Revision: 22087
http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=22087
Author: genscher
Date: 2009-07-31 16:38:42 +0200 (Fri, 31 Jul 2009)
Log Message:
-----------
Fields UI: Several attempts to follow UI guide and other things leaded to a
really confusing UI (on the left):
http://666kb.com/i/bb49zl2t6ojvk7tax.png
We tried now to connect top-down with left-right, having top-down for the big
picture (like already used in textures panel).
Other fields still missing. Approved by William, another small fix ("type" in
one row) suggested by DingTo (not visible in the screenshot).
Modified Paths:
--------------
branches/blender2.5/blender/release/ui/buttons_physics_field.py
Modified: branches/blender2.5/blender/release/ui/buttons_physics_field.py
===================================================================
--- branches/blender2.5/blender/release/ui/buttons_physics_field.py
2009-07-31 14:01:20 UTC (rev 22086)
+++ branches/blender2.5/blender/release/ui/buttons_physics_field.py
2009-07-31 14:38:42 UTC (rev 22087)
@@ -22,51 +22,55 @@
#layout.active = field.enabled
- split = layout.split(percentage=0.3)
-
- split.itemL(text="Type:")
- split.itemR(field, "type", text="")
-
split = layout.split()
col = split.column()
-
- if field.type == "GUIDE":
+ col.itemR(field, "type", text="")
+
+ col = split.column()
+ split = layout.split(percentage=0.5)
+
+ if field.type == 'NONE':
+ col = split.column()
+
+ elif field.type == 'GUIDE':
+ col = split.column()
col.itemR(field, "guide_path_add")
- elif field.type == "WIND":
+ elif field.type == 'WIND':
col.itemR(field, "strength")
col = split.column()
col.itemR(field, "noise")
col.itemR(field, "seed")
- elif field.type == "VORTEX":
+ elif field.type == 'VORTEX':
col.itemR(field, "strength")
col = split.column()
- col.itemL(text="")
- elif field.type in ("SPHERICAL", "CHARGE", "LENNARDJ"):
+ elif field.type in ('SPHERICAL', 'CHARGE', 'LENNARDJ'):
+ col = split.column()
col.itemR(field, "strength")
col = split.column()
col.itemR(field, "planar")
+ col = split.column()
col.itemR(field, "surface")
- elif field.type == "BOID":
+ elif field.type == 'BOID':
col.itemR(field, "strength")
col = split.column()
col.itemR(field, "surface")
- elif field.type == "MAGNET":
+ elif field.type == 'MAGNET':
col.itemR(field, "strength")
col = split.column()
col.itemR(field, "planar")
- elif field.type == "HARMONIC":
+ elif field.type == 'HARMONIC':
col.itemR(field, "strength")
col.itemR(field, "harmonic_damping", text="Damping")
@@ -74,81 +78,80 @@
col.itemR(field, "surface")
col.itemR(field, "planar")
- elif field.type == "TEXTURE":
+ elif field.type == 'TEXTURE':
col.itemR(field, "strength")
col.itemR(field, "texture", text="")
- col.itemR(field, "texture_mode")
- col.itemR(field, "texture_nabla")
+ col.itemR(field, "force_2d")
col = split.column()
+ col.itemR(field, "texture_mode", text="")
+ col.itemR(field, "texture_nabla")
col.itemR(field, "use_coordinates")
col.itemR(field, "root_coordinates")
- col.itemR(field, "force_2d")
- if field.type in ("HARMONIC", "SPHERICAL", "CHARGE", "WIND",
"VORTEX", "TEXTURE", "MAGNET", "BOID"):
- layout.itemS()
+ if field.type in ('HARMONIC', 'SPHERICAL', 'CHARGE', 'WIND',
'VORTEX', 'TEXTURE', 'MAGNET', 'BOID'):
+
layout.itemL(text="Falloff:")
layout.itemR(field, "falloff_type", expand=True)
+
+ split = layout.split(percentage=0.35)
- row = layout.row()
- row.itemR(field, "falloff_power", text="Power")
- row.itemR(field, "positive_z", text="Positive Z")
+ col = split.column()
+ col.itemR(field, "positive_z", text="Positive Z")
+ col.itemR(field, "use_min_distance", text="Use Minimum")
+ col.itemR(field, "use_max_distance", text="Use Maximum")
+
+ col = split.column()
+ col.itemR(field, "falloff_power", text="Power")
- layout.itemS()
- split = layout.split()
-
- col = split.column()
- col.itemR(field, "use_min_distance", text="Minimum")
sub = col.column()
sub.active = field.use_min_distance
sub.itemR(field, "minimum_distance", text="Distance")
- col = split.column()
- col.itemR(field, "use_max_distance", text="Maximum")
sub = col.column()
sub.active = field.use_max_distance
sub.itemR(field, "maximum_distance", text="Distance")
- if field.falloff_type == "CONE":
- layout.itemS()
- layout.itemL(text="Angular:")
+ if field.falloff_type == 'CONE':
- row = layout.row()
- row.itemR(field, "radial_falloff", text="Power")
- row.itemL()
+ layout.itemS()
- split = layout.split()
+ split = layout.split(percentage=0.35)
col = split.column()
- col.itemR(field, "use_radial_min",
text="Minimum")
+ col.itemL(text="Angular:")
+ col.itemR(field, "use_radial_min", text="Use
Minimum")
+ col.itemR(field, "use_radial_max", text="Use
Maximum")
+
+ col = split.column()
+ col.itemR(field, "radial_falloff", text="Power")
+
sub = col.column()
sub.active = field.use_radial_min
sub.itemR(field, "radial_minimum", text="Angle")
- col = split.column()
- col.itemR(field, "use_radial_max",
text="Maximum")
sub = col.column()
sub.active = field.use_radial_max
sub.itemR(field, "radial_maximum", text="Angle")
- elif field.falloff_type == "TUBE":
- layout.itemS()
- layout.itemL(text="Radial:")
+ elif field.falloff_type == 'TUBE':
- row = layout.row()
- row.itemR(field, "radial_falloff", text="Power")
- row.itemL()
+ layout.itemS()
- split = layout.split()
+ split = layout.split(percentage=0.35)
+
+ col = split.column()
+ col.itemL(text="Radial:")
+ col.itemR(field, "use_radial_min", text="Use
Minimum")
+ col.itemR(field, "use_radial_max", text="Use
Maximum")
col = split.column()
- col.itemR(field, "use_radial_min",
text="Minimum")
+ col.itemR(field, "radial_falloff", text="Power")
+
sub = col.column()
sub.active = field.use_radial_min
sub.itemR(field, "radial_minimum",
text="Distance")
- col = split.column()
- col.itemR(field, "use_radial_max",
text="Maximum")
sub = col.column()
sub.active = field.use_radial_max
sub.itemR(field, "radial_maximum",
text="Distance")
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