Revision: 21366
          
http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=21366
Author:   schlaile
Date:     2009-07-04 17:35:16 +0200 (Sat, 04 Jul 2009)

Log Message:
-----------
== Python ==

Fix for the fix: G.scene slipped in at one point and the
filepath generation was broken due to a typo.

Modified Paths:
--------------
    trunk/blender/source/blender/python/api2_2x/sceneRender.c

Modified: trunk/blender/source/blender/python/api2_2x/sceneRender.c
===================================================================
--- trunk/blender/source/blender/python/api2_2x/sceneRender.c   2009-07-04 
14:59:28 UTC (rev 21365)
+++ trunk/blender/source/blender/python/api2_2x/sceneRender.c   2009-07-04 
15:35:16 UTC (rev 21366)
@@ -553,6 +553,8 @@
        BLI_strncpy( filepath, self->renderContext->pic, sizeof(filepath) );
        strcat(filepath, name_str);
 
+       fprintf(stderr, "Save to: %s -> ", filepath);
+
        rr = RE_GetResult(RE_GetRender(self->scene->id.name));
        if(!rr) {
                return EXPP_ReturnPyObjError (PyExc_ValueError, "No image 
rendered");
@@ -574,7 +576,7 @@
                        BLI_convertstringframe(filepath, self->scene->r.cfra); 
                         /* TODO - is this even used? */
 
-                       if(G.scene->r.imtype==R_MULTILAYER) {
+                       if(self->scene->r.imtype==R_MULTILAYER) {
                                RE_WriteRenderResult(rr, filepath, 
                                                     self->scene->r.quality);
                        } else {
@@ -594,8 +596,8 @@
                        
                                /* float factor for random dither, imbuf takes 
care of it */
                                ibuf->dither= self->scene->r.dither_intensity;
-                       
-                               BKE_write_ibuf(ibuf, str, 
+                               fprintf(stderr, "%s\n", filepath);
+                               BKE_write_ibuf(ibuf, filepath, 
                                               self->scene->r.imtype, 
                                               self->scene->r.subimtype, 
                                               self->scene->r.quality);


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