Revision: 21025
          
http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=21025
Author:   campbellbarton
Date:     2009-06-20 07:16:09 +0200 (Sat, 20 Jun 2009)

Log Message:
-----------
typo in logic buttons

Modified Paths:
--------------
    trunk/blender/source/blender/src/buttons_logic.c

Modified: trunk/blender/source/blender/src/buttons_logic.c
===================================================================
--- trunk/blender/source/blender/src/buttons_logic.c    2009-06-20 04:03:13 UTC 
(rev 21024)
+++ trunk/blender/source/blender/src/buttons_logic.c    2009-06-20 05:16:09 UTC 
(rev 21025)
@@ -3213,7 +3213,7 @@
                                uiDefButBitI(block, TOG, 
OB_LOCK_RIGID_BODY_X_AXIS, 0, "Lock X Axis", 
                                        xco, yco, 180, 19, &ob->gameflag2, 0, 
0, 0, 0, 
                                        "Disable simulation of linear motion 
along the X axis");
-                               uiDefButBitI(block, TOG, 
OB_LOCK_RIGID_BODY_X_ROT_AXIS, 0, "Lock X Rot Xxis", 
+                               uiDefButBitI(block, TOG, 
OB_LOCK_RIGID_BODY_X_ROT_AXIS, 0, "Lock X Rotation Axis", 
                                        xco+=180, yco, 180, 19, &ob->gameflag2, 
0, 0, 0, 0, 
                                        "Disable simulation of angular motion 
along the X axis");
                                yco -= 20;
@@ -3221,7 +3221,7 @@
                                uiDefButBitI(block, TOG, 
OB_LOCK_RIGID_BODY_Y_AXIS, 0, "Lock Y Axis", 
                                        xco, yco, 180, 19, &ob->gameflag2, 0, 
0, 0, 0, 
                                        "Disable simulation of linear motion 
along the Y axis");
-                               uiDefButBitI(block, TOG, 
OB_LOCK_RIGID_BODY_Y_ROT_AXIS, 0, "Lock Y Rot Axis", 
+                               uiDefButBitI(block, TOG, 
OB_LOCK_RIGID_BODY_Y_ROT_AXIS, 0, "Lock Y Rotation Axis", 
                                        xco+=180, yco, 180, 19, &ob->gameflag2, 
0, 0, 0, 0, 
                                        "Disable simulation of angular motion 
along the Y axis");
 
@@ -3230,7 +3230,7 @@
                                uiDefButBitI(block, TOG, 
OB_LOCK_RIGID_BODY_Z_AXIS, 0, "Lock Z Axis", 
                                        xco, yco, 180, 19, &ob->gameflag2, 0, 
0, 0, 0, 
                                        "Disable simulation of linear motion 
along the Z axis");
-                               uiDefButBitI(block, TOG, 
OB_LOCK_RIGID_BODY_Z_ROT_AXIS, 0, "Lock Z Rot Axis", 
+                               uiDefButBitI(block, TOG, 
OB_LOCK_RIGID_BODY_Z_ROT_AXIS, 0, "Lock Z Rotation Axis", 
                                        xco+=180, yco, 180, 19, &ob->gameflag2, 
0, 0, 0, 0, 
                                        "Disable simulation of angular motion 
along the Z axis");
                        }


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