Revision: 20284
          
http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=20284
Author:   dfelinto
Date:     2009-05-20 07:33:39 +0200 (Wed, 20 May 2009)

Log Message:
-----------
Moving ScreenSpace methods from Rasterizer to KX_Camera (getScreenPos, 
getScreenVect, getScreenRay)

The modules were moved in order to access the camera internal matrixes. It will 
make then compatible with multiple viewports in a near future.
So far the problem I found was:
1) KX_Camera doesn't store the canvas viewport
2) RAS_ICanvas methods: GetDisplayArea and GetWindowArea are affected by 
multiple viewports (and they shouldn't).

Test file is here: http://www.pasteall.org/blend/68

Modified Paths:
--------------
    trunk/blender/source/gameengine/Ketsji/KX_Camera.cpp
    trunk/blender/source/gameengine/Ketsji/KX_Camera.h
    trunk/blender/source/gameengine/Ketsji/KX_PythonInit.cpp
    trunk/blender/source/gameengine/PyDoc/GameTypes.py
    trunk/blender/source/gameengine/PyDoc/Rasterizer.py

Modified: trunk/blender/source/gameengine/Ketsji/KX_Camera.cpp
===================================================================
--- trunk/blender/source/gameengine/Ketsji/KX_Camera.cpp        2009-05-20 
03:30:50 UTC (rev 20283)
+++ trunk/blender/source/gameengine/Ketsji/KX_Camera.cpp        2009-05-20 
05:33:39 UTC (rev 20284)
@@ -28,6 +28,7 @@
  * Camera in the gameengine. Cameras are also used for views.
  */
  
+#include "GL/glew.h"
 #include "KX_Camera.h"
 #include "KX_Scene.h"
 #include "KX_PythonInit.h"
@@ -478,7 +479,10 @@
        KX_PYMETHODTABLE_NOARGS(KX_Camera, getWorldToCamera),
        KX_PYMETHODTABLE(KX_Camera, setViewport),
        KX_PYMETHODTABLE_NOARGS(KX_Camera, setOnTop),
-       
+       KX_PYMETHODTABLE_O(KX_Camera, getScreenPosition),
+       KX_PYMETHODTABLE(KX_Camera, getScreenVect),
+       KX_PYMETHODTABLE(KX_Camera, getScreenRay),
+
        // DEPRECATED
        KX_PYMETHODTABLE_O(KX_Camera, enableViewport),
        KX_PYMETHODTABLE_NOARGS(KX_Camera, getProjectionMatrix),
@@ -989,4 +993,140 @@
        }
        
        return false;
-}
\ No newline at end of file
+}
+
+KX_PYMETHODDEF_DOC_O(KX_Camera, getScreenPosition,
+"getScreenPosition()\n"
+)
+
+{
+       MT_Vector3 vect;
+       KX_GameObject *obj = NULL;
+
+       if (!PyVecTo(value, vect))
+       {
+               if(ConvertPythonToGameObject(value, &obj, true, ""))
+               {
+                       PyErr_Clear();
+                       vect = MT_Vector3(obj->NodeGetWorldPosition());
+               }
+               else
+               {
+                       PyErr_SetString(PyExc_TypeError, "Error in 
getScreenPosition. Expected a Vector3 or a KX_GameObject or a string for a name 
of a KX_GameObject");
+                       return NULL;
+               }
+       }
+
+       GLint viewport[4];
+       GLdouble win[3];
+       GLdouble modelmatrix[16];
+       GLdouble projmatrix[16];
+
+       MT_Matrix4x4 m_modelmatrix = this->GetModelviewMatrix();
+       MT_Matrix4x4 m_projmatrix = this->GetProjectionMatrix();
+
+       m_modelmatrix.getValue(modelmatrix);
+       m_projmatrix.getValue(projmatrix);
+
+       glGetIntegerv(GL_VIEWPORT, viewport);
+
+       gluProject(vect[0], vect[1], vect[2], modelmatrix, projmatrix, 
viewport, &win[0], &win[1], &win[2]);
+
+       vect[0] =  win[0] / (viewport[0] + viewport[2]);
+       vect[1] =  win[1] / (viewport[1] + viewport[3]);
+
+       PyObject* ret = PyTuple_New(2);
+       if(ret){
+               PyTuple_SET_ITEM(ret, 0, PyFloat_FromDouble(vect[0]));
+               PyTuple_SET_ITEM(ret, 1, PyFloat_FromDouble(vect[1]));
+               return ret;
+       }
+
+       return NULL;
+}
+
+KX_PYMETHODDEF_DOC_VARARGS(KX_Camera, getScreenVect,
+"getScreenVect()\n"
+)
+{
+       double x,y;
+       if (!PyArg_ParseTuple(args,"dd:getScreenVect",&x,&y))
+               return NULL;
+
+       MT_Vector3 vect;
+       MT_Point3 campos, screenpos;
+
+       GLint viewport[4];
+       GLdouble win[3];
+       GLdouble modelmatrix[16];
+       GLdouble projmatrix[16];
+
+       MT_Matrix4x4 m_modelmatrix = this->GetModelviewMatrix();
+       MT_Matrix4x4 m_projmatrix = this->GetProjectionMatrix();
+
+       m_modelmatrix.getValue(modelmatrix);
+       m_projmatrix.getValue(projmatrix);
+
+       glGetIntegerv(GL_VIEWPORT, viewport);
+
+       vect[0] = x * viewport[2];
+       vect[1] = y * viewport[3];
+
+       vect[0] += viewport[0];
+       vect[1] += viewport[1];
+
+       glReadPixels(x, y, 1, 1, GL_DEPTH_COMPONENT, GL_FLOAT, &vect[2]);
+       gluUnProject(vect[0], vect[1], vect[2], modelmatrix, projmatrix, 
viewport, &win[0], &win[1], &win[2]);
+
+       campos = this->GetCameraLocation();
+       screenpos = MT_Point3(win[0], win[1], win[2]);
+       vect = campos-screenpos;
+
+       vect.normalize();
+       return PyObjectFrom(vect);
+}
+
+KX_PYMETHODDEF_DOC_VARARGS(KX_Camera, getScreenRay,
+"getScreenRay()\n"
+)
+{
+       KX_Camera* cam;
+       MT_Vector3 vect;
+       double x,y,dist;
+       char *propName = NULL;
+
+       if (!PyArg_ParseTuple(args,"ddd|s:getScreenRay",&x,&y,&dist,&propName))
+               return NULL;
+
+       PyObject* argValue = PyTuple_New(2);
+       if (argValue) {
+               PyTuple_SET_ITEM(argValue, 0, PyFloat_FromDouble(x));
+               PyTuple_SET_ITEM(argValue, 1, PyFloat_FromDouble(y));
+       }
+
+       if(!PyVecTo(PygetScreenVect(argValue), vect))
+       {
+               Py_DECREF(argValue);
+               PyErr_SetString(PyExc_TypeError,
+                       "Error in getScreenRay. Invalid 2D coordinate. Expected 
a normalized 2D screen coordinate, a distance and an optional property 
argument");
+               return NULL;
+       }
+       Py_DECREF(argValue);
+
+       dist *= -1.0;
+
+       argValue = (propName?PyTuple_New(3):PyTuple_New(2));
+       if (argValue) {
+               PyTuple_SET_ITEM(argValue, 0, PyObjectFrom(vect));
+               PyTuple_SET_ITEM(argValue, 1, PyFloat_FromDouble(dist));
+               if (propName)
+                       PyTuple_SET_ITEM(argValue, 2, 
PyString_FromString(propName));
+
+               PyObject* ret= this->PyrayCastTo(argValue,NULL);
+               Py_DECREF(argValue);
+               return ret;
+       }
+
+       return NULL;
+}
+

Modified: trunk/blender/source/gameengine/Ketsji/KX_Camera.h
===================================================================
--- trunk/blender/source/gameengine/Ketsji/KX_Camera.h  2009-05-20 03:30:50 UTC 
(rev 20283)
+++ trunk/blender/source/gameengine/Ketsji/KX_Camera.h  2009-05-20 05:33:39 UTC 
(rev 20284)
@@ -273,6 +273,10 @@
        KX_PYMETHOD_DOC_VARARGS(KX_Camera, setViewport);        
        KX_PYMETHOD_DOC_NOARGS(KX_Camera, setOnTop);    
 
+       KX_PYMETHOD_DOC_O(KX_Camera, getScreenPosition);
+       KX_PYMETHOD_DOC_VARARGS(KX_Camera, getScreenVect);
+       KX_PYMETHOD_DOC_VARARGS(KX_Camera, getScreenRay);
+
        virtual PyObject* py_getattro(PyObject *attr); /* lens, near, far, 
projection_matrix */
        virtual PyObject* py_getattro_dict();
        virtual int       py_setattro(PyObject *attr, PyObject *pyvalue);

Modified: trunk/blender/source/gameengine/Ketsji/KX_PythonInit.cpp
===================================================================
--- trunk/blender/source/gameengine/Ketsji/KX_PythonInit.cpp    2009-05-20 
03:30:50 UTC (rev 20283)
+++ trunk/blender/source/gameengine/Ketsji/KX_PythonInit.cpp    2009-05-20 
05:33:39 UTC (rev 20284)
@@ -511,128 +511,6 @@
        {NULL, (PyCFunction) NULL, 0, NULL }
 };
 
-
-static PyObject* gPyGetScreenPosition(PyObject*, PyObject* value)
-{
-       MT_Vector3 vect;
-       KX_GameObject *obj = NULL;
-
-       if (!PyVecTo(value, vect))
-       {
-               if(ConvertPythonToGameObject(value, &obj, true, ""))
-               {
-                       PyErr_Clear();
-                       vect = MT_Vector3(obj->NodeGetWorldPosition());
-               }
-               else
-               {
-                       PyErr_SetString(PyExc_TypeError, "Error in 
getScreenPosition. Expected a Vector3 or a KX_GameObject or a string for a name 
of a KX_GameObject");
-                       return NULL;
-               }
-       }
-
-       GLdouble modelMatrix[16];
-       GLdouble projMatrix[16];
-       GLint   viewport[4];
-       GLdouble win[3];
-
-       glGetIntegerv(GL_VIEWPORT, viewport);
-       glGetDoublev(GL_MODELVIEW_MATRIX, modelMatrix);
-       glGetDoublev(GL_PROJECTION_MATRIX, projMatrix);
-
-       gluProject(vect[0], vect[1], vect[2], modelMatrix, projMatrix, 
viewport, &win[0], &win[1], &win[2]);
-
-       vect[0] =  win[0] / (viewport[0] + viewport[2]);
-       vect[1] =  win[1] / (viewport[1] + viewport[3]);
-
-       PyObject* ret = PyTuple_New(2);
-       if(ret){
-               PyTuple_SET_ITEM(ret, 0, PyFloat_FromDouble(vect[0]));
-               PyTuple_SET_ITEM(ret, 1, PyFloat_FromDouble(vect[1]));
-               return ret;
-       }
-
-       return NULL;
-}
-
-static PyObject* gPyGetScreenVect(PyObject*, PyObject* args)
-{
-       double x,y;
-       if (!PyArg_ParseTuple(args,"dd:getScreenVect",&x,&y))
-               return NULL;
-
-       MT_Vector3 vect;
-       MT_Point3 campos, screenpos;
-
-       GLdouble modelMatrix[16];
-       GLdouble projMatrix[16];
-       GLint   viewport[4];
-       GLdouble win[3];
-
-       glGetIntegerv(GL_VIEWPORT, viewport);
-       glGetDoublev(GL_MODELVIEW_MATRIX, modelMatrix);
-       glGetDoublev(GL_PROJECTION_MATRIX, projMatrix);
-
-       vect[0] = x * viewport[2];
-       vect[1] = y * viewport[3];
-
-       vect[0] += viewport[0];
-       vect[1] += viewport[1];
-
-       glReadPixels(x, y, 1, 1, GL_DEPTH_COMPONENT, GL_FLOAT, &vect[2]);
-       gluUnProject(vect[0], vect[1], vect[2], modelMatrix, projMatrix, 
viewport, &win[0], &win[1], &win[2]);
-
-       campos    = gp_Rasterizer->GetCameraPosition();
-       screenpos = MT_Point3(win[0], win[1], win[2]);
-       vect = campos-screenpos;
-
-       vect.normalize();
-       return PyObjectFrom(vect);
-}
-
-static PyObject* gPyGetScreenRay(PyObject* self, PyObject* args)
-{
-       KX_Camera* cam;
-       MT_Vector3 vect;
-       double x,y,dist;
-       char *propName = NULL;
-
-       if (!PyArg_ParseTuple(args,"ddd|s:getScreenRay",&x,&y,&dist,&propName))
-               return NULL;
-
-       PyObject* argValue = PyTuple_New(2);
-       if (argValue) {
-               PyTuple_SET_ITEM(argValue, 0, PyFloat_FromDouble(x));
-               PyTuple_SET_ITEM(argValue, 1, PyFloat_FromDouble(y));
-       }
-
-       if(!PyVecTo(gPyGetScreenVect(self,argValue), vect))
-       {
-               Py_DECREF(argValue);
-               PyErr_SetString(PyExc_TypeError,
-                       "Error in getScreenRay. Invalid 2D coordinate. Expected 
a normalized 2D screen coordinate and an optional property argument");
-               return NULL;
-       }
-       Py_DECREF(argValue);
-
-       cam = gp_KetsjiScene->GetActiveCamera();
-       dist *= -1.0;
-
-       argValue = (propName?PyTuple_New(3):PyTuple_New(2));
-       if (argValue) {
-               PyTuple_SET_ITEM(argValue, 0, PyObjectFrom(vect));
-               PyTuple_SET_ITEM(argValue, 1, PyFloat_FromDouble(dist));
-               if (propName)
-                       PyTuple_SET_ITEM(argValue, 2, 
PyString_FromString(propName));
-
-               PyObject* ret= cam->PyrayCastTo(argValue,NULL);
-               Py_DECREF(argValue);
-               return ret;
-       }
-
-       return NULL;
-}
-
 static PyObject* gPyGetWindowHeight(PyObject*, PyObject* args)
 {
        return PyInt_FromLong((gp_Canvas ? gp_Canvas->GetHeight() : 0));
@@ -1047,12 +925,6 @@
 }
 
 static struct PyMethodDef rasterizer_methods[] = {
-  {"getScreenPosition",(PyCFunction) gPyGetScreenPosition,
-   METH_O, "getScreenPosition doc"},
-  {"getScreenVect",(PyCFunction) gPyGetScreenVect,
-   METH_VARARGS, "getScreenVect doc"},
-  {"getScreenRay",(PyCFunction) gPyGetScreenRay,
-   METH_VARARGS, "getScreenRay doc"},
   {"getWindowWidth",(PyCFunction) gPyGetWindowWidth,
    METH_VARARGS, "getWindowWidth doc"},
    {"getWindowHeight",(PyCFunction) gPyGetWindowHeight,

Modified: trunk/blender/source/gameengine/PyDoc/GameTypes.py
===================================================================
--- trunk/blender/source/gameengine/PyDoc/GameTypes.py  2009-05-20 03:30:50 UTC 
(rev 20283)
+++ trunk/blender/source/gameengine/PyDoc/GameTypes.py  2009-05-20 05:33:39 UTC 
(rev 20284)
@@ -5555,7 +5555,50 @@
                @type right: int
                @type top: int
                """
+       def getScreenPosition(arg):
+               """
+               Gets the position of an object projected on screen space.
 
+               Example:
+               # For an object in the middle of the screen, coord = [0.5,0.5]
+               coord = camera.getScreenPosition(object)
+
+               @param arg: L{KX_GameObject}, object name or list [x, y, z]
+               @rtype: list [x, y]
+               @return: the object's position in screen coordinates.
+               """
+       def getScreenVect(x, y):
+               """
+               Gets the vector from the camera position in the screen 
coordinate direction.
+
+               Example:
+               # Gets the vector of the camera front direction:
+               m_vect = camera.getScreenVect(0.5,0.5)
+
+               @type x: float
+               @type y: float
+               @rtype: 3d vector
+               @return: the vector from a screen coordinate.
+               """
+       def getScreenRay(x, y, dist, property):

@@ Diff output truncated at 10240 characters. @@

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