Revision: 20182
          
http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=20182
Author:   ben2610
Date:     2009-05-13 08:42:15 +0200 (Wed, 13 May 2009)

Log Message:
-----------
BGE #18732: Python Light options don't work with GLSL materials. Commited patch 
from dfelinto and moguri, thanks for the good work.

Modified Paths:
--------------
    trunk/blender/source/blender/gpu/GPU_material.h
    trunk/blender/source/blender/gpu/intern/gpu_material.c
    trunk/blender/source/blender/src/drawview.c
    trunk/blender/source/gameengine/Ketsji/KX_Light.cpp
    trunk/blender/source/gameengine/Ketsji/KX_Light.h

Modified: trunk/blender/source/blender/gpu/GPU_material.h
===================================================================
--- trunk/blender/source/blender/gpu/GPU_material.h     2009-05-13 02:01:04 UTC 
(rev 20181)
+++ trunk/blender/source/blender/gpu/GPU_material.h     2009-05-13 06:42:15 UTC 
(rev 20182)
@@ -159,6 +159,7 @@
 void GPU_lamp_shadow_buffer_unbind(GPULamp *lamp);
 
 void GPU_lamp_update(GPULamp *lamp, int lay, float obmat[][4]);
+void GPU_lamp_update_colors(GPULamp *lamp, float r, float g, float b, float 
energy);
 int GPU_lamp_shadow_layer(GPULamp *lamp);
 
 #ifdef __cplusplus

Modified: trunk/blender/source/blender/gpu/intern/gpu_material.c
===================================================================
--- trunk/blender/source/blender/gpu/intern/gpu_material.c      2009-05-13 
02:01:04 UTC (rev 20181)
+++ trunk/blender/source/blender/gpu/intern/gpu_material.c      2009-05-13 
06:42:15 UTC (rev 20182)
@@ -1306,6 +1306,18 @@
        Mat4Invert(lamp->imat, mat);
 }
 
+void GPU_lamp_update_colors(GPULamp *lamp, float r, float g, float b, float 
energy)
+{
+       lamp->la->energy = energy;
+       lamp->la->r = r;
+       lamp->la->g = g;
+       lamp->la->b = b;
+
+       lamp->col[0]= lamp->la->r*lamp->energy;
+       lamp->col[1]= lamp->la->g*lamp->energy;
+       lamp->col[2]= lamp->la->b*lamp->energy;
+}
+
 static void gpu_lamp_from_blender(Scene *scene, Object *ob, Object *par, Lamp 
*la, GPULamp *lamp)
 {
        float temp, angle, pixsize, wsize;

Modified: trunk/blender/source/blender/src/drawview.c
===================================================================
--- trunk/blender/source/blender/src/drawview.c 2009-05-13 02:01:04 UTC (rev 
20181)
+++ trunk/blender/source/blender/src/drawview.c 2009-05-13 06:42:15 UTC (rev 
20182)
@@ -3152,12 +3152,14 @@
 static void gpu_render_lamp_update(View3D *v3d, Object *ob, Object *par, float 
obmat[][4], ListBase *shadows)
 {
        GPULamp *lamp;
+       Lamp *la = (Lamp*)ob->data;
        View3DShadow *shadow;
 
        lamp = GPU_lamp_from_blender(G.scene, ob, par);
 
        if(lamp) {
                GPU_lamp_update(lamp, ob->lay, obmat);
+               GPU_lamp_update_colors(lamp, la->r, la->g, la->b, la->energy);
                
                if((ob->lay & v3d->lay) && GPU_lamp_has_shadow_buffer(lamp)) {
                        shadow= MEM_callocN(sizeof(View3DShadow), 
"View3DShadow");

Modified: trunk/blender/source/gameengine/Ketsji/KX_Light.cpp
===================================================================
--- trunk/blender/source/gameengine/Ketsji/KX_Light.cpp 2009-05-13 02:01:04 UTC 
(rev 20181)
+++ trunk/blender/source/gameengine/Ketsji/KX_Light.cpp 2009-05-13 06:42:15 UTC 
(rev 20182)
@@ -61,6 +61,11 @@
        m_rendertools->AddLight(&m_lightobj);
        m_glsl = glsl;
        m_blenderscene = ((KX_Scene*)sgReplicationInfo)->GetBlenderScene();
+
+       m_initialvalues[0] = lightobj.m_red;
+       m_initialvalues[1] = lightobj.m_green;
+       m_initialvalues[2] = lightobj.m_blue;
+       m_initialvalues[3] = lightobj.m_energy;
 };
 
 
@@ -71,6 +76,8 @@
        if((lamp = GetGPULamp())) {
                float obmat[4][4] = {{0}};
                GPU_lamp_update(lamp, 0, obmat);
+               GPU_lamp_update_colors(lamp, m_initialvalues[0], 
m_initialvalues[1],
+               m_initialvalues[2], m_initialvalues[3]);
        }
 
        m_rendertools->RemoveLight(&m_lightobj);
@@ -114,6 +121,8 @@
                                obmat[i][j] = (float)*dobmat;
 
                GPU_lamp_update(lamp, m_lightobj.m_layer, obmat);
+               GPU_lamp_update_colors(lamp, m_lightobj.m_red, 
m_lightobj.m_green, 
+                       m_lightobj.m_blue, m_lightobj.m_energy);
        }
 }
 

Modified: trunk/blender/source/gameengine/Ketsji/KX_Light.h
===================================================================
--- trunk/blender/source/gameengine/Ketsji/KX_Light.h   2009-05-13 02:01:04 UTC 
(rev 20181)
+++ trunk/blender/source/gameengine/Ketsji/KX_Light.h   2009-05-13 06:42:15 UTC 
(rev 20182)
@@ -44,6 +44,7 @@
        Py_Header;
 protected:
        RAS_LightObject         m_lightobj;
+       float                           m_initialvalues [4];
        class RAS_IRenderTools* m_rendertools;  //needed for registering and 
replication of lightobj
        bool                            m_glsl;
        Scene*                          m_blenderscene;


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