Revision: 21097
          
http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=21097
Author:   blendix
Date:     2009-06-23 02:45:41 +0200 (Tue, 23 Jun 2009)

Log Message:
-----------
2.5: Image Editor

* Menu and header more complete now.
* Clean up Game Properties panel and moved View Properties panel
  to python.
* Fix some drawing issues when combining tiles, repeat and aspect,
  some also from 2.4x, these options didn't work together 100%.

Modified Paths:
--------------
    branches/blender2.5/blender/release/ui/space_image.py
    branches/blender2.5/blender/source/blender/editors/include/UI_icons.h
    branches/blender2.5/blender/source/blender/editors/include/UI_interface.h
    
branches/blender2.5/blender/source/blender/editors/space_image/image_buttons.c
    branches/blender2.5/blender/source/blender/editors/space_image/image_draw.c
    branches/blender2.5/blender/source/blender/editors/space_image/space_image.c
    
branches/blender2.5/blender/source/blender/editors/transform/transform_generics.c
    branches/blender2.5/blender/source/blender/makesrna/intern/rna_image.c
    branches/blender2.5/blender/source/blender/makesrna/intern/rna_space.c
    branches/blender2.5/blender/source/blender/makesrna/intern/rna_ui_api.c

Modified: branches/blender2.5/blender/release/ui/space_image.py
===================================================================
--- branches/blender2.5/blender/release/ui/space_image.py       2009-06-23 
00:41:55 UTC (rev 21096)
+++ branches/blender2.5/blender/release/ui/space_image.py       2009-06-23 
00:45:41 UTC (rev 21097)
@@ -9,6 +9,7 @@
                layout = self.layout
                sima = context.space_data
                uv = sima.uv_editor
+               settings = context.scene.tool_settings
 
                show_uvedit = sima.show_uvedit
 
@@ -17,8 +18,8 @@
                layout.itemS()
 
                layout.itemR(sima, "update_automatically")
-               # XXX if show_uvedit:
-               # XXX   layout.itemR(uv, "local_view") # "UV Local View", 
Numpad /
+               if show_uvedit:
+                       layout.itemR(settings, "uv_local_view") # Numpad /
 
                layout.itemS()
 
@@ -156,7 +157,7 @@
                layout = self.layout
                sima = context.space_data
                uv = sima.uv_editor
-               scene = context.scene
+               settings = context.scene.tool_settings
 
                layout.itemR(uv, "snap_to_pixels")
                layout.itemR(uv, "constrain_to_image_bounds")
@@ -183,8 +184,8 @@
 
                layout.itemS()
 
-               # XXX layout.itemR(scene, "proportional_editing")
-               layout.item_menu_enumR(scene, "proportional_editing_falloff")
+               layout.itemR(settings, "proportional_editing")
+               layout.item_menu_enumR(settings, "proportional_editing_falloff")
 
                layout.itemS()
 
@@ -196,7 +197,9 @@
        def draw(self, context):
                sima = context.space_data
                ima = sima.image
+               iuser = sima.image_user
                layout = self.layout
+               settings = context.scene.tool_settings
 
                show_render = sima.show_render
                show_paint = sima.show_paint
@@ -250,75 +253,26 @@
 
                # uv editing
                if show_uvedit:
-                       pass
-               
-               """
-               /* uv editing */
-               if(show_uvedit) {
-                       /* pivot */
-                       uiDefIconTextButS(block, ICONTEXTROW, B_NOP, 
ICON_ROTATE,
-                                       "Pivot: %t|Bounding Box Center 
%x0|Median Point %x3|2D Cursor %x1",
-                                       xco,yco,XIC+10,YIC, &ar->v2d.around, 0, 
3.0, 0, 0,
-                                       "Rotation/Scaling Pivot (Hotkeys: 
Comma, Shift Comma, Period)");
-                       xco+= XIC + 18;
-                       
-                       /* selection modes */
-                       uiDefIconButBitS(block, TOG, UV_SYNC_SELECTION, B_REDR, 
ICON_EDIT, xco,yco,XIC,YIC, &scene->toolsettings->uv_flag, 0, 0, 0, 0, "Sync UV 
and Mesh Selection");
-                       xco+= XIC+8;
+                       uvedit = sima.uv_editor
 
-                       if(scene->toolsettings->uv_flag & UV_SYNC_SELECTION) {
-                               uiBlockBeginAlign(block);
-                               
-                               uiDefIconButBitS(block, TOG, SCE_SELECT_VERTEX, 
B_REDR, ICON_VERTEXSEL,
-                                       xco,yco,XIC,YIC, &scene->selectmode, 
1.0, 0.0, 0, 0, "Vertex select mode");
-                               uiDefIconButBitS(block, TOG, SCE_SELECT_EDGE, 
B_REDR, ICON_EDGESEL,
-                                       xco+=XIC,yco,XIC,YIC, 
&scene->selectmode, 1.0, 0.0, 0, 0, "Edge select mode");
-                               uiDefIconButBitS(block, TOG, SCE_SELECT_FACE, 
B_REDR, ICON_FACESEL,
-                                       xco+=XIC,yco,XIC,YIC, 
&scene->selectmode, 1.0, 0.0, 0, 0, "Face select mode");
+                       layout.itemS()
 
-                               uiBlockEndAlign(block);
-                       }
-                       else {
-                               uiBlockBeginAlign(block);
+                       layout.itemR(uvedit, "pivot", text="")
+                       layout.itemR(settings, "uv_sync_selection", text="")
 
-                               uiDefIconButS(block, ROW, B_REDR, 
ICON_VERTEXSEL,
-                                       xco,yco,XIC,YIC, 
&scene->toolsettings->uv_selectmode, 1.0, UV_SELECT_VERTEX, 0, 0, "Vertex 
select mode");
-                               uiDefIconButS(block, ROW, B_REDR, ICON_EDGESEL,
-                                       xco+=XIC,yco,XIC,YIC, 
&scene->toolsettings->uv_selectmode, 1.0, UV_SELECT_EDGE, 0, 0, "Edge select 
mode");
-                               uiDefIconButS(block, ROW, B_REDR, ICON_FACESEL,
-                                       xco+=XIC,yco,XIC,YIC, 
&scene->toolsettings->uv_selectmode, 1.0, UV_SELECT_FACE, 0, 0, "Face select 
mode");
-                               uiDefIconButS(block, ROW, B_REDR, 
ICON_LINKEDSEL,
-                                       xco+=XIC,yco,XIC,YIC, 
&scene->toolsettings->uv_selectmode, 1.0, UV_SELECT_ISLAND, 0, 0, "Island 
select mode");
+                       if settings.uv_sync_selection:
+                               layout.itemR(settings, "mesh_selection_mode", 
text="", expand=True)
+                       else:
+                               layout.itemR(settings, "uv_selection_mode", 
text="", expand=True)
+                               layout.itemR(uvedit, "sticky_selection_mode", 
text="")
+                       pass
 
-                               uiBlockEndAlign(block);
+                       row = layout.row(align=True)
+                       row.itemR(settings, "snap", text="")
+                       if settings.snap:
+                               row.itemR(settings, "snap_mode", text="")
 
-                               /* would use these if const's could go in 
strings 
-                                * SI_STICKY_LOC SI_STICKY_DISABLE 
SI_STICKY_VERTEX */
-                               but = uiDefIconTextButC(block, ICONTEXTROW, 
B_REDR, ICON_STICKY_UVS_LOC,
-                                               "Sticky UV Selection: 
%t|Disable%x1|Shared Location%x0|Shared Vertex%x2",
-                                               xco+=XIC+10,yco,XIC+10,YIC, 
&(sima->sticky), 0, 3.0, 0, 0,
-                                               "Sticky UV Selection (Hotkeys: 
Shift C, Alt C, Ctrl C)");
-                       }
-
-                       xco+= XIC + 16;
-                       
-                       /* snap options, identical to options in 3d view header 
*/
-                       uiBlockBeginAlign(block);
-
-                       if (scene->snap_flag & SCE_SNAP) {
-                               uiDefIconButBitS(block, TOG, SCE_SNAP, B_REDR, 
ICON_SNAP_GEO,xco,yco,XIC,YIC, &scene->snap_flag, 0, 0, 0, 0, "Use Snap or Grid 
(Shift Tab).");
-                               xco+= XIC;
-                               uiDefButS(block, MENU, B_NOP, 
"Mode%t|Closest%x0|Center%x1|Median%x2",xco,yco,70,YIC, &scene->snap_target, 0, 
0, 0, 0, "Snap Target Mode.");
-                               xco+= 70;
-                       }
-                       else {
-                               uiDefIconButBitS(block, TOG, SCE_SNAP, B_REDR, 
ICON_SNAP_GEAR,xco,yco,XIC,YIC, &scene->snap_flag, 0, 0, 0, 0, "Snap while Ctrl 
is held during transform (Shift Tab)."); 
-                               xco+= XIC;
-                       }
-
-                       uiBlockEndAlign(block);
-                       xco+= 8;
-
+                       """
                        /* uv layers */
                        {
                                Object *obedit= CTX_data_edit_object(C);
@@ -329,29 +283,11 @@
 
                                but = uiDefButI(block, MENU, B_NOP, menustr 
,xco,yco,85,YIC, &act, 0, 0, 0, 0, "Active UV Layer for editing.");
                                // uiButSetFunc(but, 
do_image_buttons_set_uvlayer_callback, &act, NULL);
-                               
-                               xco+= 85;
-                       }
+                       """
 
-                       xco+= 8;
-               }
-               """
-
                if ima:
-                       """
-                       RenderResult *rr;
-               
-                       /* render layers and passes */
-                       rr= BKE_image_get_renderresult(scene, ima);
-                       if(rr) {
-                               uiBlockBeginAlign(block);
-#if 0
-                               uiblock_layer_pass_buttons(block, rr, 
&sima->iuser, B_REDR, xco, 0, 160);
-#endif
-                               uiBlockEndAlign(block);
-                               xco+= 166;
-                       }
-                       """
+                       # layers
+                       layout.template_image_layers(ima, iuser)
 
                        # painting
                        layout.itemR(sima, "image_painting", text="")
@@ -373,6 +309,10 @@
        __region_type__ = "UI"
        __label__ = "Game Properties"
 
+       def poll(self, context):
+               sima = context.space_data
+               return (sima and sima.image)
+
        def draw(self, context):
                sima = context.space_data
                layout = self.layout
@@ -382,447 +322,84 @@
                if ima:
                        split = layout.split()
 
-                       col = split.column(align=True)
-                       col.itemR(ima, "animated")
+                       col = split.column()
 
-                       subcol = col.column()
+                       subcol = col.column(align=True)
+                       subcol.itemR(ima, "clamp_x")
+                       subcol.itemR(ima, "clamp_y")
+
+                       col.itemR(ima, "mapping", expand=True)
+                       col.itemR(ima, "tiles")
+
+                       col = split.column()
+
+                       subcol = col.column(align=True)
+                       subcol.itemR(ima, "animated")
+
+                       subcol = subcol.column()
                        subcol.itemR(ima, "animation_start", text="Start")
                        subcol.itemR(ima, "animation_end", text="End")
                        subcol.itemR(ima, "animation_speed", text="Speed")
                        subcol.active = ima.animated
 
-                       col = split.column()
-                       col.itemR(ima, "tiles")
-
                        subrow = col.row(align=True)
                        subrow.itemR(ima, "tiles_x", text="X")
                        subrow.itemR(ima, "tiles_y", text="Y")
-                       subrow.active = ima.tiles
+                       subrow.active = ima.tiles or ima.animated
 
-                       col.itemS()
-                       col.itemR(ima, "clamp_x")
-                       col.itemR(ima, "clamp_y")
-
-                       col.itemR(ima, "mapping", expand=True)
-
-bpy.types.register(IMAGE_MT_view)
-bpy.types.register(IMAGE_MT_select)
-bpy.types.register(IMAGE_MT_image)
-bpy.types.register(IMAGE_MT_uvs_showhide)
-bpy.types.register(IMAGE_MT_uvs_transform)
-bpy.types.register(IMAGE_MT_uvs_mirror)
-bpy.types.register(IMAGE_MT_uvs_weldalign)
-bpy.types.register(IMAGE_MT_uvs)
-bpy.types.register(IMAGE_HT_header)
-bpy.types.register(IMAGE_PT_game_properties)
-
-
-import bpy
-
-class IMAGE_MT_view(bpy.types.Menu):
+class IMAGE_PT_view_properties(bpy.types.Panel):
        __space_type__ = "IMAGE_EDITOR"
-       __label__ = "View"
+       __region_type__ = "UI"
+       __label__ = "View Properties"
 
        def draw(self, context):
-               layout = self.layout
                sima = context.space_data
-               uv = sima.uv_editor
-
-               show_uvedit = sima.show_uvedit
-
-               layout.itemO("IMAGE_OT_properties") # icon
-
-               layout.itemS()
-
-               layout.itemR(sima, "update_automatically")
-               # XXX if show_uvedit:
-               # XXX   layout.itemR(uv, "local_view") # "UV Local View", 
Numpad /
-
-               layout.itemS()
-
-               layout.itemO("IMAGE_OT_view_zoom_in")
-               layout.itemO("IMAGE_OT_view_zoom_out")
-
-               layout.itemS()
-
-               ratios = [[1, 8], [1, 4], [1, 2], [1, 1], [2, 1], [4, 1], [8, 
1]];
-
-               for a, b in ratios:
-                       text = "Zoom %d:%d" % (a, b)
-                       layout.item_floatO("IMAGE_OT_view_zoom_ratio", "ratio", 
a/b, text=text)
-
-               layout.itemS()
-
-               if show_uvedit:
-                       layout.itemO("IMAGE_OT_view_selected")
-
-               layout.itemO("IMAGE_OT_view_all")
-               layout.itemO("SCREEN_OT_screen_full_area")
-
-class IMAGE_MT_select(bpy.types.Menu):
-       __space_type__ = "IMAGE_EDITOR"
-       __label__ = "Select"
-
-       def draw(self, context):
                layout = self.layout
 
-               layout.itemO("UV_OT_select_border")
-               layout.item_booleanO("UV_OT_select_border", "pinned", True)
-
-               layout.itemS()
-               
-               layout.itemO("UV_OT_select_all_toggle")
-               layout.itemO("UV_OT_select_invert")
-               layout.itemO("UV_OT_unlink_selection")
-               
-               layout.itemS()
-
-               layout.itemO("UV_OT_select_pinned")
-               layout.itemO("UV_OT_select_linked")
-
-class IMAGE_MT_image(bpy.types.Menu):
-       __space_type__ = "IMAGE_EDITOR"
-       __label__ = "Image"
-
-       def draw(self, context):
-               layout = self.layout
-               sima = context.space_data
                ima = sima.image
+               show_uvedit = sima.show_uvedit
+               uvedit = sima.uv_editor
 
-               layout.itemO("IMAGE_OT_new")
-               layout.itemO("IMAGE_OT_open")
+               split = layout.split()
 
-               show_render = sima.show_render
-
+               col = split.column()
                if ima:
-                       if show_render:
-                               layout.itemO("IMAGE_OT_replace")
-                               layout.itemO("IMAGE_OT_reload")
+                       col.itemR(ima, "display_aspect")
 
-                       layout.itemO("IMAGE_OT_save")
-                       layout.itemO("IMAGE_OT_save_as")
+               col = split.column()
+               col.itemR(sima, "draw_repeated", text="Repeat")
+               if show_uvedit:
+                       col.itemR(uvedit, "normalized_coordinates")
 
-                       if ima.source == "SEQUENCE":
-                               layout.itemO("IMAGE_OT_save_sequence")
+               if show_uvedit:
+                       col = layout.column()
+                       row = col.row()
+                       row.itemR(uvedit, "edge_draw_type", expand=True)
+                       row = col.row()
+                       row.itemR(uvedit, "draw_smooth_edges", text="Smooth")
+                       row.itemR(uvedit, "draw_modified_edges", 
text="Modified")
 
-                       if not show_render:
-                               layout.itemS()
+                       row = col.row()
+                       row.itemR(uvedit, "draw_stretch", text="Stretch")

@@ Diff output truncated at 10240 characters. @@

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