%i,%i' % (ed.v1.index, 
ed.v2.index))
                                i+=1
-               del LOOSE
                
                file.write('\n\t\tGeometryVersion: 124')
                
@@ -1423,6 +1419,51 @@
                        i+=1
                file.write('\n\t\t}')
                
+               # Write Face Smoothing
+               file.write('''
+               LayerElementSmoothing: 0 {
+                       Version: 102
+                       Name: ""
+                       MappingInformationType: "ByPolygon"
+                       ReferenceInformationType: "Direct"
+                       Smoothing: ''')
+               
+               i=-1
+               for f in me.faces:
+                       if i==-1:
+                               file.write('%i' % f.smooth);    i=0
+                       else:
+                               if i==54:
+                                       file.write('\n                   ');    
i=0
+                               file.write(',%i' % f.smooth)
+                       i+=1
+               
+               file.write('\n\t\t}')
+               
+               # Write Edge Smoothing
+               file.write('''
+               LayerElementSmoothing: 0 {
+                       Version: 101
+                       Name: ""
+                       MappingInformationType: "ByEdge"
+                       ReferenceInformationType: "Direct"
+                       Smoothing: ''')
+               
+               SHARP = Blender.Mesh.EdgeFlags.SHARP
+               i=-1
+               for ed in me.edges:
+                       if i==-1:
+                               file.write('%i' % ((ed.flag&SHARP)!=0));        
i=0
+                       else:
+                               if i==54:
+                                       file.write('\n                   ');    
i=0
+                               file.write(',%i' % ((ed.flag&SHARP)!=0))
+                       i+=1
+               
+               file.write('\n\t\t}')
+               del SHARP
+               
+               
                # Write VertexColor Layers
                # note, no programs seem to use this info :/
                collayers = []


_______________________________________________
Bf-blender-cvs mailing list
[email protected]
http://lists.blender.org/mailman/listinfo/bf-blender-cvs

Reply via email to