Revision: 20437
          
http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=20437
Author:   ben2610
Date:     2009-05-26 23:32:19 +0200 (Tue, 26 May 2009)

Log Message:
-----------
BGE: fix a bug with kinematic object not giving the correct friction to dynamic 
object when they have a translation and rotation movement at the same time 
(translation is ignored). Performance: avoid unnecessary synchronization for 
static object.

Modified Paths:
--------------
    trunk/blender/source/gameengine/Physics/Bullet/CcdPhysicsController.cpp

Modified: 
trunk/blender/source/gameengine/Physics/Bullet/CcdPhysicsController.cpp
===================================================================
--- trunk/blender/source/gameengine/Physics/Bullet/CcdPhysicsController.cpp     
2009-05-26 18:54:39 UTC (rev 20436)
+++ trunk/blender/source/gameengine/Physics/Bullet/CcdPhysicsController.cpp     
2009-05-26 21:32:19 UTC (rev 20437)
@@ -789,9 +789,12 @@
        if (m_object)
        {
                m_object->activate(true);
-               if (m_object->isStaticObject() && !m_cci.m_bSensor)
+               if (m_object->isStaticObject())
                {
-                       
m_object->setCollisionFlags(m_object->getCollisionFlags() | 
btCollisionObject::CF_KINEMATIC_OBJECT);
+                       if (!m_cci.m_bSensor)
+                               
m_object->setCollisionFlags(m_object->getCollisionFlags() | 
btCollisionObject::CF_KINEMATIC_OBJECT);
+                       // kinematic object should not set the transform, it 
disturbs the velocity interpolation
+                       return;
                }
 
                // btRigidBody* body = GetRigidBody(); // not used anymore
@@ -815,9 +818,12 @@
        if (m_object)
        {
                m_object->activate(true);
-               if (m_object->isStaticObject() && !m_cci.m_bSensor)
+               if (m_object->isStaticObject())
                {
-                       
m_object->setCollisionFlags(m_object->getCollisionFlags() | 
btCollisionObject::CF_KINEMATIC_OBJECT);
+                       if (!m_cci.m_bSensor)
+                               
m_object->setCollisionFlags(m_object->getCollisionFlags() | 
btCollisionObject::CF_KINEMATIC_OBJECT);
+                       // kinematic object should not set the transform, it 
disturbs the velocity interpolation
+                       return;
                }
 
                btMatrix3x3 drotmat(    rotval[0],rotval[4],rotval[8],
@@ -840,10 +846,9 @@
 
 void CcdPhysicsController::GetWorldOrientation(btMatrix3x3& mat)
 {
-       float orn[4];
-       m_MotionState->getWorldOrientation(orn[0],orn[1],orn[2],orn[3]);
-       btQuaternion quat(orn[0],orn[1],orn[2],orn[3]);
-       mat.setRotation(quat);
+       float ori[12];
+       m_MotionState->getWorldOrientation(ori);
+       mat.setFromOpenGLSubMatrix(ori);
 }
 
 void           CcdPhysicsController::getOrientation(float &quatImag0,float 
&quatImag1,float &quatImag2,float &quatReal)
@@ -859,9 +864,12 @@
        if (m_object)
        {
                m_object->activate(true);
-               if (m_object->isStaticObject() && !m_cci.m_bSensor)
+               if (m_object->isStaticObject())
                {
-                       
m_object->setCollisionFlags(m_object->getCollisionFlags() | 
btCollisionObject::CF_KINEMATIC_OBJECT);
+                       if (!m_cci.m_bSensor)
+                               
m_object->setCollisionFlags(m_object->getCollisionFlags() | 
btCollisionObject::CF_KINEMATIC_OBJECT);
+                       // kinematic object should not set the transform, it 
disturbs the velocity interpolation
+                       return;
                }
                // not required
                
//m_MotionState->setWorldOrientation(quatImag0,quatImag1,quatImag2,quatReal);
@@ -911,9 +919,12 @@
        if (m_object)
        {
                m_object->activate(true);
-               if (m_object->isStaticObject() && !m_cci.m_bSensor)
+               if (m_object->isStaticObject())
                {
-                       
m_object->setCollisionFlags(m_object->getCollisionFlags() | 
btCollisionObject::CF_KINEMATIC_OBJECT);
+                       if (!m_cci.m_bSensor)
+                               
m_object->setCollisionFlags(m_object->getCollisionFlags() | 
btCollisionObject::CF_KINEMATIC_OBJECT);
+                       // kinematic object should not set the transform, it 
disturbs the velocity interpolation
+                       return;
                }
                // not required, this function is only used to update the 
physic controller
                //m_MotionState->setWorldPosition(posX,posY,posZ);


_______________________________________________
Bf-blender-cvs mailing list
[email protected]
http://lists.blender.org/mailman/listinfo/bf-blender-cvs

Reply via email to