Revision: 20364
          
http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=20364
Author:   schlaile
Date:     2009-05-23 21:36:11 +0200 (Sat, 23 May 2009)

Log Message:
-----------
== Sequencer ==

Fix for the fix: SDL_PauseAudio() doesn't really wait for callback to finish
which can lead to random segfaults if we set audio_scene to 0 afterwards.

So we don't do that.

Modified Paths:
--------------
    trunk/blender/source/blender/src/seqaudio.c

Modified: trunk/blender/source/blender/src/seqaudio.c
===================================================================
--- trunk/blender/source/blender/src/seqaudio.c 2009-05-23 16:53:03 UTC (rev 
20363)
+++ trunk/blender/source/blender/src/seqaudio.c 2009-05-23 19:36:11 UTC (rev 
20364)
@@ -715,7 +715,6 @@
 #ifndef DISABLE_SDL
        SDL_PauseAudio(1);
        audio_playing=0;
-       audio_scene=0;
 #endif
 }
 


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