Revision: 21846
http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=21846
Author: billrey
Date: 2009-07-24 13:48:45 +0200 (Fri, 24 Jul 2009)
Log Message:
-----------
UI
Added cursor location to the view panel in 3D view.
Removed the Shade Smooth/Flat buttons from mesh data for two reasons:
These kinds of tools are more appropriate in the tools area, and the context
would not always match the selected datablock, if you have multiple objects
selected, or if you're viewing the mesh data tab in 'pinned' mode.
The shade smooth/flat buttons are in the edit mode tools area now.
Modified Paths:
--------------
branches/blender2.5/blender/release/ui/buttons_data_mesh.py
branches/blender2.5/blender/release/ui/space_view3d.py
Modified: branches/blender2.5/blender/release/ui/buttons_data_mesh.py
===================================================================
--- branches/blender2.5/blender/release/ui/buttons_data_mesh.py 2009-07-24
11:24:00 UTC (rev 21845)
+++ branches/blender2.5/blender/release/ui/buttons_data_mesh.py 2009-07-24
11:48:45 UTC (rev 21846)
@@ -49,14 +49,6 @@
sub.itemR(mesh, "vertex_normal_flip")
sub.itemR(mesh, "double_sided")
- row = layout.row(align=True)
- if context.edit_object:
- row.itemO("MESH_OT_faces_shade_smooth")
- row.itemO("MESH_OT_faces_shade_flat")
- else:
- row.itemO("OBJECT_OT_shade_smooth")
- row.itemO("OBJECT_OT_shade_flat")
-
class DATA_PT_vertex_groups(DataButtonsPanel):
__idname__ = "DATA_PT_vertex_groups"
__label__ = "Vertex Groups"
Modified: branches/blender2.5/blender/release/ui/space_view3d.py
===================================================================
--- branches/blender2.5/blender/release/ui/space_view3d.py 2009-07-24
11:24:00 UTC (rev 21845)
+++ branches/blender2.5/blender/release/ui/space_view3d.py 2009-07-24
11:48:45 UTC (rev 21846)
@@ -73,7 +73,8 @@
layout.itemS()
- layout.itemO("screen.screen_full_area")
+ layout.itemO("screen.region_foursplit", text="Toggle Quad View")
+ layout.itemO("screen.screen_full_area", text="Toggle Full
Screen")
class VIEW3D_HT_header(bpy.types.Header):
__space_type__ = "VIEW_3D"
@@ -101,6 +102,7 @@
def draw(self, context):
view = context.space_data
+ scene = context.scene
layout = self.layout
split = layout.split()
@@ -113,6 +115,7 @@
col.itemL(text="Grid:")
col.itemR(view, "grid_spacing", text="Spacing")
col.itemR(view, "grid_subdivisions", text="Subdivisions")
+ col.itemR(scene, "cursor_location", text="3D Cursor:")
class VIEW3D_PT_3dview_display(bpy.types.Panel):
__space_type__ = "VIEW_3D"
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