Revision: 20777
          
http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=20777
Author:   broken
Date:     2009-06-10 09:45:12 +0200 (Wed, 10 Jun 2009)

Log Message:
-----------
* raised some limits in point density

Modified Paths:
--------------
    branches/sim_physics/source/blender/src/buttons_shading.c

Modified: branches/sim_physics/source/blender/src/buttons_shading.c
===================================================================
--- branches/sim_physics/source/blender/src/buttons_shading.c   2009-06-10 
06:02:08 UTC (rev 20776)
+++ branches/sim_physics/source/blender/src/buttons_shading.c   2009-06-10 
07:45:12 UTC (rev 20777)
@@ -909,7 +909,7 @@
                X2CLM1, yco-=BUTH, BUTW2, BUTH, 0, 0, 0, 0, 0, "");
 
        uiDefButF(block, NUM, B_REDR, "Radius: ",
-               X2CLM1, yco-=BUTH, BUTW2, BUTH, &(pd->radius), 0.001, 100.0, 
10, 2, "Radius to look for nearby particles within");
+               X2CLM1, yco-=BUTH, BUTW2, BUTH, &(pd->radius), 0.001, 10000.0, 
10, 2, "Radius to look for nearby particles within");
        
        yco -= YSPACE;
        
@@ -1021,11 +1021,11 @@
        if (pd->flag & TEX_PD_TURBULENCE) {
                
                uiDefButF(block, NUM, B_REDR, "Size: ",
-                       X2CLM1, yco-=BUTH, BUTW2, BUTH, &(pd->noise_size), 
0.001, 100.0, 10, 2, "Turbulence size");
+                       X2CLM1, yco-=BUTH, BUTW2, BUTH, &(pd->noise_size), 
0.001, 10000.0, 10, 2, "Turbulence size");
                uiDefButS(block, NUM, B_REDR, "Depth: ",
-                       X2CLM1, yco-=BUTH, BUTW2, BUTH, &(pd->noise_depth), 
0.0, 100.0, 10, 2, "Turbulence depth");
+                       X2CLM1, yco-=BUTH, BUTW2, BUTH, &(pd->noise_depth), 
0.0, 1024.0, 10, 2, "Turbulence depth");
                uiDefButF(block, NUM, B_REDR, "Strength: ",
-                       X2CLM1, yco-=BUTH, BUTW2, BUTH, &(pd->noise_fac), 
0.001, 100.0, 10, 2, "");
+                       X2CLM1, yco-=BUTH, BUTW2, BUTH, &(pd->noise_fac), 
0.001, 10000.0, 10, 2, "");
                
                uiBlockEndAlign(block);
                


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