Revision: 21043
          
http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=21043
Author:   aligorith
Date:     2009-06-21 02:01:37 +0200 (Sun, 21 Jun 2009)

Log Message:
-----------
NLA SoC: Merge from 2.5

21021 to 21042

Modified Paths:
--------------
    branches/soc-2009-aligorith/source/blender/blenkernel/BKE_context.h
    branches/soc-2009-aligorith/source/blender/blenkernel/intern/context.c
    branches/soc-2009-aligorith/source/blender/blenlib/intern/BLI_dynstr.c
    branches/soc-2009-aligorith/source/blender/editors/screen/screen_context.c
    branches/soc-2009-aligorith/source/blender/editors/sculpt_paint/sculpt.c
    
branches/soc-2009-aligorith/source/blender/editors/space_buttons/buttons_context.c
    branches/soc-2009-aligorith/source/blender/editors/space_image/space_image.c
    branches/soc-2009-aligorith/source/blender/editors/space_node/space_node.c
    branches/soc-2009-aligorith/source/blender/editors/space_text/space_text.c
    
branches/soc-2009-aligorith/source/blender/editors/space_view3d/space_view3d.c
    
branches/soc-2009-aligorith/source/blender/editors/space_view3d/view3d_buttons.c
    branches/soc-2009-aligorith/source/blender/makesdna/DNA_brush_types.h
    branches/soc-2009-aligorith/source/blender/makesrna/intern/rna_mesh.c
    branches/soc-2009-aligorith/source/blender/makesrna/intern/rna_object.c
    branches/soc-2009-aligorith/source/blender/python/intern/bpy_rna.c
    branches/soc-2009-aligorith/source/blender/python/intern/bpy_ui.c

Added Paths:
-----------
    branches/soc-2009-aligorith/release/io/
    branches/soc-2009-aligorith/release/io/export_ply.py
    branches/soc-2009-aligorith/release/ui/space_logic.py

Removed Paths:
-------------
    branches/soc-2009-aligorith/release/io/export_ply.py
    branches/soc-2009-aligorith/release/scripts/ply_export.py

Copied: branches/soc-2009-aligorith/release/io (from rev 21042, 
branches/blender2.5/blender/release/io)

Deleted: branches/soc-2009-aligorith/release/io/export_ply.py
===================================================================
--- branches/blender2.5/blender/release/io/export_ply.py        2009-06-20 
21:53:57 UTC (rev 21042)
+++ branches/soc-2009-aligorith/release/io/export_ply.py        2009-06-21 
00:01:37 UTC (rev 21043)
@@ -1,286 +0,0 @@
-import bpy
-
-__author__ = "Bruce Merry"
-__version__ = "0.93"
-__bpydoc__ = """\
-This script exports Stanford PLY files from Blender. It supports normals, 
-colours, and texture coordinates per face or per vertex.
-Only one mesh can be exported at a time.
-"""
-
-# Copyright (C) 2004, 2005: Bruce Merry, [email protected]
-#
-# This program is free software; you can redistribute it and/or
-# modify it under the terms of the GNU General Public License
-# as published by the Free Software Foundation; either version 2
-# of the License, or (at your option) any later version.
-#
-# This program is distributed in the hope that it will be useful,
-# but WITHOUT ANY WARRANTY; without even the implied warranty of
-# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
-# GNU General Public License for more details.
-#
-# You should have received a copy of the GNU General Public License
-# along with this program; if not, write to the Free Software Foundation,
-# Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
-# Vector rounding se we can use as keys
-#
-# Updated on Aug 11, 2008 by Campbell Barton
-#    - added 'comment' prefix to comments - Needed to comply with the PLY spec.
-#
-# Updated on Jan 1, 2007 by Gabe Ghearing
-#    - fixed normals so they are correctly smooth/flat
-#    - fixed crash when the model doesn't have uv coords or vertex colors
-#    - fixed crash when the model has vertex colors but doesn't have uv coords
-#    - changed float32 to float and uint8 to uchar for compatibility
-# Errata/Notes as of Jan 1, 2007
-#    - script exports texture coords if they exist even if TexFace isn't 
selected (not a big deal to me)
-#    - ST(R) should probably be renamed UV(T) like in most PLY files (importer 
needs to be updated to take either)
-#
-# Updated on Jan 3, 2007 by Gabe Ghearing
-#    - fixed "sticky" vertex UV exporting
-#    - added pupmenu to enable/disable exporting normals, uv coords, and colors
-# Errata/Notes as of Jan 3, 2007
-#    - ST(R) coords should probably be renamed UV(T) like in most PLY files 
(importer needs to be updated to take either)
-#    - edges should be exported since PLY files support them
-#    - code is getting spaghettish, it should be refactored...
-#
-
-
-def rvec3d(v): return round(v[0], 6), round(v[1], 6), round(v[2], 6)
-def rvec2d(v): return round(v[0], 6), round(v[1], 6)
-
-def write(filename, scene, ob, \
-               EXPORT_APPLY_MODIFIERS= True,\
-               EXPORT_NORMALS= True,\
-               EXPORT_UV= True,\
-               EXPORT_COLORS= True\
-       ):
-       
-       if not filename.lower().endswith('.ply'):
-               filename += '.ply'
-       
-       if not ob:
-               raise Exception("Error, Select 1 active object")
-               return
-       
-       file = open(filename, 'wb')
-       
-       
-       #EXPORT_EDGES = Draw.Create(0)
-       """
-       is_editmode = Blender.Window.EditMode()
-       if is_editmode:
-               Blender.Window.EditMode(0, '', 0)
-       
-       Window.WaitCursor(1)
-       """
-       
-       #mesh = BPyMesh.getMeshFromObject(ob, None, EXPORT_APPLY_MODIFIERS, 
False, scn) # XXX
-       if EXPORT_APPLY_MODIFIERS:
-               mesh = ob.create_render_mesh(scene)
-       else:
-               mesh = ob.data
-       
-       if not mesh:
-               raise ("Error, could not get mesh data from active object")
-               return
-       
-       # mesh.transform(ob.matrixWorld) # XXX
-       
-       faceUV = len(mesh.uv_layers) > 0
-       vertexUV = len(mesh.sticky) > 0
-       vertexColors = len(mesh.vcol_layers) > 0
-       
-       if (not faceUV) and (not vertexUV):     EXPORT_UV = False
-       if not vertexColors:                                    EXPORT_COLORS = 
False
-       
-       if not EXPORT_UV:                                               faceUV 
= vertexUV = False
-       if not EXPORT_COLORS:                                   vertexColors = 
False
-               
-       if faceUV:
-               active_uv_layer = None
-               for lay in mesh.uv_layers:
-                       if lay.active:
-                               active_uv_layer= lay.data
-                               break
-               if not active_uv_layer:
-                       EXPORT_UV = False
-                       faceUV = None
-       
-       if vertexColors:
-               active_col_layer = None
-               for lay in mesh.vcol_layers:
-                       if lay.active:
-                               active_col_layer= lay.data
-               if not active_col_layer:
-                       EXPORT_COLORS = False
-                       vertexColors = None
-       
-       # incase
-       color = uvcoord = uvcoord_key = normal = normal_key = None
-       
-       mesh_verts = mesh.verts # save a lookup
-       ply_verts = [] # list of dictionaries
-       # vdict = {} # (index, normal, uv) -> new index
-       vdict = [{} for i in xrange(len(mesh_verts))]
-       ply_faces = [[] for f in xrange(len(mesh.faces))]
-       vert_count = 0
-       for i, f in enumerate(mesh.faces):
-               
-               
-               smooth = f.smooth
-               # XXX need face normals
-               """
-               if not smooth:
-                       normal = tuple(f.no)
-                       normal_key = rvec3d(normal)
-               """
-               if faceUV:
-                       uv = active_uv_layer[i]
-                       uv = uv.uv1, uv.uv2, uv.uv3, uv.uv4 # XXX - crufty :/
-               if vertexColors:
-                       col = active_col_layer[i]
-                       col = col.color1, col.color2, col.color3, col.color4
-               
-               f_verts= list(f.verts)
-               if not f_verts[3]: f_verts.pop() # XXX face length should be 
3/4, not always 4
-               
-               pf= ply_faces[i]
-               for j, vidx in enumerate(f_verts):
-                       v = mesh_verts[vidx]
-                       """
-                       if smooth:
-                               normal=         tuple(v.no)
-                               normal_key = rvec3d(normal)
-                       """
-                       normal_key = None # XXX
-                       
-                       if faceUV:
-                               uvcoord=        uv[j][0], 1.0-uv[j][1]
-                               uvcoord_key = rvec2d(uvcoord)
-                       elif vertexUV:
-                               uvcoord=        v.uvco[0], 1.0-v.uvco[1]
-                               uvcoord_key = rvec2d(uvcoord)
-                       
-                       if vertexColors:
-                               color=          col[j]
-                               color= int(color[0]*255.0), 
int(color[1]*255.0), int(color[2]*255.0)
-                       
-                       
-                       key = normal_key, uvcoord_key, color
-                       
-                       vdict_local = vdict[vidx]
-                       pf_vidx = vdict_local.get(key) # Will be None initially
-                       
-                       if pf_vidx == None: # same as vdict_local.has_key(key)
-                               pf_vidx = vdict_local[key] = vert_count;
-                               ply_verts.append((vidx, normal, uvcoord, color))
-                               vert_count += 1
-                       
-                       pf.append(pf_vidx)
-       
-       file.write('ply\n')
-       file.write('format ascii 1.0\n')
-       version = "2.5" # Blender.Get('version')
-       file.write('comment Created by Blender3D %s - www.blender.org, source 
file: %s\n' % (version, bpy.data.filename.split('/')[-1].split('\\')[-1] ))
-       
-       file.write('element vertex %d\n' % len(ply_verts))
-       
-       file.write('property float x\n')
-       file.write('property float y\n')
-       file.write('property float z\n')
-       
-       # XXX 
-       """
-       if EXPORT_NORMALS:
-               file.write('property float nx\n')
-               file.write('property float ny\n')
-               file.write('property float nz\n')
-       """
-       if EXPORT_UV:
-               file.write('property float s\n')
-               file.write('property float t\n')
-       if EXPORT_COLORS:
-               file.write('property uchar red\n')
-               file.write('property uchar green\n')
-               file.write('property uchar blue\n')
-       
-       file.write('element face %d\n' % len(mesh.faces))
-       file.write('property list uchar uint vertex_indices\n')
-       file.write('end_header\n')
-
-       for i, v in enumerate(ply_verts):
-               file.write('%.6f %.6f %.6f ' % tuple(mesh_verts[v[0]].co)) # co
-               """
-               if EXPORT_NORMALS:
-                       file.write('%.6f %.6f %.6f ' % v[1]) # no
-               """
-               if EXPORT_UV:                   file.write('%.6f %.6f ' % v[2]) 
# uv
-               if EXPORT_COLORS:               file.write('%u %u %u' % v[3]) # 
col
-               file.write('\n')
-       
-       for pf in ply_faces:
-               if len(pf)==3:          file.write('3 %d %d %d\n' % tuple(pf))
-               else:                           file.write('4 %d %d %d %d\n' % 
tuple(pf))
-       
-       file.close()
-       print("writing", filename, "done")
-       
-       if EXPORT_APPLY_MODIFIERS:
-               bpy.data.remove_mesh(mesh)
-       
-       # XXX
-       """
-       if is_editmode:
-               Blender.Window.EditMode(1, '', 0)
-       """
-
-class EXPORT_OT_ply(bpy.types.Operator):
-       '''
-       Operator documentatuon text, will be used for the operator tooltip and 
python docs.
-       '''
-       __label__ = "Export PLY"
-       
-       # List of operator properties, the attributes will be assigned
-       # to the class instance from the operator settings before calling.
-       
-       __props__ = [
-               bpy.props.StringProperty(attr="filename", name="File Name", 
description="File name used for exporting the PLY file", maxlen= 1024, default= 
""),
-               bpy.props.BoolProperty(attr="use_modifiers", name="Apply 
Modifiers", description="Apply Modifiers to the exported mesh", default= True),
-               bpy.props.BoolProperty(attr="use_normals", name="Export 
Normals", description="Export Normals for smooth and hard shaded faces", 
default= True),
-               bpy.props.BoolProperty(attr="use_uvs", name="Export UVs", 
description="Exort the active UV layer", default= True),
-               bpy.props.BoolProperty(attr="use_colors", name="Export Vertex 
Colors", description="Exort the active vertex color layer", default= True)
-       ]
-       
-       def poll(self, context):
-               print("Poll")
-               return context.active_object != None
-       
-       def execute(self, context):
-               # print("Selected: " + context.active_object.name)
-
-               if not self.filename:
-                       raise Exception("filename not set")
-                       
-               write(self.filename, context.scene, context.active_object,\
-                       EXPORT_APPLY_MODIFIERS = self.use_modifiers,
-                       EXPORT_NORMALS = self.use_normals,
-                       EXPORT_UV = self.use_uvs,
-                       EXPORT_COLORS = self.use_colors,
-               )
-
-               return ('FINISHED',)
-       
-       def invoke(self, context, event):       
-               wm = context.manager
-               wm.add_fileselect(self.__operator__)
-               return ('RUNNING_MODAL',)
-
-
-bpy.ops.add(EXPORT_OT_ply)
-
-if __name__ == "__main__":
-       bpy.ops.EXPORT_OT_ply(filename="/tmp/test.ply")
-
-

Copied: branches/soc-2009-aligorith/release/io/export_ply.py (from rev 21042, 
branches/blender2.5/blender/release/io/export_ply.py)
===================================================================
--- branches/soc-2009-aligorith/release/io/export_ply.py                        
        (rev 0)
+++ branches/soc-2009-aligorith/release/io/export_ply.py        2009-06-21 
00:01:37 UTC (rev 21043)
@@ -0,0 +1,286 @@
+import bpy
+
+__author__ = "Bruce Merry"
+__version__ = "0.93"
+__bpydoc__ = """\
+This script exports Stanford PLY files from Blender. It supports normals, 
+colours, and texture coordinates per face or per vertex.
+Only one mesh can be exported at a time.
+"""
+
+# Copyright (C) 2004, 2005: Bruce Merry, [email protected]
+#
+# This program is free software; you can redistribute it and/or
+# modify it under the terms of the GNU General Public License
+# as published by the Free Software Foundation; either version 2
+# of the License, or (at your option) any later version.
+#
+# This program is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of

@@ Diff output truncated at 10240 characters. @@

_______________________________________________
Bf-blender-cvs mailing list
[email protected]
http://lists.blender.org/mailman/listinfo/bf-blender-cvs

Reply via email to