Revision: 21736
          
http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=21736
Author:   dfelinto
Date:     2009-07-21 00:36:56 +0200 (Tue, 21 Jul 2009)

Log Message:
-----------
fix for recent stereo changes+tweaks
(it's the 3rd commit in a row. But as they say, the 3rd is always a charm ;)

I still think we have a little mess with the DEFINE parameters in BGE (as in 
RAS_IRasterizer::StereoMode).
We used to have them duplicated and hardcoded in 2.4xx, but I think we can do 
it in another way now.

(I didn't change gameplayer, but I can do it once we have it linking and 
building properly)

Modified Paths:
--------------
    branches/blender2.5/blender/release/ui/space_logic.py
    branches/blender2.5/blender/source/blender/blenloader/intern/readfile.c
    branches/blender2.5/blender/source/blender/makesdna/DNA_scene_types.h
    branches/blender2.5/blender/source/blender/makesrna/intern/rna_scene.c
    
branches/blender2.5/blender/source/gameengine/BlenderRoutines/BL_KetsjiEmbedStart.cpp

Modified: branches/blender2.5/blender/release/ui/space_logic.py
===================================================================
--- branches/blender2.5/blender/release/ui/space_logic.py       2009-07-20 
21:31:32 UTC (rev 21735)
+++ branches/blender2.5/blender/release/ui/space_logic.py       2009-07-20 
22:36:56 UTC (rev 21736)
@@ -95,16 +95,16 @@
                if stereo_mode == 'STEREO':
                        col = layout.column(align=True)
                        row = col.row()
+                       row.item_enumR(gs, "stereo_mode", "ANAGLYPH")
                        row.item_enumR(gs, "stereo_mode", "QUADBUFFERED")
-                       row.item_enumR(gs, "stereo_mode", "ABOVEBELOW")
                        
                        row = col.row()
                        row.item_enumR(gs, "stereo_mode", "INTERLACED")
-                       row.item_enumR(gs, "stereo_mode", "ANAGLYPH")
+                       row.item_enumR(gs, "stereo_mode", "VINTERLACE")
                        
                        row = col.row()
                        row.item_enumR(gs, "stereo_mode", "SIDEBYSIDE")
-                       row.item_enumR(gs, "stereo_mode", "VINTERLACE")
+                       row.item_enumR(gs, "stereo_mode", "ABOVEBELOW")
 
 #                      row = layout.column_flow()
 #                      row.itemR(gs, "stereo_mode")

Modified: 
branches/blender2.5/blender/source/blender/blenloader/intern/readfile.c
===================================================================
--- branches/blender2.5/blender/source/blender/blenloader/intern/readfile.c     
2009-07-20 21:31:32 UTC (rev 21735)
+++ branches/blender2.5/blender/source/blender/blenloader/intern/readfile.c     
2009-07-20 22:36:56 UTC (rev 21736)
@@ -9214,6 +9214,7 @@
        /* TODO: should be moved into one of the version blocks once this 
branch moves to trunk and we can
           bump the version (or sub-version.) */
        {
+               World *wo;
                Object *ob;
                Material *ma;
                Scene *sce;
@@ -9347,7 +9348,7 @@
                                sce->gm.stereomode = STEREO_ANAGLYPH;
                        }
                        else
-                               sce->gm.stereoflag = STEREO_ENABLE;
+                               sce->gm.stereoflag = STEREO_ENABLED;
 
                        //Framing
                        sce->gm.framing = sce->framing;
@@ -9357,16 +9358,17 @@
                        sce->gm.depth= sce->r.depth;
 
                        //Physic (previously stored in world)
-                       if (0){
-//                     if (sce->world){ // XXX I think we need to run 
lib_link_all() before do_version()
-                               sce->gm.gravity = sce->world->gravity;
-                               sce->gm.physicsEngine= 
sce->world->physicsEngine;
-                               sce->gm.mode = sce->world->mode;
-                               sce->gm.occlusionRes = sce->world->occlusionRes;
-                               sce->gm.ticrate = sce->world->ticrate;
-                               sce->gm.maxlogicstep = sce->world->maxlogicstep;
-                               sce->gm.physubstep = sce->world->physubstep;
-                               sce->gm.maxphystep = sce->world->maxphystep;
+                       //temporarily getting the correct world address
+                       wo = newlibadr(fd, sce->id.lib, sce->world);
+                       if (wo){
+                               sce->gm.gravity = wo->gravity;
+                               sce->gm.physicsEngine= wo->physicsEngine;
+                               sce->gm.mode = wo->mode;
+                               sce->gm.occlusionRes = wo->occlusionRes;
+                               sce->gm.ticrate = wo->ticrate;
+                               sce->gm.maxlogicstep = wo->maxlogicstep;
+                               sce->gm.physubstep = wo->physubstep;
+                               sce->gm.maxphystep = wo->maxphystep;
                        }
                        else{
                                sce->gm.gravity =9.8f;

Modified: branches/blender2.5/blender/source/blender/makesdna/DNA_scene_types.h
===================================================================
--- branches/blender2.5/blender/source/blender/makesdna/DNA_scene_types.h       
2009-07-20 21:31:32 UTC (rev 21735)
+++ branches/blender2.5/blender/source/blender/makesdna/DNA_scene_types.h       
2009-07-20 22:36:56 UTC (rev 21736)
@@ -403,7 +403,7 @@
        float pad12;
 } GameData;
 #define STEREO_NOSTEREO                1
-#define STEREO_ENABLE          2
+#define STEREO_ENABLED                 2
 #define STEREO_DOME                    3
 
 //#define STEREO_NOSTEREO               1

Modified: branches/blender2.5/blender/source/blender/makesrna/intern/rna_scene.c
===================================================================
--- branches/blender2.5/blender/source/blender/makesrna/intern/rna_scene.c      
2009-07-20 21:31:32 UTC (rev 21735)
+++ branches/blender2.5/blender/source/blender/makesrna/intern/rna_scene.c      
2009-07-20 22:36:56 UTC (rev 21736)
@@ -586,7 +586,7 @@
                
        static EnumPropertyItem stereo_items[] ={
                {STEREO_NOSTEREO, "NO_STEREO", 0, "No Stereo", ""},
-               {STEREO_ENABLE, "STEREO", 0, "Stereo", ""},
+               {STEREO_ENABLED, "STEREO", 0, "Stereo", ""},
                {STEREO_DOME, "DOME", 0, "Dome", ""},
                {0, NULL, 0, NULL, NULL}};
 

Modified: 
branches/blender2.5/blender/source/gameengine/BlenderRoutines/BL_KetsjiEmbedStart.cpp
===================================================================
--- 
branches/blender2.5/blender/source/gameengine/BlenderRoutines/BL_KetsjiEmbedStart.cpp
       2009-07-20 21:31:32 UTC (rev 21735)
+++ 
branches/blender2.5/blender/source/gameengine/BlenderRoutines/BL_KetsjiEmbedStart.cpp
       2009-07-20 22:36:56 UTC (rev 21736)
@@ -332,8 +332,10 @@
                        ketsjiengine->SetGame2IpoMode(game2ipo,startFrame);
                        
                        // Quad buffered needs a special window.
-                       if (blscene->gm.stereomode != 
RAS_IRasterizer::RAS_STEREO_QUADBUFFERED)
-                               
rasterizer->SetStereoMode((RAS_IRasterizer::StereoMode) blscene->gm.stereomode);
+                       if(blscene->gm.stereoflag == STEREO_ENABLED){
+                               if (blscene->gm.stereomode != 
RAS_IRasterizer::RAS_STEREO_QUADBUFFERED)
+                                       
rasterizer->SetStereoMode((RAS_IRasterizer::StereoMode) blscene->gm.stereomode);
+                       }
                }
                
                if (exitrequested != KX_EXIT_REQUEST_QUIT_GAME)
@@ -672,8 +674,10 @@
                }
 
                // Quad buffered needs a special window.
-               if (blscene->gm.stereomode != 
RAS_IRasterizer::RAS_STEREO_QUADBUFFERED)
-                       rasterizer->SetStereoMode((RAS_IRasterizer::StereoMode) 
blscene->gm.stereomode);
+               if(blscene->gm.stereoflag == STEREO_ENABLED){
+                       if (blscene->gm.stereomode != 
RAS_IRasterizer::RAS_STEREO_QUADBUFFERED)
+                               
rasterizer->SetStereoMode((RAS_IRasterizer::StereoMode) blscene->gm.stereomode);
+               }
 
                if (exitrequested != KX_EXIT_REQUEST_QUIT_GAME)
                {


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