Revision: 21192
http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=21192
Author: blendix
Date: 2009-06-27 16:07:17 +0200 (Sat, 27 Jun 2009)
Log Message:
-----------
UI: move bone constraints panel to bone tab again.
Modified Paths:
--------------
branches/blender2.5/blender/release/ui/buttons_object_constraint.py
Modified: branches/blender2.5/blender/release/ui/buttons_object_constraint.py
===================================================================
--- branches/blender2.5/blender/release/ui/buttons_object_constraint.py
2009-06-27 14:02:21 UTC (rev 21191)
+++ branches/blender2.5/blender/release/ui/buttons_object_constraint.py
2009-06-27 14:07:17 UTC (rev 21192)
@@ -529,20 +529,20 @@
class BONE_PT_constraints(ConstraintButtonsPanel):
__idname__ = "BONE_PT_constraints"
__label__ = "Bone Constraints"
- __context__ = "constraint"
+ __context__ = "bone"
def poll(self, context):
ob = context.object
- return (ob and ob.type == "ARMATURE")
+ return (ob and ob.type == "ARMATURE" and context.bone)
def draw(self, context):
ob = context.object
- pchan = ob.pose.pose_channels[0] # XXX
+ pchan = ob.pose.pose_channels[context.bone.name]
layout = self.layout
- #row = layout.row()
- #row.item_menu_enumO("BONE_OT_constraint_add", "type")
- #row.itemL();
+ row = layout.row()
+ row.item_menu_enumO("OBJECT_OT_constraint_add", "type")
+ row.itemL();
for con in pchan.constraints:
self.draw_constraint(con)
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