Revision: 20098
http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=20098
Author: ben2610
Date: 2009-05-07 21:36:12 +0200 (Thu, 07 May 2009)
Log Message:
-----------
BGE: unfortunately VA+list still doesn't work on ATI card, so put a specific
check for ATI.
Modified Paths:
--------------
trunk/blender/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_ListRasterizer.cpp
trunk/blender/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_ListRasterizer.h
Modified:
trunk/blender/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_ListRasterizer.cpp
===================================================================
---
trunk/blender/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_ListRasterizer.cpp
2009-05-07 16:37:29 UTC (rev 20097)
+++
trunk/blender/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_ListRasterizer.cpp
2009-05-07 19:36:12 UTC (rev 20098)
@@ -104,9 +104,11 @@
RAS_ListRasterizer::RAS_ListRasterizer(RAS_ICanvas* canvas, bool
useVertexArrays, bool lock)
: RAS_VAOpenGLRasterizer(canvas, lock),
- mUseVertexArrays(useVertexArrays)
+ mUseVertexArrays(useVertexArrays),
+ mATI(false)
{
- // --
+ if (!strcmp((const char*)glGetString(GL_VENDOR), "ATI Technologies
Inc."))
+ mATI = true;
}
RAS_ListRasterizer::~RAS_ListRasterizer()
@@ -214,7 +216,7 @@
// workaround: note how we do not use vertex arrays for making display
// lists, since glVertexAttribPointerARB doesn't seem to work correct
// in display lists on ATI? either a bug in the driver or in Blender ..
- if (mUseVertexArrays && /*!localSlot &&*/ !ms.m_pDerivedMesh)
+ if (mUseVertexArrays && !mATI && !ms.m_pDerivedMesh)
RAS_VAOpenGLRasterizer::IndexPrimitivesMulti(ms);
else
RAS_OpenGLRasterizer::IndexPrimitivesMulti(ms);
Modified:
trunk/blender/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_ListRasterizer.h
===================================================================
---
trunk/blender/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_ListRasterizer.h
2009-05-07 16:37:29 UTC (rev 20097)
+++
trunk/blender/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_ListRasterizer.h
2009-05-07 19:36:12 UTC (rev 20098)
@@ -42,6 +42,7 @@
class RAS_ListRasterizer : public RAS_VAOpenGLRasterizer
{
bool mUseVertexArrays;
+ bool mATI;
RAS_ArrayLists mArrayLists;
RAS_ListSlot* FindOrAdd(class RAS_MeshSlot& ms);
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