Revision: 21113
          
http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=21113
Author:   kazanbas
Date:     2009-06-23 19:52:58 +0200 (Tue, 23 Jun 2009)

Log Message:
-----------
- added Mesh.transform
- fixed Object.create_dupli_list
- continuing OBJ exporter conversion

Modified Paths:
--------------
    branches/soc-2009-kazanbas/release/scripts/export_obj-2.5.py
    branches/soc-2009-kazanbas/source/blender/makesrna/intern/rna_mesh_api.c
    branches/soc-2009-kazanbas/source/blender/makesrna/intern/rna_object.c
    branches/soc-2009-kazanbas/source/blender/makesrna/intern/rna_object_api.c

Modified: branches/soc-2009-kazanbas/release/scripts/export_obj-2.5.py
===================================================================
--- branches/soc-2009-kazanbas/release/scripts/export_obj-2.5.py        
2009-06-23 17:30:18 UTC (rev 21112)
+++ branches/soc-2009-kazanbas/release/scripts/export_obj-2.5.py        
2009-06-23 17:52:58 UTC (rev 21113)
@@ -186,7 +186,7 @@
 
 
 def test_nurbs_compat(ob):
-       if ob.type != 'Curve':
+       if ob.type != 'CURVE':
                return False
        
        for nu in ob.data:
@@ -353,10 +353,330 @@
                if ob_main.dupli_type != 'NONE':
                        ob_main.create_dupli_list()
 
-               if ob_main.parent:
-                       pass
+               # ignore dupli children
+               if ob_main.parent.dupli_type != 'NONE':
+                       continue
 
+               obs = []
                if ob_main.dupli_type != 'NONE':
+                       obs = [(dob.matrix, dob.object) for dob in 
ob_main.dupli_list]
+               else:
+                       obs = [ob.matrix, ob]
+
+               for ob, ob_mat in obs:
+                       # XXX postponed
+#                      # Nurbs curve support
+#                      if EXPORT_CURVE_AS_NURBS and test_nurbs_compat(ob):
+#                              if EXPORT_ROTX90:
+#                                      ob_mat = ob_mat * mat_xrot90
+                               
+#                              totverts += write_nurb(file, ob, ob_mat)
+                               
+#                              continue
+#                      end nurbs
+                       
+#                      # Will work for non meshes now! :)
+#                      me= BPyMesh.getMeshFromObject(ob, containerMesh, 
EXPORT_APPLY_MODIFIERS, EXPORT_POLYGROUPS, scn)
+#                      if not me:
+#                              continue
+
+                       if ob.type != 'MESH':
+                               continue
+
+                       me = ob.data
+
+                       # XXX
+#                      if EXPORT_UV:
+#                              faceuv= me.faceUV
+#                      else:
+#                              faceuv = False
+
+                       convert_to_tri = False
+
+                       # We have a valid mesh
+                       if EXPORT_TRI and me.faces:
+                               # Add a dummy object to it.
+                               has_quads = False
+                               for f in me.faces:
+#                                      if len(f) == 4:
+                                       if len(f.verts) == 4:
+                                               has_quads = True
+                                               break
+                               
+                               convert_to_tri = has_quads
+#                                      oldmode = Mesh.Mode()
+#                                      Mesh.Mode(Mesh.SelectModes['FACE'])
+                                       
+#                                      me.sel = True
+#                                      tempob = scn.objects.new(me)
+#                                      me.quadToTriangle(0) # more=0 shortest 
length
+#                                      oldmode = Mesh.Mode(oldmode)
+#                                      scn.objects.unlink(tempob)
+                                       
+#                                      Mesh.Mode(oldmode)
+
+                       if EXPORT_ROTX90:
+                               ob_mat *= mat_xrot90
+
+                       me = ob.create_render_mesh(True, ob_mat, convert_to_tri)
+
+                       # Make our own list so it can be sorted to reduce 
context switching
+                       faces = [ f for f in me.faces ]
+                       
+                       if EXPORT_EDGES:
+                               edges = me.edges
+                       else:
+                               edges = []
+                       
+                       if not (len(faces)+len(edges)+len(me.verts)): # Make 
sure there is somthing to write
+                               continue # dont bother with this mesh.
+
+                       # done above ^
+#                      if EXPORT_ROTX90:
+#                              me.transform(ob_mat*mat_xrot90)
+#                      else:
+#                              me.transform(ob_mat)
+                       
+                       # High Quality Normals
+                       if EXPORT_NORMALS and faces:
+                               if EXPORT_NORMALS_HQ:
+                                       BPyMesh.meshCalcNormals(me)
+                               else:
+                                       # transforming normals is incorrect
+                                       # when the matrix is scaled,
+                                       # better to recalculate them
+                                       me.calcNormals()
+                       
+                       # # Crash Blender
+                       #materials = me.getMaterials(1) # 1 == will return None 
in the list.
+                       materials = me.materials
+                       
+                       materialNames = []
+                       materialItems = materials[:]
+                       if materials:
+                               for mat in materials:
+                                       if mat: # !=None
+                                               materialNames.append(mat.name)
+                                       else:
+                                               materialNames.append(None)
+                               # Cant use LC because some materials are None.
+                               # materialNames = map(lambda mat: mat.name, 
materials) # Bug Blender, dosent account for null materials, still broken.  
+                       
+                       # Possible there null materials, will mess up indicies
+                       # but at least it will export, wait until Blender gets 
fixed.
+                       materialNames.extend((16-len(materialNames)) * [None])
+                       materialItems.extend((16-len(materialItems)) * [None])
+                       
+                       # Sort by Material, then images
+                       # so we dont over context switch in the obj file.
+                       if EXPORT_KEEP_VERT_ORDER:
+                               pass
+                       elif faceuv:
+                               try:    faces.sort(key = lambda a: (a.mat, 
a.image, a.smooth))
+                               except: faces.sort(lambda a,b: cmp((a.mat, 
a.image, a.smooth), (b.mat, b.image, b.smooth)))
+                       elif len(materials) > 1:
+                               try:    faces.sort(key = lambda a: (a.mat, 
a.smooth))
+                               except: faces.sort(lambda a,b: cmp((a.mat, 
a.smooth), (b.mat, b.smooth)))
+                       else:
+                               # no materials
+                               try:    faces.sort(key = lambda a: a.smooth)
+                               except: faces.sort(lambda a,b: cmp(a.smooth, 
b.smooth))
+                       
+                       # Set the default mat to no material and no image.
+                       contextMat = (0, 0) # Can never be this, so we will 
label a new material teh first chance we get.
+                       contextSmooth = None # Will either be true or false,  
set bad to force initialization switch.
+                       
+                       if EXPORT_BLEN_OBS or EXPORT_GROUP_BY_OB:
+                               name1 = ob.name
+                               name2 = ob.getData(1)
+                               if name1 == name2:
+                                       obnamestring = fixName(name1)
+                               else:
+                                       obnamestring = '%s_%s' % 
(fixName(name1), fixName(name2))
+                               
+                               if EXPORT_BLEN_OBS:
+                                       file.write('o %s\n' % obnamestring) # 
Write Object name
+                               else: # if EXPORT_GROUP_BY_OB:
+                                       file.write('g %s\n' % obnamestring)
+                       
+                       
+                       # Vert
+                       for v in me.verts:
+                               file.write('v %.6f %.6f %.6f\n' % tuple(v.co))
+                       
+                       # UV
+                       if faceuv:
+                               uv_face_mapping = [[0,0,0,0] for f in faces] # 
a bit of a waste for tri's :/
+                               
+                               uv_dict = {} # could use a set() here
+                               for f_index, f in enumerate(faces):
+                                       
+                                       for uv_index, uv in enumerate(f.uv):
+                                               uvkey = veckey2d(uv)
+                                               try:
+                                                       
uv_face_mapping[f_index][uv_index] = uv_dict[uvkey]
+                                               except:
+                                                       
uv_face_mapping[f_index][uv_index] = uv_dict[uvkey] = len(uv_dict)
+                                                       file.write('vt %.6f 
%.6f\n' % tuple(uv))
+                               
+                               uv_unique_count = len(uv_dict)
+                               del uv, uvkey, uv_dict, f_index, uv_index
+                               # Only need uv_unique_count and uv_face_mapping
+                       
+                       # NORMAL, Smooth/Non smoothed.
+                       if EXPORT_NORMALS:
+                               for f in faces:
+                                       if f.smooth:
+                                               for v in f:
+                                                       noKey = veckey3d(v.no)
+                                                       if not 
globalNormals.has_key( noKey ):
+                                                               
globalNormals[noKey] = totno
+                                                               totno +=1
+                                                               file.write('vn 
%.6f %.6f %.6f\n' % noKey)
+                                       else:
+                                               # Hard, 1 normal from the face.
+                                               noKey = veckey3d(f.no)
+                                               if not globalNormals.has_key( 
noKey ):
+                                                       globalNormals[noKey] = 
totno
+                                                       totno +=1
+                                                       file.write('vn %.6f 
%.6f %.6f\n' % noKey)
+                       
+                       if not faceuv:
+                               f_image = None
+                       
+                       if EXPORT_POLYGROUPS:
+                               # Retrieve the list of vertex groups
+                               vertGroupNames = me.getVertGroupNames()
+
+                               currentVGroup = ''
+                               # Create a dictionary keyed by face id and 
listing, for each vertex, the vertex groups it belongs to
+                               vgroupsMap = [[] for _i in 
xrange(len(me.verts))]
+                               for vertexGroupName in vertGroupNames:
+                                       for vIdx, vWeight in 
me.getVertsFromGroup(vertexGroupName, 1):
+                                               
vgroupsMap[vIdx].append((vertexGroupName, vWeight))
+
+                       for f_index, f in enumerate(faces):
+                               f_v= f.v
+                               f_smooth= f.smooth
+                               f_mat = min(f.mat, len(materialNames)-1)
+                               if faceuv:
+                                       f_image = f.image
+                                       f_uv= f.uv
+                               
+                               # MAKE KEY
+                               if faceuv and f_image: # Object is always true.
+                                       key = materialNames[f_mat],      
f_image.name
+                               else:
+                                       key = materialNames[f_mat],      None # 
No image, use None instead.
+                               
+                               # Write the vertex group
+                               if EXPORT_POLYGROUPS:
+                                       if vertGroupNames:
+                                               # find what vertext group the 
face belongs to
+                                               theVGroup = 
findVertexGroupName(f,vgroupsMap)
+                                               if      theVGroup != 
currentVGroup:
+                                                       currentVGroup = 
theVGroup
+                                                       file.write('g %s\n' % 
theVGroup)
+
+                               # CHECK FOR CONTEXT SWITCH
+                               if key == contextMat:
+                                       pass # Context alredy switched, dont do 
anything
+                               else:
+                                       if key[0] == None and key[1] == None:
+                                               # Write a null material, since 
we know the context has changed.
+                                               if EXPORT_GROUP_BY_MAT:
+                                                       file.write('g %s_%s\n' 
% (fixName(ob.name), fixName(ob.getData(1))) ) # can be mat_image or (null)
+                                               file.write('usemtl (null)\n') # 
mat, image
+                                               
+                                       else:
+                                               mat_data= MTL_DICT.get(key)
+                                               if not mat_data:
+                                                       # First add to global 
dict so we can export to mtl
+                                                       # Then write mtl
+                                                       
+                                                       # Make a new names from 
the mat and image name,
+                                                       # converting any spaces 
to underscores with fixName.
+                                                       
+                                                       # If none image dont 
bother adding it to the name
+                                                       if key[1] == None:
+                                                               mat_data = 
MTL_DICT[key] = ('%s'%fixName(key[0])), materialItems[f_mat], f_image
+                                                       else:
+                                                               mat_data = 
MTL_DICT[key] = ('%s_%s' % (fixName(key[0]), fixName(key[1]))), 
materialItems[f_mat], f_image
+                                               
+                                               if EXPORT_GROUP_BY_MAT:
+                                                       file.write('g 
%s_%s_%s\n' % (fixName(ob.name), fixName(ob.getData(1)), mat_data[0]) ) # can 
be mat_image or (null)
+
+                                               file.write('usemtl %s\n' % 
mat_data[0]) # can be mat_image or (null)
+                                       
+                               contextMat = key
+                               if f_smooth != contextSmooth:
+                                       if f_smooth: # on now off
+                                               file.write('s 1\n')
+                                               contextSmooth = f_smooth
+                                       else: # was off now on
+                                               file.write('s off\n')
+                                               contextSmooth = f_smooth
+                               
+                               file.write('f')
+                               if faceuv:
+                                       if EXPORT_NORMALS:
+                                               if f_smooth: # Smoothed, use 
vertex normals
+                                                       for vi, v in 
enumerate(f_v):
+                                                               file.write( ' 
%d/%d/%d' % (\
+                                                                 
v.index+totverts,\
+                                                                 totuvco + 
uv_face_mapping[f_index][vi],\
+                                                                 
globalNormals[ veckey3d(v.no) ])) # vert, uv, normal
+                                                       
+                                               else: # No smoothing, face 
normals
+                                                       no = globalNormals[ 
veckey3d(f.no) ]
+                                                       for vi, v in 
enumerate(f_v):
+                                                               file.write( ' 
%d/%d/%d' % (\
+                                                                 
v.index+totverts,\
+                                                                 totuvco + 
uv_face_mapping[f_index][vi],\
+                                                                 no)) # vert, 
uv, normal
+                                       
+                                       else: # No Normals
+                                               for vi, v in enumerate(f_v):
+                                                       file.write( ' %d/%d' % 
(\
+                                                         v.index+totverts,\
+                                                         totuvco + 
uv_face_mapping[f_index][vi])) # vert, uv
+                                       
+                                       face_vert_index += len(f_v)
+                               
+                               else: # No UV's
+                                       if EXPORT_NORMALS:
+                                               if f_smooth: # Smoothed, use 
vertex normals
+                                                       for v in f_v:
+                                                               file.write( ' 
%d//%d' % (\
+                                                                 
v.index+totverts,\
+                                                                 
globalNormals[ veckey3d(v.no) ]))
+                                               else: # No smoothing, face 
normals
+                                                       no = globalNormals[ 
veckey3d(f.no) ]
+                                                       for v in f_v:
+                                                               file.write( ' 
%d//%d' % (\
+                                                                 
v.index+totverts,\
+                                                                 no))
+                                       else: # No Normals
+                                               for v in f_v:
+                                                       file.write( ' %d' % (\
+                                                         v.index+totverts))
+                                               
+                               file.write('\n')
+                       
+                       # Write edges.
+                       if EXPORT_EDGES:
+                               LOOSE= Mesh.EdgeFlags.LOOSE
+                               for ed in edges:
+                                       if ed.flag & LOOSE:
+                                               file.write('f %d %d\n' % 
(ed.v1.index+totverts, ed.v2.index+totverts))
+                               

@@ Diff output truncated at 10240 characters. @@

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