Revision: 20546
http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=20546
Author: schlaile
Date: 2009-06-01 11:24:46 +0200 (Mon, 01 Jun 2009)
Log Message:
-----------
== Sequencer ==
This removes the need of using "-g noaudio", if only HD Sound strips
are used. (In opposite to the RAM Sound strips, they don't need an
initialized Game Sound Engine for obvious reasons...)
Modified Paths:
--------------
trunk/blender/source/blender/src/seqaudio.c
Modified: trunk/blender/source/blender/src/seqaudio.c
===================================================================
--- trunk/blender/source/blender/src/seqaudio.c 2009-06-01 09:01:29 UTC (rev
20545)
+++ trunk/blender/source/blender/src/seqaudio.c 2009-06-01 09:24:46 UTC (rev
20546)
@@ -629,7 +629,6 @@
* 4 ));
}
if ((seq->type == SEQ_HD_SOUND)) {
- have_sound = 1;
if (!seq->hdaudio) {
strncpy(name, seq->strip->dir, FILE_MAXDIR-1);
strncat(name, seq->strip->stripdata->name,
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