Revision: 21697
          
http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=21697
Author:   aligorith
Date:     2009-07-19 15:06:18 +0200 (Sun, 19 Jul 2009)

Log Message:
-----------
2.5 - Recode of Add Constraint Operator(s)

Add Constraint operators are now based on the old add_constraint() function (to 
be removed when the new code works well). 
- Fixed a few bugs with the code, including depsgraph missing rebuild call, and 
unique-naming for constraints failing due to wrong order for adding constraint 
to list
- Added capabilities for setting the target of the constraint to the first 
selected object/bone for the operator when called from menus + hotkeys (but not 
for buttons window)

This commit is still buggy. I'll fix the remaining issues tomorrow, as well as 
adding some more operators for IK add/clear.

Modified Paths:
--------------
    branches/blender2.5/blender/release/ui/buttons_object_constraint.py
    branches/blender2.5/blender/source/blender/editors/object/editconstraint.c
    branches/blender2.5/blender/source/blender/editors/object/object_ops.c
    
branches/blender2.5/blender/source/blender/editors/space_view3d/view3d_header.c

Modified: branches/blender2.5/blender/release/ui/buttons_object_constraint.py
===================================================================
--- branches/blender2.5/blender/release/ui/buttons_object_constraint.py 
2009-07-19 12:15:20 UTC (rev 21696)
+++ branches/blender2.5/blender/release/ui/buttons_object_constraint.py 
2009-07-19 13:06:18 UTC (rev 21697)
@@ -521,7 +521,7 @@
                layout = self.layout
 
                row = layout.row()
-               row.item_menu_enumO("objects.constraint_add", "type")
+               row.item_menu_enumO("object.constraint_add", "type")
                row.itemL();
 
                for con in ob.constraints:

Modified: 
branches/blender2.5/blender/source/blender/editors/object/editconstraint.c
===================================================================
--- branches/blender2.5/blender/source/blender/editors/object/editconstraint.c  
2009-07-19 12:15:20 UTC (rev 21696)
+++ branches/blender2.5/blender/source/blender/editors/object/editconstraint.c  
2009-07-19 13:06:18 UTC (rev 21697)
@@ -67,10 +67,13 @@
 #include "RNA_access.h"
 #include "RNA_define.h"
 #include "RNA_enum_types.h"
+#include "RNA_types.h"
 
 #include "ED_object.h"
 #include "ED_screen.h"
 
+#include "UI_interface.h"
+
 #include "object_intern.h"
 
 /* XXX */
@@ -1013,7 +1016,6 @@
        ot->description= "Clear all the constraints for the selected bones.";
        
        /* callbacks */
-       //ot->invoke= WM_menu_confirm; // XXX do we want confirmations on these 
things anymore?
        ot->exec= pose_constraints_clear_exec;
        ot->poll= ED_operator_posemode; // XXX - do we want to ensure there are 
selected bones too?
 }
@@ -1043,96 +1045,336 @@
        ot->description= "Clear all the constraints for the active Object 
only.";
        
        /* callbacks */
-       //ot->invoke= WM_menu_confirm; // XXX do we want confirmations on these 
things anymore?
        ot->exec= object_constraints_clear_exec;
        ot->poll= ED_operator_object_active;
 }
 
 /************************ add constraint operators *********************/
 
+/* get the Object and/or PoseChannel to use as target */
+static short get_new_constraint_target(bContext *C, int con_type, Object 
**tar_ob, bPoseChannel **tar_pchan, short add)
+{
+       Object *obact= CTX_data_active_object(C);
+       short only_curve= 0, only_mesh= 0, only_ob= 0;
+       short found= 0;
+       
+       /* clear tar_ob and tar_pchan fields before use 
+        *      - assume for now that both always exist...
+        */
+       *tar_ob= NULL;
+       *tar_pchan= NULL;
+       
+       /* check if constraint type doesn't requires a target
+        *      - if so, no need to get any targets 
+        */
+       switch (con_type) {
+               /* no-target constraints --------------------------- */
+                       /* null constraint - shouldn't even be added! */
+               case CONSTRAINT_TYPE_NULL:
+                       /* limit constraints - no targets needed */
+               case CONSTRAINT_TYPE_LOCLIMIT:
+               case CONSTRAINT_TYPE_ROTLIMIT:
+               case CONSTRAINT_TYPE_SIZELIMIT:
+                       return 0;
+                       
+               /* restricted target-type constraints -------------- */
+                       /* curve-based constraints - set the only_curve and 
only_ob flags */
+               case CONSTRAINT_TYPE_TRACKTO:
+               case CONSTRAINT_TYPE_CLAMPTO:
+               case CONSTRAINT_TYPE_FOLLOWPATH:
+                       only_curve= 1;
+                       only_ob= 1;
+                       break;
+                       
+                       /* mesh only? */
+               case CONSTRAINT_TYPE_SHRINKWRAP:
+                       only_mesh= 1;
+                       only_ob= 1;
+                       break;
+                       
+                       /* object only */
+               case CONSTRAINT_TYPE_RIGIDBODYJOINT:
+                       only_ob= 1;
+                       break;
+       }
+       
+       /* if the active Object is Armature, and we can search for bones, do 
so... */
+       if ((obact->type == OB_ARMATURE) && (only_ob == 0)) {
+               /* search in list of selected Pose-Channels for target */
+               CTX_DATA_BEGIN(C, bPoseChannel*, pchan, selected_pchans) 
+               {
+                       /* just use the first one that we encounter... */
+                       *tar_ob= obact;
+                       *tar_pchan= pchan;
+                       found= 1;
+                       
+                       break;
+               }
+               CTX_DATA_END;
+       }
+       
+       /* if not yet found, try selected Objects... */
+       if (found == 0) {
+               /* search in selected objects context */
+               CTX_DATA_BEGIN(C, Object*, ob, selected_objects) 
+               {
+                       /* just use the first object we encounter (that isn't 
the active object) 
+                        * and which fulfills the criteria for the 
object-target that we've got 
+                        */
+                       if ( (ob != obact) &&
+                                ((!only_curve) || (ob->type == OB_CURVE)) && 
+                                ((!only_mesh) || (ob->type == OB_MESH)) )
+                       {
+                               /* set target */
+                               *tar_ob= ob;
+                               found= 1;
+                               
+                               /* perform some special operations on the 
target */
+                               if (only_curve) {
+                                       /* Curve-Path option must be enabled 
for follow-path constraints to be able to work */
+                                       Curve *cu= (Curve *)ob->data;
+                                       cu->flag |= CU_PATH;
+                               }
+                               
+                               break;
+                       }
+               }
+               CTX_DATA_END;
+       }
+       
+       /* if still not found, add a new empty to act as a target (if allowed) 
*/
+       if ((found == 0) && (add)) {
+#if 0 // XXX old code to be fixed
+               Base *base= BASACT, *newbase;
+               Object *obt;
+               
+               obt= add_object(scene, OB_EMPTY);
+               /* set layers OK */
+               newbase= BASACT;
+               newbase->lay= base->lay;
+               obt->lay= newbase->lay;
+               
+               /* transform cent to global coords for loc */
+               if (pchanact) {
+                       if (only_IK)
+                               VecMat4MulVecfl(obt->loc, ob->obmat, 
pchanact->pose_tail);
+                       else
+                               VecMat4MulVecfl(obt->loc, ob->obmat, 
pchanact->pose_head);
+               }
+               else
+                       VECCOPY(obt->loc, ob->obmat[3]);
+               
+               //set_constraint_nth_target(con, obt, "", 0);
+               
+               /* restore, add_object sets active */
+               BASACT= base;
+               base->flag |= SELECT;
+#endif // XXX old code to be ported
+       }
+       
+       /* return whether there's any target */
+       return found;
+}
+
+/* used by add constraint operators to add the constraint required */
 static int constraint_add_exec(bContext *C, wmOperator *op, ListBase *list)
 {
        Scene *scene= CTX_data_scene(C);
     Object *ob = CTX_data_active_object(C);
-       bConstraint *con, *coniter;
        bPoseChannel *pchan= get_active_posechannel(ob);
+       bConstraint *con;
        int type= RNA_enum_get(op->ptr, "type");
-
+       int setTarget= RNA_boolean_get(op->ptr, "set_targets");
+       
+       /* create a new constraint of the type requried, and add it to the 
active/given constraints list */
        con = add_new_constraint(type);
-
-       if(list) {
+       
+       if (list) {
+               bConstraint *coniter; 
+               
+               /* add new constraint to end of list of constraints before 
ensuring that it has a unique name 
+                * (otherwise unique-naming code will fail, since it assumes 
element exists in list)
+                */
+               BLI_addtail(list, con);
                unique_constraint_name(con, list);
-               BLI_addtail(list, con);
                
-               if(proxylocked_constraints_owner(ob, pchan))
+               /* if the target list is a list on some PoseChannel belonging 
to a proxy-protected 
+                * Armature layer, we must tag newly added constraints with a 
flag which allows them
+                * to persist after proxy syncing has been done
+                */
+               if (proxylocked_constraints_owner(ob, pchan))
                        con->flag |= CONSTRAINT_PROXY_LOCAL;
                
+               /* make this constraint the active one 
+                *      - since constraint was added at end of stack, we can 
just go 
+                *        through deactivating all previous ones
+                */
                con->flag |= CONSTRAINT_ACTIVE;
-               for(coniter= con->prev; coniter; coniter= coniter->prev)
+               for (coniter= con->prev; coniter; coniter= coniter->prev)
                        coniter->flag &= ~CONSTRAINT_ACTIVE;
        }
        
-       switch(type) {
+       /* get the first selected object/bone, and make that the target
+        *      - apart from the buttons-window add buttons, we shouldn't add 
in this way
+        */
+       if (setTarget) {
+               Object *tar_ob= NULL;
+               bPoseChannel *tar_pchan= NULL;
+               
+               /* get the target objects, adding them as need be */
+               if (get_new_constraint_target(C, type, &tar_ob, &tar_pchan, 1)) 
{
+                       /* method of setting target depends on the type of 
target we've got 
+                        *      - by default, just set the first target 
(distinction here is only for multiple-targetted constraints)
+                        */
+                       if (tar_pchan)
+                               set_constraint_nth_target(con, tar_ob, 
tar_pchan->name, 0);
+                       else
+                               set_constraint_nth_target(con, tar_ob, "", 0);
+               }
+       }
+       
+       /* do type-specific tweaking to the constraint settings  */
+       switch (type) {
                case CONSTRAINT_TYPE_CHILDOF:
-                       {
-                               /* if this constraint is being added to a 
posechannel, make sure
-                                * the constraint gets evaluated in pose-space 
*/
-                               if(ob->flag & OB_POSEMODE) {
-                                       con->ownspace = CONSTRAINT_SPACE_POSE;
-                                       con->flag |= CONSTRAINT_SPACEONCE;
-                               }
+               {
+                       /* if this constraint is being added to a posechannel, 
make sure
+                        * the constraint gets evaluated in pose-space */
+                       if (ob->flag & OB_POSEMODE) {
+                               con->ownspace = CONSTRAINT_SPACE_POSE;
+                               con->flag |= CONSTRAINT_SPACEONCE;
                        }
+               }
                        break;
-               case CONSTRAINT_TYPE_RIGIDBODYJOINT:
-                       {
-                               bRigidBodyJointConstraint *data;
+                       
+               case CONSTRAINT_TYPE_PYTHON: // FIXME: this code is not really 
valid anymore
+               {
+                       char *menustr;
+                       int scriptint= 0;
+#ifndef DISABLE_PYTHON
+                       /* popup a list of usable scripts */
+                       menustr = buildmenu_pyconstraints(NULL, &scriptint);
+                       scriptint = pupmenu(menustr);
+                       MEM_freeN(menustr);
+                       
+                       /* only add constraint if a script was chosen */
+                       if (scriptint) {
+                               /* add constraint */
+                               validate_pyconstraint_cb(con->data, &scriptint);
                                
-                               /* set selected first object as target - moved 
from new_constraint_data */
-                               data = (bRigidBodyJointConstraint*)con->data;
-                               
-                               CTX_DATA_BEGIN(C, Object*, selob, 
selected_objects) {
-                                       if(selob != ob) {
-                                               data->tar= selob;
-                                               break;
-                                       }
-                               }
-                               CTX_DATA_END;
+                               /* make sure target allowance is set correctly 
*/
+                               BPY_pyconstraint_update(ob, con);
                        }
-                       break;
+#endif
+               }
                default:
                        break;
        }
-
+       
+       /* make sure all settings are valid - similar to above checks, but 
sometimes can be wrong */
        object_test_constraints(ob);
        
-       if(ob->pose)
+       if (ob->pose)
                update_pose_constraint_flags(ob->pose);
        
-       if(ob->type==OB_ARMATURE)
+       
+       /* force depsgraph to get recalculated since new relationships added */
+       DAG_scene_sort(scene);          /* sort order of objects */
+       
+       if ((ob->type==OB_ARMATURE) && (pchan)) {
+               ob->pose->flag |= POSE_RECALC;  /* sort pose channels */
                DAG_object_flush_update(scene, ob, OB_RECALC_DATA|OB_RECALC_OB);
+       }
        else
                DAG_object_flush_update(scene, ob, OB_RECALC_DATA);
-
+       
+       /* notifiers for updates */
        WM_event_add_notifier(C, NC_OBJECT|ND_CONSTRAINT|NA_ADDED, ob);
        
        return OPERATOR_FINISHED;
 }
 
+/* ------------------ */
+
+#if 0 // BUGGY
+/* for object cosntraints, don't include NULL or IK for now */
+static int object_constraint_add_invoke(bContext *C, wmOperator *op, wmEvent 
*evt)
+{
+       EnumPropertyItem *item;
+       uiPopupMenu *pup;
+       uiLayout *layout;
+       int i, totitem;
+       
+       pup= uiPupMenuBegin(C, "Add Constraint", 0);
+       layout= uiPupMenuLayout(pup);
+       

@@ Diff output truncated at 10240 characters. @@

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