Revision: 20334
          
http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=20334
Author:   dfelinto
Date:     2009-05-22 08:12:18 +0200 (Fri, 22 May 2009)

Log Message:
-----------
Fix for: energy IPO not supported in glsl mode (reported in the forum).
in fact I redid part of the last "fix", making it working properly now.

Before we were changing Lamp->la . This is the Blender Lamp, we shouldn't touch 
it.
So this part of the code is correct now.

Things that could be tackled:
- color attribute is returning negative values when NEGATIVE is toggled
- objects with no material (default gray one) still don't support lamp spots 
(not spot lamp but the spot of the lamps)

Modified Paths:
--------------
    trunk/blender/source/blender/gpu/intern/gpu_material.c
    trunk/blender/source/gameengine/Ketsji/KX_Light.cpp
    trunk/blender/source/gameengine/Ketsji/KX_Light.h

Modified: trunk/blender/source/blender/gpu/intern/gpu_material.c
===================================================================
--- trunk/blender/source/blender/gpu/intern/gpu_material.c      2009-05-22 
03:45:46 UTC (rev 20333)
+++ trunk/blender/source/blender/gpu/intern/gpu_material.c      2009-05-22 
06:12:18 UTC (rev 20334)
@@ -1308,14 +1308,12 @@
 
 void GPU_lamp_update_colors(GPULamp *lamp, float r, float g, float b, float 
energy)
 {
-       lamp->la->energy = energy;
-       lamp->la->r = fabs(r);
-       lamp->la->g = fabs(g);
-       lamp->la->b = fabs(b);
+       lamp->energy = energy;
+       if(lamp->mode & LA_NEG) lamp->energy= -lamp->energy;
 
-       lamp->col[0]= lamp->la->r*lamp->energy;
-       lamp->col[1]= lamp->la->g*lamp->energy;
-       lamp->col[2]= lamp->la->b*lamp->energy;
+       lamp->col[0]= r* lamp->energy;
+       lamp->col[1]= g* lamp->energy;
+       lamp->col[2]= b* lamp->energy;
 }
 
 static void gpu_lamp_from_blender(Scene *scene, Object *ob, Object *par, Lamp 
*la, GPULamp *lamp)

Modified: trunk/blender/source/gameengine/Ketsji/KX_Light.cpp
===================================================================
--- trunk/blender/source/gameengine/Ketsji/KX_Light.cpp 2009-05-22 03:45:46 UTC 
(rev 20333)
+++ trunk/blender/source/gameengine/Ketsji/KX_Light.cpp 2009-05-22 06:12:18 UTC 
(rev 20334)
@@ -61,11 +61,6 @@
        m_rendertools->AddLight(&m_lightobj);
        m_glsl = glsl;
        m_blenderscene = ((KX_Scene*)sgReplicationInfo)->GetBlenderScene();
-
-       m_initialvalues[0] = lightobj.m_red;
-       m_initialvalues[1] = lightobj.m_green;
-       m_initialvalues[2] = lightobj.m_blue;
-       m_initialvalues[3] = lightobj.m_energy;
 };
 
 
@@ -76,8 +71,6 @@
        if((lamp = GetGPULamp())) {
                float obmat[4][4] = {{0}};
                GPU_lamp_update(lamp, 0, obmat);
-               GPU_lamp_update_colors(lamp, m_initialvalues[0], 
m_initialvalues[1],
-               m_initialvalues[2], m_initialvalues[3]);
        }
 
        m_rendertools->RemoveLight(&m_lightobj);

Modified: trunk/blender/source/gameengine/Ketsji/KX_Light.h
===================================================================
--- trunk/blender/source/gameengine/Ketsji/KX_Light.h   2009-05-22 03:45:46 UTC 
(rev 20333)
+++ trunk/blender/source/gameengine/Ketsji/KX_Light.h   2009-05-22 06:12:18 UTC 
(rev 20334)
@@ -44,7 +44,6 @@
        Py_Header;
 protected:
        RAS_LightObject         m_lightobj;
-       float                           m_initialvalues [4];
        class RAS_IRenderTools* m_rendertools;  //needed for registering and 
replication of lightobj
        bool                            m_glsl;
        Scene*                          m_blenderscene;


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