Revision: 20119
          
http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=20119
Author:   ben2610
Date:     2009-05-09 18:59:25 +0200 (Sat, 09 May 2009)

Log Message:
-----------
BGE: repair soft body - include this in RC2 please

Modified Paths:
--------------
    trunk/blender/source/gameengine/Converter/BL_BlenderDataConversion.cpp

Modified: trunk/blender/source/gameengine/Converter/BL_BlenderDataConversion.cpp
===================================================================
--- trunk/blender/source/gameengine/Converter/BL_BlenderDataConversion.cpp      
2009-05-09 16:29:00 UTC (rev 20118)
+++ trunk/blender/source/gameengine/Converter/BL_BlenderDataConversion.cpp      
2009-05-09 16:59:25 UTC (rev 20119)
@@ -2121,7 +2121,8 @@
                                //tf.Add(gameobj->GetSGNode());
                                
                                gameobj->NodeUpdateGS(0);
-                               gameobj->AddMeshUser();
+                               //move to after finishing everything so that 
soft body deformer is included
+                               //gameobj->AddMeshUser();
                
                        }
                        else
@@ -2311,7 +2312,8 @@
                                                                
//tf.Add(gameobj->GetSGNode());
                                                                
                                                                
gameobj->NodeUpdateGS(0);
-                                                               
gameobj->AddMeshUser();
+                                                               //move to after 
finishing everything so that soft body deformer is included
+                                                               
//gameobj->AddMeshUser();
                                                        }
                                                        else
                                                        {
@@ -2665,6 +2667,7 @@
        {
                KX_GameObject* gameobj = 
static_cast<KX_GameObject*>(objectlist->GetValue(i));
                gameobj->ResetState();
+               gameobj->AddMeshUser();
        }
 
 #endif //CONVERT_LOGIC


_______________________________________________
Bf-blender-cvs mailing list
[email protected]
http://lists.blender.org/mailman/listinfo/bf-blender-cvs

Reply via email to