Revision: 20618
          
http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=20618
Author:   campbellbarton
Date:     2009-06-04 09:42:03 +0200 (Thu, 04 Jun 2009)

Log Message:
-----------
BGE small fixes
- script template use new property syntax
- Python could set the axis/hat to a negative index and crash blender (nobody 
complained)
- Servo control UI had overlapping text

Modified Paths:
--------------
    trunk/blender/release/scripts/scripttemplate_gamelogic.py
    trunk/blender/source/blender/src/buttons_logic.c
    trunk/blender/source/gameengine/GameLogic/SCA_JoystickSensor.cpp

Modified: trunk/blender/release/scripts/scripttemplate_gamelogic.py
===================================================================
--- trunk/blender/release/scripts/scripttemplate_gamelogic.py   2009-06-03 
23:56:04 UTC (rev 20617)
+++ trunk/blender/release/scripts/scripttemplate_gamelogic.py   2009-06-04 
07:42:03 UTC (rev 20618)
@@ -1,7 +1,7 @@
 #!BPY
 """
 Name: 'GameLogic Example'
-Blender: 245
+Blender: 249
 Group: 'ScriptTemplate'
 Tooltip: 'Script template with examples of how to use game logic'
 """
@@ -82,10 +82,10 @@
        actu_collide = cont.sensors['collision_sens']
        for ob in actu_collide.objectHitList:
                # Check to see the object has this property
-               if hasattr(ob, 'life'):
-                       own.life += ob.life
-                       ob.life = 0
-       print own.life
+               if ob.has_key('life'):
+                       own['life'] += ob['life']
+                       ob['life'] = 0
+       print own['life']
        """
 
 main()

Modified: trunk/blender/source/blender/src/buttons_logic.c
===================================================================
--- trunk/blender/source/blender/src/buttons_logic.c    2009-06-03 23:56:04 UTC 
(rev 20617)
+++ trunk/blender/source/blender/src/buttons_logic.c    2009-06-04 07:42:03 UTC 
(rev 20618)
@@ -1864,7 +1864,7 @@
                                }
                                uiDefBut(block, LABEL, 0, "Servo",      xco, 
yco-152, 45, 19, NULL, 0, 0, 0, 0, "Coefficients of the PID servo controller");
                                uiDefButF(block, NUMSLI, B_REDR, "P: ",         
xco+45, yco-152, wval*3, 19, oa->forcerot, 0.00, 200.0, 100, 0, "Proportional 
coefficient, typical value is 60x Integral coefficient");
-                               uiDefBut(block, LABEL, 0, "Slow",       xco, 
yco-152, 45, 19, NULL, 0, 0, 0, 0, "Low value of I coefficient correspond to 
slow response");
+                               uiDefBut(block, LABEL, 0, "Slow",       xco, 
yco-171, 45, 19, NULL, 0, 0, 0, 0, "Low value of I coefficient correspond to 
slow response");
                                but = uiDefButF(block, NUMSLI, B_REDR, " I : ", 
        xco+45, yco-171, wval*3, 19, oa->forcerot+1, 0.0, 3.0, 1, 0, "Integral 
coefficient, low value (0.01) for slow response, high value (0.5) for fast 
response");
                                uiButSetFunc(but, update_object_actuator_PID, 
oa, NULL);
                                uiDefBut(block, LABEL, 0, "Fast",       
xco+45+3*wval, yco-171, 45, 19, NULL, 0, 0, 0, 0, "High value of I coefficient 
correspond to fast response");

Modified: trunk/blender/source/gameengine/GameLogic/SCA_JoystickSensor.cpp
===================================================================
--- trunk/blender/source/gameengine/GameLogic/SCA_JoystickSensor.cpp    
2009-06-03 23:56:04 UTC (rev 20617)
+++ trunk/blender/source/gameengine/GameLogic/SCA_JoystickSensor.cpp    
2009-06-04 07:42:03 UTC (rev 20618)
@@ -392,6 +392,8 @@
        }
        m_axis = axis;
        m_axisf = axisflag;
+       
+       CheckAxis((void *)this, NULL); /* clamp values */
        Py_RETURN_NONE;
 }
 
@@ -533,6 +535,8 @@
        }
        m_hat = hat;
        m_hatf = hatflag;
+       
+       CheckHat((void *)this, NULL); /* clamp values */
        Py_RETURN_NONE;
 }
 


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