Revision: 20420
          
http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=20420
Author:   campbellbarton
Date:     2009-05-26 09:41:34 +0200 (Tue, 26 May 2009)

Log Message:
-----------
BGE Script template for a python module (set EOL to native this time)
BGE PyAPI use defines for error return values
 - del gameOb['var'] error message was wrong.

Modified Paths:
--------------
    trunk/blender/source/gameengine/Expressions/PyObjectPlus.cpp
    trunk/blender/source/gameengine/Expressions/Value.cpp
    trunk/blender/source/gameengine/Ketsji/KX_GameObject.cpp

Added Paths:
-----------
    trunk/blender/release/scripts/scripttemplate_gamelogic_module.py

Added: trunk/blender/release/scripts/scripttemplate_gamelogic_module.py
===================================================================
--- trunk/blender/release/scripts/scripttemplate_gamelogic_module.py            
                (rev 0)
+++ trunk/blender/release/scripts/scripttemplate_gamelogic_module.py    
2009-05-26 07:41:34 UTC (rev 20420)
@@ -0,0 +1,45 @@
+#!BPY
+"""
+Name: 'GameLogic Module'
+Blender: 249
+Group: 'ScriptTemplate'
+Tooltip: 'Basic template for new game logic modules'
+"""
+
+from Blender import Window
+import bpy
+
+script_data = \
+'''
+# This module can be accessed by a python controller with
+# its execution method set to 'Module'
+# * Set the module string to "gamelogic_module.main" (without quotes)
+# * When renaming the script it MUST have a .py extension
+# * External text modules are supported as long as they are at
+#   the same location as the blendfile or one of its libraries.
+
+import GameLogic
+
+# variables defined here will only be set once when the
+# module is first imported. Set object spesific vars
+# inside the function if you intend to use the module
+# with multiple objects.
+
+def main(cont):
+       own = cont.owner
+       
+       sens = cont.sensors['mySensor']
+       actu = cont.actuators['myActuator']
+       
+       if sens.positive:
+               cont.activate(actu)
+       else:
+               cont.deactivate(actu)
+
+# dont call main(GameLogic.getCurrentController()), the py controller will
+'''
+
+new_text = bpy.data.texts.new('gamelogic_module.py')
+new_text.write(script_data)
+bpy.data.texts.active = new_text
+Window.RedrawAll()


Property changes on: 
trunk/blender/release/scripts/scripttemplate_gamelogic_module.py
___________________________________________________________________
Name: svn:eol-style
   + native

Modified: trunk/blender/source/gameengine/Expressions/PyObjectPlus.cpp
===================================================================
--- trunk/blender/source/gameengine/Expressions/PyObjectPlus.cpp        
2009-05-26 06:29:15 UTC (rev 20419)
+++ trunk/blender/source/gameengine/Expressions/PyObjectPlus.cpp        
2009-05-26 07:41:34 UTC (rev 20420)
@@ -362,12 +362,12 @@
                if (!PySequence_Check(value)) 
                {
                        PyErr_Format(PyExc_TypeError, "expected a sequence for 
attribute \"%s\"", attrdef->m_name);
-                       return 1;
+                       return PY_SET_ATTR_FAIL;
                }
                if (PySequence_Size(value) != attrdef->m_length)
                {
                        PyErr_Format(PyExc_TypeError, "incorrect number of 
elements in sequence for attribute \"%s\"", attrdef->m_name);
-                       return 1;
+                       return PY_SET_ATTR_FAIL;
                }
                switch (attrdef->m_type) 
                {
@@ -375,7 +375,7 @@
                        if (attrdef->m_setFunction == NULL) 
                        {
                                PyErr_Format(PyExc_AttributeError, "function 
attribute without function for attribute \"%s\", report to blender.org", 
attrdef->m_name);
-                               return 1;
+                               return PY_SET_ATTR_FAIL;
                        }
                        return (*attrdef->m_setFunction)(self, attrdef, value);
                case KX_PYATTRIBUTE_TYPE_BOOL:
@@ -394,7 +394,7 @@
                default:
                        // should not happen
                        PyErr_Format(PyExc_AttributeError, "Unsupported 
attribute type for attribute \"%s\", report to blender.org", attrdef->m_name);
-                       return 1;
+                       return PY_SET_ATTR_FAIL;
                }
                // let's implement a smart undo method
                bufferSize *= attrdef->m_length;
@@ -542,12 +542,12 @@
                                        memcpy(sourceBuffer, undoBuffer, 
bufferSize);
                                        free(undoBuffer);
                                }
-                               return 1;
+                               return PY_SET_ATTR_FAIL;
                        }
                }
                if (undoBuffer)
                        free(undoBuffer);
-               return 0;
+               return PY_SET_ATTR_SUCCESS;
        }
        else    // simple attribute value
        {
@@ -556,7 +556,7 @@
                        if (attrdef->m_setFunction == NULL)
                        {
                                PyErr_Format(PyExc_AttributeError, "function 
attribute without function \"%s\", report to blender.org", attrdef->m_name);
-                               return 1;
+                               return PY_SET_ATTR_FAIL;
                        }
                        return (*attrdef->m_setFunction)(self, attrdef, value);
                }
@@ -589,7 +589,7 @@
                                break;
                        default:
                                PyErr_Format(PyExc_AttributeError, "unknown 
type for attribute \"%s\", report to blender.org", attrdef->m_name);
-                               return 1;
+                               return PY_SET_ATTR_FAIL;
                        }
                        if (bufferSize)
                        {
@@ -712,7 +712,7 @@
                                if (!PySequence_Check(value) || 
PySequence_Size(value) != 3) 
                                {
                                        PyErr_Format(PyExc_TypeError, "expected 
a sequence of 3 floats for attribute \"%s\"", attrdef->m_name);
-                                       return 1;
+                                       return PY_SET_ATTR_FAIL;
                                }
                                MT_Vector3 *var = 
reinterpret_cast<MT_Vector3*>(ptr);
                                for (int i=0; i<3; i++)

Modified: trunk/blender/source/gameengine/Expressions/Value.cpp
===================================================================
--- trunk/blender/source/gameengine/Expressions/Value.cpp       2009-05-26 
06:29:15 UTC (rev 20419)
+++ trunk/blender/source/gameengine/Expressions/Value.cpp       2009-05-26 
07:41:34 UTC (rev 20420)
@@ -662,7 +662,7 @@
                return 0;
        
        PyErr_Format(PyExc_AttributeError, "attribute \"%s\" dosnt exist", 
attr_str);
-       return 1;
+       return PY_SET_ATTR_MISSING;
 }
 
 int    CValue::py_setattro(PyObject *attr, PyObject* pyobj)

Modified: trunk/blender/source/gameengine/Ketsji/KX_GameObject.cpp
===================================================================
--- trunk/blender/source/gameengine/Ketsji/KX_GameObject.cpp    2009-05-26 
06:29:15 UTC (rev 20419)
+++ trunk/blender/source/gameengine/Ketsji/KX_GameObject.cpp    2009-05-26 
07:41:34 UTC (rev 20420)
@@ -1342,7 +1342,7 @@
                
                if (del==0) {
                        if(attr_str)    PyErr_Format(PyExc_KeyError, 
"gameOb[key] = value: KX_GameObject, key \"%s\" could not be set", attr_str);
-                       else                    PyErr_SetString(PyExc_KeyError, 
"gameOb[key] = value: KX_GameObject, key could not be set");
+                       else                    PyErr_SetString(PyExc_KeyError, 
"del gameOb[key]: KX_GameObject, key could not be deleted");
                        return -1;
                }
                else if (self->m_attr_dict) {
@@ -1902,13 +1902,13 @@
        char *attr_str= PyString_AsString(attr); 
        
        if (RemoveProperty(attr_str)) // XXX - should call CValues instead but 
its only 2 lines here
-               return 0;
+               return PY_SET_ATTR_SUCCESS;
        
        if (m_attr_dict && (PyDict_DelItem(m_attr_dict, attr) == 0))
-               return 0;
+               return PY_SET_ATTR_SUCCESS;
        
        PyErr_Format(PyExc_AttributeError, "del gameOb.myAttr: KX_GameObject, 
attribute \"%s\" dosnt exist", attr_str);
-       return 1;
+       return PY_SET_ATTR_MISSING;
 }
 
 


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