Revision: 20364
http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=20364
Author: schlaile
Date: 2009-05-23 21:36:11 +0200 (Sat, 23 May 2009)
Log Message:
-----------
== Sequencer ==
Fix for the fix: SDL_PauseAudio() doesn't really wait for callback to finish
which can lead to random segfaults if we set audio_scene to 0 afterwards.
So we don't do that.
Modified Paths:
--------------
trunk/blender/source/blender/src/seqaudio.c
Modified: trunk/blender/source/blender/src/seqaudio.c
===================================================================
--- trunk/blender/source/blender/src/seqaudio.c 2009-05-23 16:53:03 UTC (rev
20363)
+++ trunk/blender/source/blender/src/seqaudio.c 2009-05-23 19:36:11 UTC (rev
20364)
@@ -715,7 +715,6 @@
#ifndef DISABLE_SDL
SDL_PauseAudio(1);
audio_playing=0;
- audio_scene=0;
#endif
}
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