Revision: 20184
          
http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=20184
Author:   campbellbarton
Date:     2009-05-13 12:15:19 +0200 (Wed, 13 May 2009)

Log Message:
-----------
Moved game engine types into GameTypes.py because every type put into a module 
giving lots of references to KX_GameObject.KX_GameObject and having to write in 
links like L{CListValue<CListValue.CListValue>}.

Looked into ways around this but epydoc has no way to import a class without 
its module and the @include field is maked as 'TODO'.

Also removed the outdated 'WhatsNew' section and linked to the 2.49 release 
notes.

Modified Paths:
--------------
    trunk/blender/source/gameengine/PyDoc/GameLogic.py
    trunk/blender/source/gameengine/PyDoc/GameTypes.py

Removed Paths:
-------------
    trunk/blender/source/gameengine/PyDoc/BL_ActionActuator.py
    trunk/blender/source/gameengine/PyDoc/BL_Shader.py
    trunk/blender/source/gameengine/PyDoc/BL_ShapeActionActuator.py
    trunk/blender/source/gameengine/PyDoc/CListValue.py
    trunk/blender/source/gameengine/PyDoc/CPropValue.py
    trunk/blender/source/gameengine/PyDoc/CValue.py
    trunk/blender/source/gameengine/PyDoc/KX_BlenderMaterial.py
    trunk/blender/source/gameengine/PyDoc/KX_CDActuator.py
    trunk/blender/source/gameengine/PyDoc/KX_Camera.py
    trunk/blender/source/gameengine/PyDoc/KX_CameraActuator.py
    trunk/blender/source/gameengine/PyDoc/KX_ConstraintActuator.py
    trunk/blender/source/gameengine/PyDoc/KX_ConstraintWrapper.py
    trunk/blender/source/gameengine/PyDoc/KX_GameActuator.py
    trunk/blender/source/gameengine/PyDoc/KX_GameObject.py
    trunk/blender/source/gameengine/PyDoc/KX_IpoActuator.py
    trunk/blender/source/gameengine/PyDoc/KX_LightObject.py
    trunk/blender/source/gameengine/PyDoc/KX_MeshProxy.py
    trunk/blender/source/gameengine/PyDoc/KX_MouseFocusSensor.py
    trunk/blender/source/gameengine/PyDoc/KX_NearSensor.py
    trunk/blender/source/gameengine/PyDoc/KX_NetworkMessageActuator.py
    trunk/blender/source/gameengine/PyDoc/KX_NetworkMessageSensor.py
    trunk/blender/source/gameengine/PyDoc/KX_ObjectActuator.py
    trunk/blender/source/gameengine/PyDoc/KX_ParentActuator.py
    trunk/blender/source/gameengine/PyDoc/KX_PhysicsObjectWrapper.py
    trunk/blender/source/gameengine/PyDoc/KX_PolyProxy.py
    trunk/blender/source/gameengine/PyDoc/KX_PolygonMaterial.py
    trunk/blender/source/gameengine/PyDoc/KX_RadarSensor.py
    trunk/blender/source/gameengine/PyDoc/KX_RaySensor.py
    trunk/blender/source/gameengine/PyDoc/KX_SCA_AddObjectActuator.py
    trunk/blender/source/gameengine/PyDoc/KX_SCA_DynamicActuator.py
    trunk/blender/source/gameengine/PyDoc/KX_SCA_EndObjectActuator.py
    trunk/blender/source/gameengine/PyDoc/KX_SCA_ReplaceMeshActuator.py
    trunk/blender/source/gameengine/PyDoc/KX_Scene.py
    trunk/blender/source/gameengine/PyDoc/KX_SceneActuator.py
    trunk/blender/source/gameengine/PyDoc/KX_SoundActuator.py
    trunk/blender/source/gameengine/PyDoc/KX_StateActuator.py
    trunk/blender/source/gameengine/PyDoc/KX_TouchSensor.py
    trunk/blender/source/gameengine/PyDoc/KX_TrackToActuator.py
    trunk/blender/source/gameengine/PyDoc/KX_VehicleWrapper.py
    trunk/blender/source/gameengine/PyDoc/KX_VertexProxy.py
    trunk/blender/source/gameengine/PyDoc/KX_VisibilityActuator.py
    trunk/blender/source/gameengine/PyDoc/PyObjectPlus.py
    trunk/blender/source/gameengine/PyDoc/SCA_2DFilterActuator.py
    trunk/blender/source/gameengine/PyDoc/SCA_ANDController.py
    trunk/blender/source/gameengine/PyDoc/SCA_ActuatorSensor.py
    trunk/blender/source/gameengine/PyDoc/SCA_AlwaysSensor.py
    trunk/blender/source/gameengine/PyDoc/SCA_DelaySensor.py
    trunk/blender/source/gameengine/PyDoc/SCA_IActuator.py
    trunk/blender/source/gameengine/PyDoc/SCA_IController.py
    trunk/blender/source/gameengine/PyDoc/SCA_ILogicBrick.py
    trunk/blender/source/gameengine/PyDoc/SCA_IObject.py
    trunk/blender/source/gameengine/PyDoc/SCA_ISensor.py
    trunk/blender/source/gameengine/PyDoc/SCA_JoystickSensor.py
    trunk/blender/source/gameengine/PyDoc/SCA_KeyboardSensor.py
    trunk/blender/source/gameengine/PyDoc/SCA_MouseSensor.py
    trunk/blender/source/gameengine/PyDoc/SCA_NANDController.py
    trunk/blender/source/gameengine/PyDoc/SCA_NORController.py
    trunk/blender/source/gameengine/PyDoc/SCA_ORController.py
    trunk/blender/source/gameengine/PyDoc/SCA_PropertyActuator.py
    trunk/blender/source/gameengine/PyDoc/SCA_PropertySensor.py
    trunk/blender/source/gameengine/PyDoc/SCA_PythonController.py
    trunk/blender/source/gameengine/PyDoc/SCA_RandomActuator.py
    trunk/blender/source/gameengine/PyDoc/SCA_RandomSensor.py
    trunk/blender/source/gameengine/PyDoc/SCA_XNORController.py
    trunk/blender/source/gameengine/PyDoc/SCA_XORController.py
    trunk/blender/source/gameengine/PyDoc/WhatsNew.py

Deleted: trunk/blender/source/gameengine/PyDoc/BL_ActionActuator.py
===================================================================
--- trunk/blender/source/gameengine/PyDoc/BL_ActionActuator.py  2009-05-13 
06:53:21 UTC (rev 20183)
+++ trunk/blender/source/gameengine/PyDoc/BL_ActionActuator.py  2009-05-13 
10:15:19 UTC (rev 20184)
@@ -1,230 +0,0 @@
-# $Id$
-# Documentation for BL_ActionActuator
-import SCA_ILogicBrick
-from SCA_IActuator import *
-
-
-class BL_ActionActuator(SCA_IActuator):
-       """
-       Action Actuators apply an action to an actor.
-       
-       @ivar action: The name of the action to set as the current action.
-       @type action: string
-       @ivar start: Specifies the starting frame of the animation.
-       @type start: float
-       @ivar end: Specifies the ending frame of the animation.
-       @type end: float
-       @ivar blendin: Specifies the number of frames of animation to generate 
when making transitions between actions.
-       @type blendin: float
-       @ivar priority: Sets the priority of this actuator. Actuators will lower
-                                priority numbers will override actuators with 
higher
-                                numbers.
-       @type priority: integer
-       @ivar frame: Sets the current frame for the animation.
-       @type frame: float
-       @ivar property: Sets the property to be used in FromProp playback mode.
-       @type property: string
-       @ivar blendTime: Sets the internal frame timer. This property must be in
-                                               the range from 0.0 to blendin.
-       @type blendTime: float
-       @ivar type: The operation mode of the actuator. KX_ACTIONACT_PLAY, 
KX_ACTIONACT_PROPERTY, KX_ACTIONACT_FLIPPER, KX_ACTIONACT_LOOPSTOP, 
KX_ACTIONACT_LOOPEND
-       @type type: integer
-       @ivar useContinue: The actions continue option, True or False.
-                                       When True, the action will always play 
from where last left off,
-                                       otherwise negative events to this 
actuator will reset it to its start frame.
-       @type: boolean
-       @ivar frameProperty: The name of the property that is set to the 
current frame number.
-       @type frameProperty: string
-       """
-       def setChannel(channel, matrix, mode = False):
-               """
-               @param channel: A string specifying the name of the bone 
channel.
-               @type channel: string
-               @param matrix: A 4x4 matrix specifying the overriding 
transformation
-                              as an offset from the bone's rest position.
-               @type matrix: list [[float]]
-               @param mode: True for armature/world space, False for bone space
-               @type mode: boolean
-               """
-
-       #--The following methods are deprecated--
-       def setAction(action, reset = True):
-               """
-               DEPRECATED: use the 'action' property
-               Sets the current action.
-               
-               @param action: The name of the action to set as the current 
action.
-               @type action: string
-               @param reset: Optional parameter indicating whether to reset the
-                             blend timer or not.  A value of 1 indicates that 
the
-                             timer should be reset.  A value of 0 will leave it
-                             unchanged.  If reset is not specified, the timer 
will
-                             be reset.
-               """
-
-       def setStart(start):
-               """
-               DEPRECATED: use the 'start' property
-               Specifies the starting frame of the animation.
-               
-               @param start: the starting frame of the animation
-               @type start: float
-               """
-
-       def setEnd(end):
-               """
-               DEPRECATED: use the 'end' property
-               Specifies the ending frame of the animation.
-               
-               @param end: the ending frame of the animation
-               @type end: float
-               """
-       def setBlendin(blendin):
-               """
-               DEPRECATED: use the 'blendin' property
-               Specifies the number of frames of animation to generate
-               when making transitions between actions.
-               
-               @param blendin: the number of frames in transition.
-               @type blendin: float
-               """
-
-       def setPriority(priority):
-               """
-               DEPRECATED: use the 'priority' property
-               Sets the priority of this actuator.
-               
-               @param priority: Specifies the new priority.  Actuators will 
lower
-                                priority numbers will override actuators with 
higher
-                                numbers.
-               @type priority: integer
-               """
-       def setFrame(frame):
-               """
-               DEPRECATED: use the 'frame' property
-               Sets the current frame for the animation.
-               
-               @param frame: Specifies the new current frame for the animation
-               @type frame: float
-               """
-
-       def setProperty(prop):
-               """
-               DEPRECATED: use the 'property' property
-               Sets the property to be used in FromProp playback mode.
-               
-               @param prop: the name of the property to use.
-               @type prop: string.
-               """
-
-       def setBlendtime(blendtime):
-               """
-               DEPRECATED: use the 'blendTime' property
-               Sets the internal frame timer.
-                
-               Allows the script to directly modify the internal timer
-               used when generating transitions between actions.  
-               
-               @param blendtime: The new time. This parameter must be in the 
range from 0.0 to 1.0.
-               @type blendtime: float
-               """
-
-       def setType(mode):
-               """
-               DEPRECATED: use the 'type' property
-               Sets the operation mode of the actuator
-
-               @param mode: KX_ACTIONACT_PLAY, KX_ACTIONACT_PROPERTY, 
KX_ACTIONACT_FLIPPER, KX_ACTIONACT_LOOPSTOP, KX_ACTIONACT_LOOPEND
-               @type mode: integer
-               """
-       
-       def setContinue(cont):
-               """
-               DEPRECATED: use the 'continue' property
-               Set the actions continue option True or False. see getContinue.
-
-               @param cont: The continue option.
-               @type cont: bool
-               """
-
-       def getType():
-               """
-               DEPRECATED: use the 'type' property
-               Returns the operation mode of the actuator
-           
-               @rtype: integer
-               @return: KX_ACTIONACT_PLAY, KX_ACTIONACT_PROPERTY, 
KX_ACTIONACT_FLIPPER, KX_ACTIONACT_LOOPSTOP, KX_ACTIONACT_LOOPEND
-               """
-
-       def getContinue():
-               """
-               DEPRECATED: use the 'continue' property
-               When True, the action will always play from where last left 
off, otherwise negative events to this actuator will reset it to its start 
frame.
-           
-               @rtype: bool
-               """
-       
-       def getAction():
-               """
-               DEPRECATED: use the 'action' property
-               getAction() returns the name of the action associated with this 
actuator.
-               
-               @rtype: string
-               """
-       
-       def getStart():
-               """
-               DEPRECATED: use the 'start' property
-               Returns the starting frame of the action.
-               
-               @rtype: float
-               """
-       def getEnd():
-               """
-               DEPRECATED: use the 'end' property
-               Returns the last frame of the action.
-               
-               @rtype: float
-               """
-       def getBlendin():
-               """
-               DEPRECATED: use the 'blendin' property
-               Returns the number of interpolation animation frames to be 
generated when this actuator is triggered.
-               
-               @rtype: float
-               """
-       def getPriority():
-               """
-               DEPRECATED: use the 'priority' property
-               Returns the priority for this actuator.  Actuators with lower 
Priority numbers will
-               override actuators with higher numbers.
-               
-               @rtype: integer
-               """
-       def getFrame():
-               """
-               DEPRECATED: use the 'frame' property
-               Returns the current frame number.
-               
-               @rtype: float
-               """
-       def getProperty():
-               """
-               DEPRECATED: use the 'property' property
-               Returns the name of the property to be used in FromProp mode.
-               
-               @rtype: string
-               """
-       def setFrameProperty(prop):
-               """
-               DEPRECATED: use the 'frameProperty' property
-               @param prop: A string specifying the property of the object 
that will be updated with the action frame number.
-               @type prop: string
-               """
-       def getFrameProperty():
-               """
-               DEPRECATED: use the 'frameProperty' property
-               Returns the name of the property that is set to the current 
frame number.
-               
-               @rtype: string
-               """

Deleted: trunk/blender/source/gameengine/PyDoc/BL_Shader.py
===================================================================
--- trunk/blender/source/gameengine/PyDoc/BL_Shader.py  2009-05-13 06:53:21 UTC 
(rev 20183)
+++ trunk/blender/source/gameengine/PyDoc/BL_Shader.py  2009-05-13 10:15:19 UTC 
(rev 20184)
@@ -1,248 +0,0 @@
-
-from PyObjectPlus import *
-
-class BL_Shader(PyObjectPlus):
-       """
-       BL_Shader GLSL shaders.
-       
-       TODO - Description
-       """
-       
-       def setUniformfv(name, fList):
-               """
-               Set a uniform with a list of float values
-               
-               @param name: the uniform name
-               @type name: string
-               
-               @param fList: a list (2, 3 or 4 elements) of float values
-               @type fList: list[float]
-               """
-
-       def delSource():
-               """
-               TODO - Description
-
-               """
-       def getFragmentProg():
-               """
-               Returns the fragment program.
-               
-               @rtype: string
-               @return: The fragment program.
-               """
-       def getVertexProg():
-               """
-               Get the vertex program.
-               
-               @rtype: string
-               @return: The vertex program.
-               """
-       def isValid():
-               """
-               Check if the shader is valid.
-
-               @rtype: bool
-               @return: True if the shader is valid
-               """
-       def setAttrib(enum):
-               """
-               Set attribute location. (The parameter is ignored a.t.m. and 
the value of "tangent" is always used.)
-               
-               @param enum: attribute location value
-               @type enum: integer
-               """
-       def setNumberOfPasses( max_pass ):
-               """
-               Set the maximum number of passes. Not used a.t.m.
-               
-               @param max_pass: the maximum number of passes
-               @type max_pass: integer
-               """
-       def setSampler(name, index):
-               """
-               Set uniform texture sample index.
-               
-               @param name: Uniform name
-               @type name: string
-
-               @param index: Texture sample index.
-               @type index: integer
-               """
-       def setSource(vertexProgram, fragmentProgram):
-               """
-               Set the vertex and fragment programs
-               
-               @param vertexProgram: Vertex program
-               @type vertexProgram: string
-
-               @param fragmentProgram: Fragment program
-               @type fragmentProgram: string
-               """
-       def setUniform1f(name, fx):
-               """
-               Set a uniform with 1 float value.
-               
-               @param name: the uniform name
-               @type name: string
-               
-               @param fx: Uniform value
-               @type fx: float
-               """
-       def setUniform1i(name, ix):
-               """
-               Set a uniform with an integer value.
-               
-               @param name: the uniform name
-               @type name: string
-
-               @param ix: the uniform value
-               @type ix: integer
-               """
-       def setUniform2f(name, fx, fy):
-               """
-               Set a uniform with 2 float values
-               
-               @param name: the uniform name
-               @type name: string
-
-               @param fx: first float value
-               @type fx: float
-               
-               @param fy: second float value
-               @type fy: float
-               """
-       def setUniform2i(name, ix, iy):
-               """
-               Set a uniform with 2 integer values
-               
-               @param name: the uniform name
-               @type name: string
-
-               @param ix: first integer value
-               @type ix: integer
-               
-               @param iy: second integer value
-               @type iy: integer
-               """
-       def setUniform3f(name, fx,fy,fz):
-               """
-               Set a uniform with 3 float values.
-               
-               @param name: the uniform name
-               @type name: string
-
-               @param fx: first float value
-               @type fx: float
-               
-               @param fy: second float value
-               @type fy: float
-
-               @param fz: third float value
-               @type fz: float
-               """
-       def setUniform3i(name, ix,iy,iz):
-               """

@@ Diff output truncated at 10240 characters. @@

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