Revision: 21450
          
http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=21450
Author:   theeth
Date:     2009-07-09 04:45:48 +0200 (Thu, 09 Jul 2009)

Log Message:
-----------
Hooking transform operators with manipulator.

It's just a straight application of the normal operator for now, none of the 
normal manipulator goodies yet (no draw code and you have to click to confirm).

Modified Paths:
--------------
    branches/blender2.5/blender/source/blender/editors/include/ED_transform.h
    
branches/blender2.5/blender/source/blender/editors/space_view3d/drawarmature.c
    
branches/blender2.5/blender/source/blender/editors/space_view3d/view3d_edit.c
    
branches/blender2.5/blender/source/blender/editors/transform/transform_manipulator.c
    branches/blender2.5/blender/source/blender/editors/transform/transform_ops.c

Modified: 
branches/blender2.5/blender/source/blender/editors/include/ED_transform.h
===================================================================
--- branches/blender2.5/blender/source/blender/editors/include/ED_transform.h   
2009-07-09 01:52:54 UTC (rev 21449)
+++ branches/blender2.5/blender/source/blender/editors/include/ED_transform.h   
2009-07-09 02:45:48 UTC (rev 21450)
@@ -87,7 +87,7 @@
 
 /* Standalone call to get the transformation center corresponding to the 
current situation
  * returns 1 if successful, 0 otherwise (usually means there's no selection)
- * (if 0 is returns, *vec is unmodified) 
+ * (if 0 is returns, *vec is unmodified)
  * */
 int calculateTransformCenter(struct bContext *C, struct wmEvent *event, int 
centerMode, float *vec);
 
@@ -128,7 +128,7 @@
 void initManipulator(int mode);
 void ManipulatorTransform();
 
-int BIF_do_manipulator(struct bContext *C, short mval[2]);
+int BIF_do_manipulator(struct bContext *C, struct wmEvent *event, struct 
wmOperator *op);
 void BIF_draw_manipulator(const struct bContext *C);
 
 /* Snapping */
@@ -137,7 +137,7 @@
 typedef struct DepthPeel
 {
        struct DepthPeel *next, *prev;
-       
+
        float depth;
        float p[3];
        float no[3];

Modified: 
branches/blender2.5/blender/source/blender/editors/space_view3d/drawarmature.c
===================================================================
--- 
branches/blender2.5/blender/source/blender/editors/space_view3d/drawarmature.c  
    2009-07-09 01:52:54 UTC (rev 21449)
+++ 
branches/blender2.5/blender/source/blender/editors/space_view3d/drawarmature.c  
    2009-07-09 02:45:48 UTC (rev 21450)
@@ -1812,7 +1812,7 @@
                                                if ( (arm->flag & ARM_DRAWAXES) 
&& (arm->flag & ARM_POSEMODE) ) {
                                                        glPushMatrix();
                                                        
glMultMatrixf(pchan->pose_mat);
-                                                       glTranslatef(0.0f, 
pchan->bone->length, 0.0f);
+                                                       //glTranslatef(0.0f, 
pchan->bone->length, 0.0f);
                                                        
drawaxes(0.25f*pchan->bone->length, 0, OB_ARROWS);
                                                        glPopMatrix();
                                                }
@@ -1996,7 +1996,7 @@
                                                if (arm->flag & ARM_DRAWAXES) {
                                                        glPushMatrix();
                                                        
set_matrix_editbone(eBone);
-                                                       glTranslatef(0.0f, 
eBone->length, 0.0f);
+                                                       //glTranslatef(0.0f, 
eBone->length, 0.0f);
                                                        
drawaxes(eBone->length*0.25f, 0, OB_ARROWS);
                                                        glPopMatrix();
                                                }

Modified: 
branches/blender2.5/blender/source/blender/editors/space_view3d/view3d_edit.c
===================================================================
--- 
branches/blender2.5/blender/source/blender/editors/space_view3d/view3d_edit.c   
    2009-07-09 01:52:54 UTC (rev 21449)
+++ 
branches/blender2.5/blender/source/blender/editors/space_view3d/view3d_edit.c   
    2009-07-09 02:45:48 UTC (rev 21450)
@@ -95,50 +95,50 @@
        float clip[6][4];
        float x1= 0.0f, y1= 0.0f, z1= 0.0f, ofs[3];
        int val;
-       
+
        /* create bounding box */
        for(ar= sa->regionbase.first; ar; ar= ar->next) {
                if(ar->regiontype==RGN_TYPE_WINDOW) {
                        RegionView3D *rv3d= ar->regiondata;
-                       
+
                        if(rv3d->viewlock & RV3D_BOXCLIP) {
                                if(ELEM(rv3d->view, V3D_VIEW_TOP, 
V3D_VIEW_BOTTOM)) {
                                        if(ar->winx>ar->winy) x1= rv3d->dist;
                                        else x1= ar->winx*rv3d->dist/ar->winy;
-                                       
+
                                        if(ar->winx>ar->winy) y1= 
ar->winy*rv3d->dist/ar->winx;
                                        else y1= rv3d->dist;
-                                       
+
                                        ofs[0]= rv3d->ofs[0];
                                        ofs[1]= rv3d->ofs[1];
                                }
                                else if(ELEM(rv3d->view, V3D_VIEW_FRONT, 
V3D_VIEW_BACK)) {
                                        ofs[2]= rv3d->ofs[2];
-                                       
+
                                        if(ar->winx>ar->winy) z1= 
ar->winy*rv3d->dist/ar->winx;
                                        else z1= rv3d->dist;
                                }
                        }
                }
        }
-       
+
        for(val=0; val<8; val++) {
                if(ELEM4(val, 0, 3, 4, 7))
                        bb->vec[val][0]= -x1 - ofs[0];
                else
                        bb->vec[val][0]=  x1 - ofs[0];
-               
+
                if(ELEM4(val, 0, 1, 4, 5))
                        bb->vec[val][1]= -y1 - ofs[1];
                else
                        bb->vec[val][1]=  y1 - ofs[1];
-               
+
                if(val > 3)
                        bb->vec[val][2]= -z1 - ofs[2];
                else
                        bb->vec[val][2]=  z1 - ofs[2];
-       }       
-       
+       }
+
        /* normals for plane equations */
        CalcNormFloat(bb->vec[0], bb->vec[1], bb->vec[4], clip[0]);
        CalcNormFloat(bb->vec[1], bb->vec[2], bb->vec[5], clip[1]);
@@ -146,18 +146,18 @@
        CalcNormFloat(bb->vec[3], bb->vec[0], bb->vec[7], clip[3]);
        CalcNormFloat(bb->vec[4], bb->vec[5], bb->vec[6], clip[4]);
        CalcNormFloat(bb->vec[0], bb->vec[2], bb->vec[1], clip[5]);
-       
+
        /* then plane equations */
        for(val=0; val<5; val++) {
                clip[val][3]= - clip[val][0]*bb->vec[val][0] - 
clip[val][1]*bb->vec[val][1] - clip[val][2]*bb->vec[val][2];
        }
        clip[5][3]= - clip[5][0]*bb->vec[0][0] - clip[5][1]*bb->vec[0][1] - 
clip[5][2]*bb->vec[0][2];
-       
+
        /* create bounding box */
        for(ar= sa->regionbase.first; ar; ar= ar->next) {
                if(ar->regiontype==RGN_TYPE_WINDOW) {
                        RegionView3D *rv3d= ar->regiondata;
-                       
+
                        if(rv3d->viewlock & RV3D_BOXCLIP) {
                                rv3d->rflag |= RV3D_CLIPPING;
                                memcpy(rv3d->clip, clip, sizeof(clip));
@@ -172,11 +172,11 @@
 {
        ARegion *artest;
        RegionView3D *rv3d= ar->regiondata;
-       
+
        for(artest= sa->regionbase.first; artest; artest= artest->next) {
                if(artest!=ar && artest->regiontype==RGN_TYPE_WINDOW) {
                        RegionView3D *rv3dtest= artest->regiondata;
-                       
+
                        if(rv3dtest->viewlock) {
                                rv3dtest->dist= rv3d->dist;
 
@@ -198,7 +198,7 @@
                                        if( ELEM(rv3dtest->view, 
V3D_VIEW_FRONT, V3D_VIEW_BACK))
                                                rv3dtest->ofs[2]= rv3d->ofs[2];
                                }
-                               
+
                                ED_region_tag_redraw(artest);
                        }
                }
@@ -211,11 +211,11 @@
 {
        ARegion *artest;
        RegionView3D *rv3d= ar->regiondata;
-       
+
        for(artest= sa->regionbase.first; artest; artest= artest->next) {
                if(artest!=ar && artest->regiontype==RGN_TYPE_WINDOW) {
                        RegionView3D *rv3dtest= artest->regiondata;
-                       
+
                        if(rv3dtest->viewlock) {
                                rv3dtest->dist= rv3d->dist;
                                VECCOPY(rv3dtest->ofs, rv3d->ofs);
@@ -238,7 +238,7 @@
        float ofs[3], obofs[3];
        float reverse, dist0;
        float grid, far;
-       
+
        int origx, origy, oldx, oldy;
        int origkey;
 
@@ -289,11 +289,11 @@
        vod->origx= vod->oldx= event->x;
        vod->origy= vod->oldy= event->y;
        vod->origkey= event->type;
-       
+
        /* lookup, we dont pass on v3d to prevent confusement */
        vod->grid= v3d->grid;
        vod->far= v3d->far;
-       
+
        calctrackballvec(&vod->ar->winrct, event->x, event->y, vod->trackvec);
 
        initgrabz(rv3d, -rv3d->ofs[0], -rv3d->ofs[1], -rv3d->ofs[2]);
@@ -523,7 +523,7 @@
 
        if(rv3d->viewlock)
                return OPERATOR_CANCELLED;
-       
+
        /* makes op->customdata */
        viewops_data(C, op, event);
        vod= op->customdata;
@@ -557,7 +557,7 @@
        ot->invoke= viewrotate_invoke;
        ot->modal= viewrotate_modal;
        ot->poll= ED_operator_view3d_active;
-       
+
        /* flags */
        ot->flag= OPTYPE_REGISTER;
 }
@@ -580,7 +580,7 @@
 
                window_to_3d_delta(vod->ar, dvec, x-vod->oldx, y-vod->oldy);
                VecAddf(vod->rv3d->ofs, vod->rv3d->ofs, dvec);
-               
+
                if(vod->rv3d->viewlock & RV3D_BOXVIEW)
                        view3d_boxview_sync(vod->sa, vod->ar);
        }
@@ -640,7 +640,7 @@
        ot->invoke= viewmove_invoke;
        ot->modal= viewmove_modal;
        ot->poll= ED_operator_view3d_active;
-       
+
        /* flags */
        ot->flag= OPTYPE_REGISTER;
 }
@@ -650,7 +650,7 @@
 static void view_zoom_mouseloc(ARegion *ar, float dfac, int mx, int my)
 {
        RegionView3D *rv3d= ar->regiondata;
-       
+
        if(U.uiflag & USER_ZOOM_TO_MOUSEPOS) {
                float dvec[3];
                float tvec[3];
@@ -800,7 +800,7 @@
 
        if(rv3d->viewlock & RV3D_BOXVIEW)
                view3d_boxview_sync(CTX_wm_area(C), CTX_wm_region(C));
-       
+
        request_depth_update(CTX_wm_region_view3d(C));
        ED_region_tag_redraw(CTX_wm_region(C));
 
@@ -839,10 +839,10 @@
        ot->exec= viewzoom_exec;
        ot->modal= viewzoom_modal;
        ot->poll= ED_operator_view3d_active;
-       
+
        /* flags */
        ot->flag= OPTYPE_REGISTER;
-       
+
        RNA_def_int(ot->srna, "delta", 0, INT_MIN, INT_MAX, "Delta", "", 
INT_MIN, INT_MAX);
 }
 
@@ -899,11 +899,11 @@
 
                if (rv3d->persp==V3D_CAMOB) {
                        rv3d->persp= V3D_PERSP;
-                       smooth_view(C, NULL, v3d->camera, new_ofs, NULL, 
&new_dist, NULL); 
+                       smooth_view(C, NULL, v3d->camera, new_ofs, NULL, 
&new_dist, NULL);
                }
        }
 // XXX BIF_view3d_previewrender_signal(curarea, PR_DBASE|PR_DISPRECT);
-       
+
        if(rv3d->viewlock & RV3D_BOXVIEW)
                view3d_boxview_copy(CTX_wm_area(C), ar);
 
@@ -920,10 +920,10 @@
        /* api callbacks */
        ot->exec= viewhome_exec;
        ot->poll= ED_operator_view3d_active;
-       
+
        /* flags */
        ot->flag= OPTYPE_REGISTER;
-       
+
        RNA_def_boolean(ot->srna, "center", 0, "Center", "");
 }
 
@@ -1013,7 +1013,7 @@
        /* perspective should be a bit farther away to look nice */
        if(rv3d->persp==V3D_ORTHO)
                size*= 0.7;
-       
+
        if(size <= v3d->near*1.5f) size= v3d->near*1.5f;
 
        new_ofs[0]= -(min[0]+max[0])/2.0f;
@@ -1036,7 +1036,7 @@
        if (rv3d->persp==V3D_CAMOB) {
                rv3d->persp= V3D_PERSP;
                smooth_view(C, v3d->camera, NULL, new_ofs, NULL, &new_dist, 
NULL);
-       } 
+       }
        else {
                smooth_view(C, NULL, NULL, new_ofs, NULL, &new_dist, NULL);
        }
@@ -1059,7 +1059,7 @@
        /* api callbacks */
        ot->exec= viewcenter_exec;
        ot->poll= ED_operator_view3d_active;
-       
+
        /* flags */
        ot->flag= OPTYPE_REGISTER;
 }
@@ -1071,16 +1071,16 @@
        View3D *v3d = CTX_wm_view3d(C);
        ARegion *ar= CTX_wm_region(C);
        Scene *scene= CTX_data_scene(C);
-       
+
        rcti rect;
        rctf vb;
-       
+
        /* get border select values using rna */
        rect.xmin= RNA_int_get(op->ptr, "xmin");
        rect.ymin= RNA_int_get(op->ptr, "ymin");
        rect.xmax= RNA_int_get(op->ptr, "xmax");
        rect.ymax= RNA_int_get(op->ptr, "ymax");
-       
+
        /* calculate range */
        calc_viewborder(scene, ar, v3d, &vb);
 
@@ -1088,13 +1088,13 @@
        scene->r.border.ymin= ((float)rect.ymin-vb.ymin)/(vb.ymax-vb.ymin);
        scene->r.border.xmax= ((float)rect.xmax-vb.xmin)/(vb.xmax-vb.xmin);
        scene->r.border.ymax= ((float)rect.ymax-vb.ymin)/(vb.ymax-vb.ymin);
-       
-       /* actually set border */       
+
+       /* actually set border */
        CLAMP(scene->r.border.xmin, 0.0, 1.0);
        CLAMP(scene->r.border.ymin, 0.0, 1.0);
        CLAMP(scene->r.border.xmax, 0.0, 1.0);
        CLAMP(scene->r.border.ymax, 0.0, 1.0);
-               
+
        /* drawing a border surrounding the entire camera view switches off 
border rendering
         * or the border covers no pixels */
        if ((scene->r.border.xmin <= 0.0 && scene->r.border.xmax >= 1.0 &&
@@ -1106,7 +1106,7 @@
        } else {
                scene->r.mode |= R_BORDER;
        }
-       
+
        return OPERATOR_FINISHED;
 
 }
@@ -1114,9 +1114,9 @@
 static int view3d_render_border_invoke(bContext *C, wmOperator *op, wmEvent 
*event)
 {
        RegionView3D *rv3d= CTX_wm_region_view3d(C);
-       
+
        /* if not in camera view do not exec the operator*/
-       if (rv3d->persp == V3D_CAMOB) return WM_border_select_invoke(C, op, 
event);     
+       if (rv3d->persp == V3D_CAMOB) return WM_border_select_invoke(C, op, 
event);
        else return OPERATOR_PASS_THROUGH;
 }
 
@@ -1131,12 +1131,12 @@
        ot->invoke= view3d_render_border_invoke;
        ot->exec= render_border_exec;

@@ Diff output truncated at 10240 characters. @@

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